okay danke hat geklappt =))
so nun eine andere sache ..
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing
//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc
//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf
//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku
//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl
//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09
//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw
NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw
NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw
//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg
das heist soviel wie das er es cuben würde??
er soll ral rune picken einfach
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08 // davor wegnehmen ?? und bei ral rune auch? oda nur bei // NTConfig?