Actually they didn't plan to let people create their pservers and change their files easily. For sure they have their programs to change it in 5 mins.
Srsly, u think that people who created Rohan, wanted it to be split to pieces for pservers with an ease?Quote:
Actually they are the publishers and the developers of the game means they have the source code son. This of course enables them to change it in a second or two. However, that wasnt the point at all...
Hardcoding a game like this is a mess and shows how bad of a publisher YNK is. Every developer seeing their clusterfuck of code wants to commit suicide. Period.
Actually if they can change MapUS.exe, they also can change rohanclient.exeQuote:
Still the miracles some of this devs can do is caped by the client. If someone could get inside the client and change stuff from there then changing the game to w/e you want is just a walk in the park with some time consumption. The server can be changed but the client is the problem now. Lets see how far this guys can go.
Oh my gosh, you dont get the point do you? Its not a matter of code protection or whatsoever. Such things can be archived in better ways and more simple. Its about the code being poorly written and hard to maintain. I doubt you have experience in software development otherwise you wouldnt start to argue with me.:rolleyes:Quote:
Srsly, u think that people who created Rohan, wanted it to be split to pieces for pservers with an ease?
Would you like to create something you put 10 years of work and then let someone easily change what you've done when u won't get any credit from it? It might be hardcoded ofc, for people who doesn;t have the source code.
Its not that simple son.Quote:
Actually if they can change MapUS.exe, they also can change rohanclient.exe
Actually, you are aware of the way creating/writing computer games 25 years a go and now? it's a Grand CanyonQuote:
Oh my gosh, you dont get the point do you? Its not a matter of code protection or whatsoever. Such things can be archived in better ways and more simple. Its about the code being poorly written and hard to maintain. I doubt you have experience in software development otherwise you wouldnt start to argue with me.:rolleyes:
Its not that simple son.
Corrected that for you. And yes I am aware how games were coded 15 years ago. Are you?Quote:
Actually, you are aware of the way creating/writing computer games 15 years ago and now? it's a Grand Canyon
Im better than you thats enough. :awesome:Quote:
Don't bother he cant understand that someone out there is better then him :))
You might you might not but 1 thing is sure you will never have my respect cuz you simply think yourself as a god of development.Quote:
Corrected that for you. And yes I am aware how games were coded 15 years ago. Are you?
The funny fact is that you still havnt gotten the point I was stating. The conversation wasnt about games in general but about software engineering. I can tell that the code they've wrote is considered poor. The "when" isnt really of any interest since the standards in terms of coding coventions were the same 15 years ago. Thats effectively why lecture from the 20th century is still useable and mostly holds true.
Im better than you thats enough. :awesome: