yes your right. in a different point of view it is an EXP hack but in the other, no. cause you duplicated the monster. but your not changing the EXP it drops. so we can't call it EXP hack if it does not change the value of the EXP rate. but further more youll get lots of EXP if you kill a lot of monster. the same road but not the same street. :)Quote:
yeah, no doubt about it miguel uses way more advanced procedures, not saying that u guys don't use advanced ones, because believe me u, u guys do......but there is been something bugging me the past few days, ok so u say there is no exp hack, but i say differently.....take into consideration how bosses, and mini bosses can summon monsters right, well in essence couldn't u mimic that same procedure and place like lot of monsters in a room, for enhanced exp/gp rate drops, while at the same time sending a signal to the server telling it that only a few monsters are being made by a boss/mini boss at once..........just saying XD it could and might work.
you guys should totally try itQuote:
yes your right. in a different point of view it is an EXP hack but in the other, no. cause you duplicated the monster. but your not changing the EXP it drops. so we can't call it EXP hack if it does not change the value of the EXP rate. but further more youll get lots of EXP if you kill a lot of monster. the same road but not the same street. :)
But its not duplicated, im talking about finding a certain code that mimics the one's bosses have, because u can just put monsters in a map that are just there for looks or just killing them, but u can use it like spawning the monsters once u get into the part of the stage that has one of the bosses/mini bosses that can summon the monsters, like say dark anmon, he summons the cats, u can make a delay to where he summons the cats, they get killed, and it happenes like say 100 times in a minutes, thats not duplicating.Quote:
already did that. as i said before, monsters that are duplicated are hollow. nothing inside.
Theoretically, you can modify the code to summon bosses as well, but as i wasn't interested in it i never tried it.Quote:
But its not duplicated, im talking about finding a certain code that mimics the one's bosses have, because u can just put monsters in a map that are just there for looks or just killing them, but u can use it like spawning the monsters once u get into the part of the stage that has one of the bosses/mini bosses that can summon the monsters, like say dark anmon, he summons the cats, u can make a delay to where he summons the cats, they get killed, and it happenes like say 100 times in a minutes, thats not duplicating.
Well, then in theory you can delete that "slot" and replace it with another one identical so that the server wont pick up on it, but i will have to do some more research about this XDQuote:
Theoretically, you can modify the code to summon bosses as well, but as i wasn't interested in it i never tried it.
Btw, if a monster dies once, a monster in the same 'slot' won't drop anything even if it is revived or generated. Not sure about EXP part though.
And that goes beyond KOM editing :p.Quote:
Well, then in theory you can delete that "slot" and replace it with another one identical so that the server wont pick up on it, but i will have to do some more research about this XD
Just throwing things out there XD to confozzle you guys (yes i know its confuzzle XD but what ev)
But its all theoretical.Quote:
And that goes beyond KOM editing :p.
I'm afraid there's no dispose or 'new' command for those slots, and server remembers which slot had access in which map, until the whole dungeon is over.
Also I think there's a limit in a number of slots available for each map, in a similar manner with the limit of monsters per map.
The thing is, making a new command is in a similar level to cash hack, because the command does not exist at all in the server itself, while summoning the monsters exist. It would be as hard as creating a whole new 'slot' that server didn't set the dungeon to have. main calls functions from the server files (which is visible by requiring internet even when soloing, where you have complete control over the monster's HP, Dmg, state, etc.), and you'll have to attack the server while still bypassing GameGuard. Which is the reason I stated it's beyond KOM editing.Quote:
But its all theoretical.
You could delete the slots and put new ones in in a matter of milliseconds replace them at the same speed, and if its possible you could even duplicate the slot that was deleted so that it would give the same signature but have a new monster, to fool the server, but if the server doesn't remember how many there where that would make it a whole lot better XD, and for a dispose or new command, thats where tackling the hex's comes in (well at least i think it does) because you would have to make your own.
Well i didn't really say anything about drops, its more about the exp, and pretty much you can do almost anything, but you need to find the right measures it takes to do it in, because there might be restrictions but there is always a way to get passed those, just takes some time to figure it....and yeah its way passed kom editing. XDQuote:
The thing is, making a new command is in a similar level to cash hack, because the command does not exist at all in the server itself, while summoning the monsters exist. It would be as hard as creating a whole new 'slot' that server didn't set the dungeon to have. main calls functions from the server files (which is visible by requiring internet even when soloing, where you have complete control over the monster's HP, Dmg, state, etc.), and you'll have to attack the server while still bypassing GameGuard. Which is the reason I stated it's beyond KOM editing.
The problem with the theory is that if it hits dead end in making slot disappear completely so that even server forgets that is has been allocated, it wouldn't work. If first step has been worked, there's still a second step, because server doesn't seem to care which monster has died, but cares which slot has died, or better yet, summoned. I had tried this strange experiment with a combination of functions, which involved creating a monster, going to the next stage w/o killing, then returning to kill the monster. I failed cuz nothing dropped.
Of course, I cannot say anything about EXP ;).
Yeah i already stated it was beyond kom editing, and i already know that kom files are just plain database......but i guess that ruins the whole backing behind my idea eh.Quote:
This is Soul, im too lazy opening my account. but makim is right. it is beyond kom editing (based from my experience) .kom files are just plain database. nothing less nothing more.