hmm, I am gonna start messing around with this some since I've come back to co.Quote:
A little FYI, this proxy is currently not for someone with no programming experience. Until modules are developed it is of no use to the average player.
Well I never said anything about vp farming because I don't even play :P but I did complete my auto rev'er module. xDQuote:
hmm, I am gonna start messing around with this some since I've come back to co.
you mentioned a revive module you where testing to use for vp farming? I was kinda working on a macro yesterday actualy for same kinda thing, basicly what I did is sat my fire/any other char ontop of my water, set nub 1 spot below and set bot on capture to nado/melee/anything else (depending on char) to hit my nub.
had water just botting meditate (cause bot dont like to cast revive when the person is actualy dead :P it just spams when they are alive) and nub on pk mode.
do you think with this you/others would be able to make a module that would basicly say
when pct is >= xx.xxx then atk playername and then just run a seperate one to revive playername when dead?
that way all you would need to do is set up a bot or manualy plvl and it would take care of the pking/rezing when over certian percent...
I suck with programing so not sure if I explained it right, like all my exp is just in simple macros/bugs lol.
to do it properly you would, or you could just make a bastardised version.Quote:
Well I never said anything about vp farming because I don't even play :P but I did complete my auto rev'er module. xD
You'd have to create a pretty complex system to get that going anyway. You'd need a way to communicate across the proxies to each other to let the other know to kill you, but it is possible.
Care to read it all thoroughly before making accusations? The source is for the dll modules. The exe loads them and is the proxy itself. It's a modularized proxy allowing for public dev and ultimately anything can be created with it. Aim bot, nado bot, auto leveller, etc. I myself have made a stig bot (posted) and an auto rev bot (awesome for GW and FB fights in jail xD) which I haven't posted yet since I'm refining it. If you want to load a config via the dll then it's possible. The exe holds the socket management and encryption/decryption. That's ultimately all it does. It's only a big file because it's in debug mode due to there being a currently uncatchable bug with some nonexistent buffer overflowing >.>Quote:
How do you go about using this proxy?
Going through the source code, I don't see a "main", loading of the configuration file, etc...
If anything, I would say that the EXE is a keylogger since the source code does absolutely nothing and is useless.
1, I can send it to a mod to verify it as long as it's not released.Quote:
Can u publish main proxy sources too ?
1. anyone will sure its clean
2. we will have nondebug version
3. better way to move the project forward
tnx in advance
LOL no what they will all do is wait for some twit to make a aimbot module public then they'll all be interested in leechin it i'm sure rofl.Quote:
LOL don't let the ass-clowns get to you man, half of them can't even blow their noses if they had a map and a kg of c4. No disrespect to the noobs of course we all gotta start somewhere.
We(the coders) know what your trying to do bone-you and we like it :D
Maybe you need to put in big bold letters that the tools for those that can code only :eek:
Well for now anyway until the plugs are written.
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Care to read it all thoroughly before making accusations? The source is for the dll modules. The exe loads them and is the proxy itself. It's a modularized proxy allowing for public dev and ultimately anything can be created with it. Aim bot, nado bot, auto leveller, etc. I myself have made a stig bot (posted) and an auto rev bot (awesome for GW and FB fights in jail xD) which I haven't posted yet since I'm refining it. If you want to load a config via the dll then it's possible. The exe holds the socket management and encryption/decryption. That's ultimately all it does. It's only a big file because it's in debug mode due to there being a currently uncatchable bug with some nonexistent buffer overflowing >.>