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So in the last week the use of leonov and nostromo increased like about 500%. And as these ships are, sry for the bad words now but it is the fact: OP as f*ck. They have high dmg, are fast, Hp is unlogic. But this arent even the things that are disturbing me cause the goliath is (luckily) better in raw stats like gens and lasers and HP stuff. But the real issue is that the "hit-box" where u can click the leonov and nostromo are so damn tiny. Ive tested it already. Goliath "hit-box" is like more then double the size. And in game the leo and nostromo wiggle really hard when they are in full speed config so theyre movig very fast for the eye. That in combination with the lock issues makes both yea: OP as f*ck. And for me it kinda destroys the PvP in this server :I. Would be very nice if u can "fix" nostromo and leonov to their real stats.
Greetings: Optimus.
Hello,
Thanks for your post,
The nostromo and the leonov were added "as is" to the game without real tests : we wanted to provide alternatives to the goliath but we couldn't test them in "real environment".
We will change these 2 ships in a near future, we don't want to remove them from the game and also we still want them as an alternative to the goliath or the vengeance, but it's right to say that at the moment, they are overpowered ;)
Regards,
UOV²'s team
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Ok thx for the fast answer :). And im really glad that u dont remove them as i sometimes like to play other ships then goliath, for me its the vengeance in most cases. As a suggestion: you could add something like pusat from real DO that is a good counter part to the goliath and when it wouldnt have lock issues it wouldnt be overpowerd. Also there where "special" designs for nostromo: so u could add these or just use the stats of them. I really dont know how complicatet it is to add new "visuals" like new designs into the game but that would be a way to give more playable alternatives and the player can test them. If they arent good sombody report it ;). just use the playerbase with the real UO as a test server i think evryone is fine with that :P.
Here are some links if u dont know what i mean(but i think you do, just in case):
Pusat: [Only registered and activated users can see links. Click Here To Register...]
Nostromo-Design: [Only registered and activated users can see links. Click Here To Register...]
and maybe something like the nextgen ships: Citadel (tank), aegis (support), spearhead (recoon, hit and run)
aegis:[Only registered and activated users can see links. Click Here To Register...]
But i dont know wether its possible or not. And as im not rich and dont have any programming skills, i try to help with some other stuff. As always thumbs up to UO team for the good work and ahead: happy new year to all.
Hey,
Thank you :D We planned to add new designs ;) Regarding the next-gen ships (aegis, citadel...) we don't know if we are going to add them or no because we would have to edit the game because the version we are using do not officially support those ships. We may add them without their special skills, or we may add them later if we move from 4.1 to a more recent version of the game :)
Thanks for your ideas :)
UOV²'s team
Pls not... DarkOrbit like time 2011 best :DQuote:
Hey,
Thank you :D We planned to add new designs ;) Regarding the next-gen ships (aegis, citadel...) we don't know if we are going to add them or no because we would have to edit the game because the version we are using do not officially support those ships. We may add them without their special skills, or we may add them later if we move from 4.1 to a more recent version of the game :)
Thanks for your ideas :)
UOV²'s team
Im on razers side here. Just stay with 2011 and just add the ship visuals and experiment with the stats ;). Like ctiadel much HP low dmg low speed etc.Quote:
Pls not... DarkOrbit like time 2011 best :D
please dont add aegis and more.. plz..Quote:
Hey,
Thank you :D We planned to add new designs ;) Regarding the next-gen ships (aegis, citadel...) we don't know if we are going to add them or no because we would have to edit the game because the version we are using do not officially support those ships. We may add them without their special skills, or we may add them later if we move from 4.1 to a more recent version of the game :)
Thanks for your ideas :)
UOV²'s team
Why not? You want a server with 100% goli or what? oOQuote:
please dont add aegis and more.. plz..
That's completely true, if you check game.xml that is being used on uberorbit you will see on <ships> that leonov has 30 clickRadius, nostromo has 45 clickRadius and goliath has 70 clickRadius.Quote:
So in the last week the use of leonov and nostromo increased like about 500%. And as these ships are, sry for the bad words now but it is the fact: OP as f*ck. They have high dmg, are fast, Hp is unlogic. But this arent even the things that are disturbing me cause the goliath is (luckily) better in raw stats like gens and lasers and HP stuff. But the real issue is that the "hit-box" where u can click the leonov and nostromo are so damn tiny. Ive tested it already. Goliath "hit-box" is like more then double the size. And in game the leo and nostromo wiggle really hard when they are in full speed config so theyre movig very fast for the eye. That in combination with the lock issues makes both yea: OP as f*ck. And for me it kinda destroys the PvP in this server :I. Would be very nice if u can "fix" nostromo and leonov to their real stats.
Greetings: Optimus.
Hello,
Today we modified the ships :
- Leonov & Nostromo were "nerfed", we lowered their HP amount and increased their hitbox size
- The Vengeance was "buffed", we increased its HP amount by 10k and changed vengeance bonuses
- Many goliaths designs bonuses were changed, some were buffed :)
These values may change if they are too overpowered or too weak, we need reviews :)
Regards,
UOV²'s Team