[HOW TO]NoMenu Hack Coden Inklusive Addies (Daily Update!)

11/20/2010 17:27 sch0l0ka#61
okay danke :)
11/20/2010 18:25 Koama#62
So jetzt hat es gefunkt aber naja notwendig für mich nicht^^
11/21/2010 10:30 JackAss™#63
Quote:
Originally Posted by xD1997 View Post
Danke danke :D
Nein, ein menu Hack krieg ich nicht hin :'D
schade ;D

asso ich abe noch ein problem ... :

Code:
#include <Windows.h>
#include <stdio.h>

#define	Addr_Playerpointer	0xC62388
#define	Addr_Serverpointer	0xB5D0F8
#define	Ofs_Z			0x102D8
#define	Ofs_NoFallDamage	0x103A4
#define	Ofs_5Slot		0x1021A4
#define	Ofs_6Slot		0x1021A5
#define	Ofs_7Slot		0x1021A6
#define	Ofs_8Slot		0x1021A7
#define	Addr_Spread		0xAE330C
#define	Ofs_Recoil1		0x001C
#define	Ofs_Recoil2		0x0020
#define	Ofs_Recoil3		0x0024
#define	Addr_Speed		0xA4B8D4
#define	Addr_Bandage		0x00AE32F6
#define	Addr_SniperC		0x00BAAD34
#define	Addr_ExtraAmmo1		0x00BAAD31
#define	Addr_ExtraAmmo2		0x00BAAD32
#define OFS_ROOMMASTER 0x00CC420
#define OFS_SuperMaster 0x00CC004
#define OFS_SUPERMASTER 0x00FC8C8

DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;

void PlayerHacks()
{
	DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
	if(dwPlayerPtr != 0)
	{
		//Super Jump
		{
			if(GetAsyncKeyState(VK_CONTROL) &1)
			{
				*(float*)(dwPlayerPtr + Ofs_Z) = 2000;
			}
		}

		//No Fall Damage
		{
			*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
		}

		//Speed Stuff

		//Speed Normal
		{
			if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
			{
				*(float*)Addr_Speed = 100.0f;
			}
		}

		//Speed x2
		{
			if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
			{
				*(float*)Addr_Speed = 150.0f;
			}
		}

		//Speed x3
		{
			if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
			{
				*(float*)Addr_Speed = 200.0f;
			}
		}

		//Speed x4
		{
			if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
			{
				*(float*)Addr_Speed = 250.0f;
			}
		}

		//Speed x5
		{
			if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
			{
				*(float*)Addr_Speed = 300.0f;
			}
		}

		//Recoil / Spread Stuff
		
		//Recoil
		{
			*(float*)(dwPlayerPtr + Ofs_Recoil1) = 0;
			*(float*)(dwPlayerPtr + Ofs_Recoil2) = 0;
			*(float*)(dwPlayerPtr + Ofs_Recoil3) = 0;
		}

		//Spread
		{
			*(float*)Addr_Spread = 0;
		}

		//PX Stuff

		//Bandage
		{
			*(int*)(Addr_Bandage) = 1;
		}

		//SniperClip
		{
			*(int*)(Addr_SniperC) = 1;
		}

		//Extra Ammo 1+2
		{
			*(int*)(Addr_ExtraAmmo1) = 1;
			*(int*)(Addr_ExtraAmmo2) = 1;
		}

		//Dig
		{
			if(GetAsyncKeyState(VK_MENU) &1)
			{
				*(float*)(dwPlayerPtr + Ofs_Z) = -2000;
			}
		}

		//Stamina Hack
		{
			*(float*)(dwPlayerPtr + Addr_Stamina) = 100;
		}






	}
}
void ServerHacks()
{
	DWORD dwSrvrPtr = *(DWORD*)Addr_Serverpointer;
	if(dwSrvrPtr != 0)
	{		
		//Slot Stuff

		//5 Slot
		{
			*(long*)(dwSrvrPtr + Ofs_5Slot) = 1;
		}

		//6 Slot
		{
			*(long*)(dwSrvrPtr + Ofs_6Slot) = 1;
		}

		//7 Slot
		{
			*(long*)(dwSrvrPtr + Ofs_7Slot) = 1;
		}

		//8 Slot
		{
			*(long*)(dwSrvrPtr + Ofs_8Slot) = 1;
		}

		//Supermaster 1+2
		{
			*(long*)(dwSrvrPtr + OFS_SuperMaster) = 1;
		    *(long*)(dwSrvrPtr + OFS_SUPERMASTER) = 1;
		}

		//Roommaster
		{
			*(long*)(dwSrvrPtr + OFS_ROOMMASTER) = 1;
		}
	}
}
void HackThread()
{
	for(;; )
	{
		if(*ingame)
		{
			PlayerHacks();
		}
		if(*outgame)
		{
			ServerHacks();
		}
	}
	Sleep( 200 ); // Prevent for overloading CPU!
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
	if(dwReason == DLL_PROCESS_ATTACH)
	{
		CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
	}
	return TRUE;
}
Ich habe zum größten teil deinen Hack verwendet =]
und ein paar neue addys dazugefügt ...
wenn ich f7 drücke speichert er es zwar, aber wo er es speichert ist keine dll vorhanden und er zeigt mir an dass ich fehler gemacht habe :l

kann mir wer helfen ??
lg
11/21/2010 14:02 ♥Lorenzo™#64
hättest du ne aktuelle no spread addy?
11/21/2010 14:06 Carl_Johnsen#65
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Hab ich gemacht mit deinem Thread :D
11/21/2010 15:09 dario354#66
Quote:
Originally Posted by JackAss™ View Post
schade ;D

asso ich abe noch ein problem ... :

Code:
#include <Windows.h>
#include <stdio.h>

#define	Addr_Playerpointer	0xC62388
#define	Addr_Serverpointer	0xB5D0F8
#define	Ofs_Z			0x102D8
#define	Ofs_NoFallDamage	0x103A4
#define	Ofs_5Slot		0x1021A4
#define	Ofs_6Slot		0x1021A5
#define	Ofs_7Slot		0x1021A6
#define	Ofs_8Slot		0x1021A7
#define	Addr_Spread		0xAE330C
#define	Ofs_Recoil1		0x001C
#define	Ofs_Recoil2		0x0020
#define	Ofs_Recoil3		0x0024
#define	Addr_Speed		0xA4B8D4
#define	Addr_Bandage		0x00AE32F6
#define	Addr_SniperC		0x00BAAD34
#define	Addr_ExtraAmmo1		0x00BAAD31
#define	Addr_ExtraAmmo2		0x00BAAD32
#define OFS_ROOMMASTER 0x00CC420
#define OFS_SuperMaster 0x00CC004
#define OFS_SUPERMASTER 0x00FC8C8

DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;

void PlayerHacks()
{
	DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
	if(dwPlayerPtr != 0)
	{
		//Super Jump
		{
			if(GetAsyncKeyState(VK_CONTROL) &1)
			{
				*(float*)(dwPlayerPtr + Ofs_Z) = 2000;
			}
		}

		//No Fall Damage
		{
			*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
		}

		//Speed Stuff

		//Speed Normal
		{
			if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
			{
				*(float*)Addr_Speed = 100.0f;
			}
		}

		//Speed x2
		{
			if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
			{
				*(float*)Addr_Speed = 150.0f;
			}
		}

		//Speed x3
		{
			if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
			{
				*(float*)Addr_Speed = 200.0f;
			}
		}

		//Speed x4
		{
			if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
			{
				*(float*)Addr_Speed = 250.0f;
			}
		}

		//Speed x5
		{
			if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
			{
				*(float*)Addr_Speed = 300.0f;
			}
		}

		//Recoil / Spread Stuff
		
		//Recoil
		{
			*(float*)(dwPlayerPtr + Ofs_Recoil1) = 0;
			*(float*)(dwPlayerPtr + Ofs_Recoil2) = 0;
			*(float*)(dwPlayerPtr + Ofs_Recoil3) = 0;
		}

		//Spread
		{
			*(float*)Addr_Spread = 0;
		}

		//PX Stuff

		//Bandage
		{
			*(int*)(Addr_Bandage) = 1;
		}

		//SniperClip
		{
			*(int*)(Addr_SniperC) = 1;
		}

		//Extra Ammo 1+2
		{
			*(int*)(Addr_ExtraAmmo1) = 1;
			*(int*)(Addr_ExtraAmmo2) = 1;
		}

		//Dig
		{
			if(GetAsyncKeyState(VK_MENU) &1)
			{
				*(float*)(dwPlayerPtr + Ofs_Z) = -2000;
			}
		}

		//Stamina Hack
		{
			*(float*)(dwPlayerPtr + Addr_Stamina) = 100;
		}






	}
}
void ServerHacks()
{
	DWORD dwSrvrPtr = *(DWORD*)Addr_Serverpointer;
	if(dwSrvrPtr != 0)
	{		
		//Slot Stuff

		//5 Slot
		{
			*(long*)(dwSrvrPtr + Ofs_5Slot) = 1;
		}

		//6 Slot
		{
			*(long*)(dwSrvrPtr + Ofs_6Slot) = 1;
		}

		//7 Slot
		{
			*(long*)(dwSrvrPtr + Ofs_7Slot) = 1;
		}

		//8 Slot
		{
			*(long*)(dwSrvrPtr + Ofs_8Slot) = 1;
		}

		//Supermaster 1+2
		{
			*(long*)(dwSrvrPtr + OFS_SuperMaster) = 1;
		    *(long*)(dwSrvrPtr + OFS_SUPERMASTER) = 1;
		}

		//Roommaster
		{
			*(long*)(dwSrvrPtr + OFS_ROOMMASTER) = 1;
		}
	}
}
void HackThread()
{
	for(;; )
	{
		if(*ingame)
		{
			PlayerHacks();
		}
		if(*outgame)
		{
			ServerHacks();
		}
	}
	Sleep( 200 ); // Prevent for overloading CPU!
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
	if(dwReason == DLL_PROCESS_ATTACH)
	{
		CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
	}
	return TRUE;
}
Ich habe zum größten teil deinen Hack verwendet =]
und ein paar neue addys dazugefügt ...
wenn ich f7 drücke speichert er es zwar, aber wo er es speichert ist keine dll vorhanden und er zeigt mir an dass ich fehler gemacht habe :l

kann mir wer helfen ??
lg

REMOWE STAMINA HACK THEN IT GOES
11/21/2010 15:14 .xD1997™#67
Quote:
Originally Posted by JackAss™ View Post
schade ;D

asso ich abe noch ein problem ... :

Code:
#include <Windows.h>
#include <stdio.h>

#define	Addr_Playerpointer	0xC62388
#define	Addr_Serverpointer	0xB5D0F8
#define	Ofs_Z			0x102D8
#define	Ofs_NoFallDamage	0x103A4
#define	Ofs_5Slot		0x1021A4
#define	Ofs_6Slot		0x1021A5
#define	Ofs_7Slot		0x1021A6
#define	Ofs_8Slot		0x1021A7
#define	Addr_Spread		0xAE330C
#define	Ofs_Recoil1		0x001C
#define	Ofs_Recoil2		0x0020
#define	Ofs_Recoil3		0x0024
#define	Addr_Speed		0xA4B8D4
#define	Addr_Bandage		0x00AE32F6
#define	Addr_SniperC		0x00BAAD34
#define	Addr_ExtraAmmo1		0x00BAAD31
#define	Addr_ExtraAmmo2		0x00BAAD32
#define OFS_ROOMMASTER 0x00CC420
#define OFS_SuperMaster 0x00CC004
#define OFS_SUPERMASTER 0x00FC8C8

DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;

void PlayerHacks()
{
	DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
	if(dwPlayerPtr != 0)
	{
		//Super Jump
		{
			if(GetAsyncKeyState(VK_CONTROL) &1)
			{
				*(float*)(dwPlayerPtr + Ofs_Z) = 2000;
			}
		}

		//No Fall Damage
		{
			*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
		}

		//Speed Stuff

		//Speed Normal
		{
			if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
			{
				*(float*)Addr_Speed = 100.0f;
			}
		}

		//Speed x2
		{
			if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
			{
				*(float*)Addr_Speed = 150.0f;
			}
		}

		//Speed x3
		{
			if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
			{
				*(float*)Addr_Speed = 200.0f;
			}
		}

		//Speed x4
		{
			if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
			{
				*(float*)Addr_Speed = 250.0f;
			}
		}

		//Speed x5
		{
			if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
			{
				*(float*)Addr_Speed = 300.0f;
			}
		}

		//Recoil / Spread Stuff
		
		//Recoil
		{
			*(float*)(dwPlayerPtr + Ofs_Recoil1) = 0;
			*(float*)(dwPlayerPtr + Ofs_Recoil2) = 0;
			*(float*)(dwPlayerPtr + Ofs_Recoil3) = 0;
		}

		//Spread
		{
			*(float*)Addr_Spread = 0;
		}

		//PX Stuff

		//Bandage
		{
			*(int*)(Addr_Bandage) = 1;
		}

		//SniperClip
		{
			*(int*)(Addr_SniperC) = 1;
		}

		//Extra Ammo 1+2
		{
			*(int*)(Addr_ExtraAmmo1) = 1;
			*(int*)(Addr_ExtraAmmo2) = 1;
		}

		//Dig
		{
			if(GetAsyncKeyState(VK_MENU) &1)
			{
				*(float*)(dwPlayerPtr + Ofs_Z) = -2000;
			}
		}

		//Stamina Hack
		{
			*(float*)(dwPlayerPtr + Addr_Stamina) = 100;
		}






	}
}
void ServerHacks()
{
	DWORD dwSrvrPtr = *(DWORD*)Addr_Serverpointer;
	if(dwSrvrPtr != 0)
	{		
		//Slot Stuff

		//5 Slot
		{
			*(long*)(dwSrvrPtr + Ofs_5Slot) = 1;
		}

		//6 Slot
		{
			*(long*)(dwSrvrPtr + Ofs_6Slot) = 1;
		}

		//7 Slot
		{
			*(long*)(dwSrvrPtr + Ofs_7Slot) = 1;
		}

		//8 Slot
		{
			*(long*)(dwSrvrPtr + Ofs_8Slot) = 1;
		}

		//Supermaster 1+2
		{
			*(long*)(dwSrvrPtr + OFS_SuperMaster) = 1;
		    *(long*)(dwSrvrPtr + OFS_SUPERMASTER) = 1;
		}

		//Roommaster
		{
			*(long*)(dwSrvrPtr + OFS_ROOMMASTER) = 1;
		}
	}
}
void HackThread()
{
	for(;; )
	{
		if(*ingame)
		{
			PlayerHacks();
		}
		if(*outgame)
		{
			ServerHacks();
		}
	}
	Sleep( 200 ); // Prevent for overloading CPU!
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
	if(dwReason == DLL_PROCESS_ATTACH)
	{
		CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
	}
	return TRUE;
}
Ich habe zum größten teil deinen Hack verwendet =]
und ein paar neue addys dazugefügt ...
wenn ich f7 drücke speichert er es zwar, aber wo er es speichert ist keine dll vorhanden und er zeigt mir an dass ich fehler gemacht habe :l

kann mir wer helfen ??
lg
Stamina Hack ohne Stamina Addy ist schlecht, ne ;D
Mach das Stamina raus, dann gehts.
11/21/2010 15:39 ♥Lorenzo™#68
die no spread addy geht nicht also no spread geht bi mirnicht
11/21/2010 15:41 .xD1997™#69
Quote:
Originally Posted by the pro noob View Post
die no spread addy geht nicht also no spread geht bi mirnicht
Joa sorry. bei mir gehts auch nicht.
Frag mal CyberRazzer oder sirosix ob du die Addys von denen bekommst. ich hab leider auch keine Aktuelle.
11/21/2010 15:47 ♥Lorenzo™#70
Quote:
Originally Posted by xD1997 View Post
Joa sorry. bei mir gehts auch nicht.
Frag mal CyberRazzer oder sirosix ob du die Addys von denen bekommst. ich hab leider auch keine Aktuelle.
aso ok und danke für das tut
11/21/2010 15:58 ♥Lorenzo™#71
könnte man auch chams in ein no menü hack coden??
11/21/2010 16:35 bockes#72
Ne, frage kann ich jetzt eifnach bei dir die dinger abschreiben und bei mir in das teil einfügen und schon habe ich den gleichen hack wie du oder muss ich andere codes benutzen ?
Und dann sind da manchmal so welche zeilen frei muss man die selbst machen oder kommt das automatik ?
11/21/2010 16:51 bockes#73
und ja ich kann das net ausführen Microsoft Visual C++ 2008 ka wieso pls hilfe ^^
11/21/2010 17:15 dario354#74
Hab ne frage waroum gehn die hacks die ich mahe auf win xp 32 bit aber nicht auf win 7 64 bit.
Habbe viele injectoren probirt.
Vilaicht veil ich nicht net framevork 4.0 habbe?
auf laptop wo ich winxp 32 bit habbe geth der hack einvanfrei.Ich glaub ich habbe net framework 4.0 dort.
11/21/2010 17:17 JackAss™#75
Quote:
Originally Posted by xD1997 View Post
Stamina Hack ohne Stamina Addy ist schlecht, ne ;D
Mach das Stamina raus, dann gehts.
jezz wo du´s gast sehe ich es auch :D