okay danke :)
schade ;DQuote:
Danke danke :D
Nein, ein menu Hack krieg ich nicht hin :'D
#include <Windows.h>
#include <stdio.h>
#define Addr_Playerpointer 0xC62388
#define Addr_Serverpointer 0xB5D0F8
#define Ofs_Z 0x102D8
#define Ofs_NoFallDamage 0x103A4
#define Ofs_5Slot 0x1021A4
#define Ofs_6Slot 0x1021A5
#define Ofs_7Slot 0x1021A6
#define Ofs_8Slot 0x1021A7
#define Addr_Spread 0xAE330C
#define Ofs_Recoil1 0x001C
#define Ofs_Recoil2 0x0020
#define Ofs_Recoil3 0x0024
#define Addr_Speed 0xA4B8D4
#define Addr_Bandage 0x00AE32F6
#define Addr_SniperC 0x00BAAD34
#define Addr_ExtraAmmo1 0x00BAAD31
#define Addr_ExtraAmmo2 0x00BAAD32
#define OFS_ROOMMASTER 0x00CC420
#define OFS_SuperMaster 0x00CC004
#define OFS_SUPERMASTER 0x00FC8C8
DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) = 2000;
}
}
//No Fall Damage
{
*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
}
//Speed Stuff
//Speed Normal
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)Addr_Speed = 100.0f;
}
}
//Speed x2
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)Addr_Speed = 150.0f;
}
}
//Speed x3
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)Addr_Speed = 200.0f;
}
}
//Speed x4
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)Addr_Speed = 250.0f;
}
}
//Speed x5
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)Addr_Speed = 300.0f;
}
}
//Recoil / Spread Stuff
//Recoil
{
*(float*)(dwPlayerPtr + Ofs_Recoil1) = 0;
*(float*)(dwPlayerPtr + Ofs_Recoil2) = 0;
*(float*)(dwPlayerPtr + Ofs_Recoil3) = 0;
}
//Spread
{
*(float*)Addr_Spread = 0;
}
//PX Stuff
//Bandage
{
*(int*)(Addr_Bandage) = 1;
}
//SniperClip
{
*(int*)(Addr_SniperC) = 1;
}
//Extra Ammo 1+2
{
*(int*)(Addr_ExtraAmmo1) = 1;
*(int*)(Addr_ExtraAmmo2) = 1;
}
//Dig
{
if(GetAsyncKeyState(VK_MENU) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) = -2000;
}
}
//Stamina Hack
{
*(float*)(dwPlayerPtr + Addr_Stamina) = 100;
}
}
}
void ServerHacks()
{
DWORD dwSrvrPtr = *(DWORD*)Addr_Serverpointer;
if(dwSrvrPtr != 0)
{
//Slot Stuff
//5 Slot
{
*(long*)(dwSrvrPtr + Ofs_5Slot) = 1;
}
//6 Slot
{
*(long*)(dwSrvrPtr + Ofs_6Slot) = 1;
}
//7 Slot
{
*(long*)(dwSrvrPtr + Ofs_7Slot) = 1;
}
//8 Slot
{
*(long*)(dwSrvrPtr + Ofs_8Slot) = 1;
}
//Supermaster 1+2
{
*(long*)(dwSrvrPtr + OFS_SuperMaster) = 1;
*(long*)(dwSrvrPtr + OFS_SUPERMASTER) = 1;
}
//Roommaster
{
*(long*)(dwSrvrPtr + OFS_ROOMMASTER) = 1;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep( 200 ); // Prevent for overloading CPU!
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
Quote:
schade ;D
asso ich abe noch ein problem ... :
Ich habe zum größten teil deinen Hack verwendet =]Code:#include <Windows.h> #include <stdio.h> #define Addr_Playerpointer 0xC62388 #define Addr_Serverpointer 0xB5D0F8 #define Ofs_Z 0x102D8 #define Ofs_NoFallDamage 0x103A4 #define Ofs_5Slot 0x1021A4 #define Ofs_6Slot 0x1021A5 #define Ofs_7Slot 0x1021A6 #define Ofs_8Slot 0x1021A7 #define Addr_Spread 0xAE330C #define Ofs_Recoil1 0x001C #define Ofs_Recoil2 0x0020 #define Ofs_Recoil3 0x0024 #define Addr_Speed 0xA4B8D4 #define Addr_Bandage 0x00AE32F6 #define Addr_SniperC 0x00BAAD34 #define Addr_ExtraAmmo1 0x00BAAD31 #define Addr_ExtraAmmo2 0x00BAAD32 #define OFS_ROOMMASTER 0x00CC420 #define OFS_SuperMaster 0x00CC004 #define OFS_SUPERMASTER 0x00FC8C8 DWORD *ingame = (DWORD*)Addr_Playerpointer; DWORD *outgame = (DWORD*)Addr_Serverpointer; void PlayerHacks() { DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer; if(dwPlayerPtr != 0) { //Super Jump { if(GetAsyncKeyState(VK_CONTROL) &1) { *(float*)(dwPlayerPtr + Ofs_Z) = 2000; } } //No Fall Damage { *(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000; } //Speed Stuff //Speed Normal { if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF) { *(float*)Addr_Speed = 100.0f; } } //Speed x2 { if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF) { *(float*)Addr_Speed = 150.0f; } } //Speed x3 { if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF) { *(float*)Addr_Speed = 200.0f; } } //Speed x4 { if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF) { *(float*)Addr_Speed = 250.0f; } } //Speed x5 { if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF) { *(float*)Addr_Speed = 300.0f; } } //Recoil / Spread Stuff //Recoil { *(float*)(dwPlayerPtr + Ofs_Recoil1) = 0; *(float*)(dwPlayerPtr + Ofs_Recoil2) = 0; *(float*)(dwPlayerPtr + Ofs_Recoil3) = 0; } //Spread { *(float*)Addr_Spread = 0; } //PX Stuff //Bandage { *(int*)(Addr_Bandage) = 1; } //SniperClip { *(int*)(Addr_SniperC) = 1; } //Extra Ammo 1+2 { *(int*)(Addr_ExtraAmmo1) = 1; *(int*)(Addr_ExtraAmmo2) = 1; } //Dig { if(GetAsyncKeyState(VK_MENU) &1) { *(float*)(dwPlayerPtr + Ofs_Z) = -2000; } } //Stamina Hack { *(float*)(dwPlayerPtr + Addr_Stamina) = 100; } } } void ServerHacks() { DWORD dwSrvrPtr = *(DWORD*)Addr_Serverpointer; if(dwSrvrPtr != 0) { //Slot Stuff //5 Slot { *(long*)(dwSrvrPtr + Ofs_5Slot) = 1; } //6 Slot { *(long*)(dwSrvrPtr + Ofs_6Slot) = 1; } //7 Slot { *(long*)(dwSrvrPtr + Ofs_7Slot) = 1; } //8 Slot { *(long*)(dwSrvrPtr + Ofs_8Slot) = 1; } //Supermaster 1+2 { *(long*)(dwSrvrPtr + OFS_SuperMaster) = 1; *(long*)(dwSrvrPtr + OFS_SUPERMASTER) = 1; } //Roommaster { *(long*)(dwSrvrPtr + OFS_ROOMMASTER) = 1; } } } void HackThread() { for(;; ) { if(*ingame) { PlayerHacks(); } if(*outgame) { ServerHacks(); } } Sleep( 200 ); // Prevent for overloading CPU! } BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved) { if(dwReason == DLL_PROCESS_ATTACH) { CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); } return TRUE; }
und ein paar neue addys dazugefügt ...
wenn ich f7 drücke speichert er es zwar, aber wo er es speichert ist keine dll vorhanden und er zeigt mir an dass ich fehler gemacht habe :l
kann mir wer helfen ??
lg
Stamina Hack ohne Stamina Addy ist schlecht, ne ;DQuote:
schade ;D
asso ich abe noch ein problem ... :
Ich habe zum größten teil deinen Hack verwendet =]Code:#include <Windows.h> #include <stdio.h> #define Addr_Playerpointer 0xC62388 #define Addr_Serverpointer 0xB5D0F8 #define Ofs_Z 0x102D8 #define Ofs_NoFallDamage 0x103A4 #define Ofs_5Slot 0x1021A4 #define Ofs_6Slot 0x1021A5 #define Ofs_7Slot 0x1021A6 #define Ofs_8Slot 0x1021A7 #define Addr_Spread 0xAE330C #define Ofs_Recoil1 0x001C #define Ofs_Recoil2 0x0020 #define Ofs_Recoil3 0x0024 #define Addr_Speed 0xA4B8D4 #define Addr_Bandage 0x00AE32F6 #define Addr_SniperC 0x00BAAD34 #define Addr_ExtraAmmo1 0x00BAAD31 #define Addr_ExtraAmmo2 0x00BAAD32 #define OFS_ROOMMASTER 0x00CC420 #define OFS_SuperMaster 0x00CC004 #define OFS_SUPERMASTER 0x00FC8C8 DWORD *ingame = (DWORD*)Addr_Playerpointer; DWORD *outgame = (DWORD*)Addr_Serverpointer; void PlayerHacks() { DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer; if(dwPlayerPtr != 0) { //Super Jump { if(GetAsyncKeyState(VK_CONTROL) &1) { *(float*)(dwPlayerPtr + Ofs_Z) = 2000; } } //No Fall Damage { *(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000; } //Speed Stuff //Speed Normal { if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF) { *(float*)Addr_Speed = 100.0f; } } //Speed x2 { if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF) { *(float*)Addr_Speed = 150.0f; } } //Speed x3 { if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF) { *(float*)Addr_Speed = 200.0f; } } //Speed x4 { if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF) { *(float*)Addr_Speed = 250.0f; } } //Speed x5 { if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF) { *(float*)Addr_Speed = 300.0f; } } //Recoil / Spread Stuff //Recoil { *(float*)(dwPlayerPtr + Ofs_Recoil1) = 0; *(float*)(dwPlayerPtr + Ofs_Recoil2) = 0; *(float*)(dwPlayerPtr + Ofs_Recoil3) = 0; } //Spread { *(float*)Addr_Spread = 0; } //PX Stuff //Bandage { *(int*)(Addr_Bandage) = 1; } //SniperClip { *(int*)(Addr_SniperC) = 1; } //Extra Ammo 1+2 { *(int*)(Addr_ExtraAmmo1) = 1; *(int*)(Addr_ExtraAmmo2) = 1; } //Dig { if(GetAsyncKeyState(VK_MENU) &1) { *(float*)(dwPlayerPtr + Ofs_Z) = -2000; } } //Stamina Hack { *(float*)(dwPlayerPtr + Addr_Stamina) = 100; } } } void ServerHacks() { DWORD dwSrvrPtr = *(DWORD*)Addr_Serverpointer; if(dwSrvrPtr != 0) { //Slot Stuff //5 Slot { *(long*)(dwSrvrPtr + Ofs_5Slot) = 1; } //6 Slot { *(long*)(dwSrvrPtr + Ofs_6Slot) = 1; } //7 Slot { *(long*)(dwSrvrPtr + Ofs_7Slot) = 1; } //8 Slot { *(long*)(dwSrvrPtr + Ofs_8Slot) = 1; } //Supermaster 1+2 { *(long*)(dwSrvrPtr + OFS_SuperMaster) = 1; *(long*)(dwSrvrPtr + OFS_SUPERMASTER) = 1; } //Roommaster { *(long*)(dwSrvrPtr + OFS_ROOMMASTER) = 1; } } } void HackThread() { for(;; ) { if(*ingame) { PlayerHacks(); } if(*outgame) { ServerHacks(); } } Sleep( 200 ); // Prevent for overloading CPU! } BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved) { if(dwReason == DLL_PROCESS_ATTACH) { CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); } return TRUE; }
und ein paar neue addys dazugefügt ...
wenn ich f7 drücke speichert er es zwar, aber wo er es speichert ist keine dll vorhanden und er zeigt mir an dass ich fehler gemacht habe :l
kann mir wer helfen ??
lg