Some of you might know that my last big "idea" was to remove % stats on gear and replace them with 1:1 equivalent + stats. Whilst this worked better than I thought it would, with genuinely amazing balance, it required too many mods to too many files to make sure it ran properly.
After a break away from this game, I had a sudden epiphany at work, another great idea. I thought I would extract all my backed up Rohan files and see if I could get it to work. I have and I like the results.
DISCLAIMER: This is not a server which is in development. This is "theorycrafting" by me, an exercise to see how we can change the base experience of the game to make it fresh and more exciting. What I show here might never appear on a pserver and if it does, I might not be involved with it.
Ok so, Rohan without any kind of random forging, where all of your mob drops are graded as common, rare, unique, ancient and legendary. No frustrating success or fail, no being fucked over by option stone rolls.
Don't panic too much though, "common" items will still be totally usable and any skilled player will be able to get by in PvP with them. So what's the crack with the item grades then?
Well, all drops will have their primary stat built in. Here is how the last few swords work:
[Common] Imperial Cutlass - 40% melee attack
[Rare] Grinden's War Sword - 45% melee attack
[Unique] Stedman's Sword - 50% melee attack
[Ancient] Meister's Glory - 55% melee attack
[Legendary] Time's Scar - 60% melee attack
What else will differentiate them? Common weapons will have 1 socket, rare will have 2, unique 3, ancient 4 and legendary 5. Don't panic though, you won't have to craft spirit stones because these drop the same way that the weapons do. For example:
[Common] Incense Burner of Marea - 22% DD
[Rare] Incense Burner of Marea - 29% DD
[Unique] Incense Burner of Marea - 36% DD
[Ancient] Incense Burner of Marea - 43% DD
[Legendary] Incense Burner of Marea - 50% DD
Whatever grade weapon you have, you can put any grade spirit stone into the socket. If you socket a Rare Burner and later manage to obtain an Ancient Burner, you can overwrite the Rare burner. You'll lose the Rare Burner though so be careful where you put your high grade spirit stones! Once they're socketted, they're in. These spirit stones have no time limit to them and will remain until they are overwritten by socketting another stone over it. You can overwrite a spirit stone with another of the same type or a completely different type but you can't have 2 of the same type installed in the same weapon.
As an example, if you managed to find a [Legendary] Time's Scar and 5 legendary spirit stones you could have (as a maximum example):
[Legendary] Time's Scar - 60% melee, 5 sockets
[Legendary] Incense Burner of Marea - 50% DD
[Legendary] Water Bottle of Marea - 15% Crit
[Legendary] Leaf of Ohn - 30% Attack Speed
[Legendary] Spear of Roha - 30% Weapon Attack
[Legendary] Flag of Roha - 30% Armor Defense
Don't worry though, Legendary drops won't be easy to get. Probably as frequest as SES on iRohan. Other grade drops will be dropped enough for the best gameplay experience with balance in mind.
I'm using this same graded philosophy for pets. No fused pets. You'll need to feed it so that it still provides its bonuses for you but it will never level up. Its bonuses are decided by its grade. For example:
[Common] Honey Bear - 10% HP
[Rare] Honey Bear - 16% HP
[Unique] Honey Bear - 22% HP
[Ancient] Honey Bear - 28% HP
[Legendary] Honey Bear - 35% HP
Same goes for mounts with common to legendary going 60, 70, 80, 90, 100% mobility. All mounts will have SZ and dungeon riding but only Unique+ will have anti-crit dismount. Want to see players riding their race specific mounts again but all-race mounts will still be out there.
So what are your thoughts on this concept? Feel free to ask any questions you might have. I don't really have an end goal right now but I'd really like some of the wannabe devs out there to sit up and listen. There's so much more to this game than editing a few values for the IP mall. For fuck sake start being creative and look into the files!
I'll have some screenshots and videos up soon as proof of concept stuff. Needless to say that everything I've written here so far does work as described but it would be nice for you to see it all working. I'm just in the process of making new item icons for it all so it looks nice.
So Tony Montana and all you other pretend devs, it might be too late now but you can still get your fingers out of your ass and do something worthwhile, if you do actually understand how this game works.
After a break away from this game, I had a sudden epiphany at work, another great idea. I thought I would extract all my backed up Rohan files and see if I could get it to work. I have and I like the results.
DISCLAIMER: This is not a server which is in development. This is "theorycrafting" by me, an exercise to see how we can change the base experience of the game to make it fresh and more exciting. What I show here might never appear on a pserver and if it does, I might not be involved with it.
Ok so, Rohan without any kind of random forging, where all of your mob drops are graded as common, rare, unique, ancient and legendary. No frustrating success or fail, no being fucked over by option stone rolls.
Don't panic too much though, "common" items will still be totally usable and any skilled player will be able to get by in PvP with them. So what's the crack with the item grades then?
Well, all drops will have their primary stat built in. Here is how the last few swords work:
[Common] Imperial Cutlass - 40% melee attack
[Rare] Grinden's War Sword - 45% melee attack
[Unique] Stedman's Sword - 50% melee attack
[Ancient] Meister's Glory - 55% melee attack
[Legendary] Time's Scar - 60% melee attack
What else will differentiate them? Common weapons will have 1 socket, rare will have 2, unique 3, ancient 4 and legendary 5. Don't panic though, you won't have to craft spirit stones because these drop the same way that the weapons do. For example:
[Common] Incense Burner of Marea - 22% DD
[Rare] Incense Burner of Marea - 29% DD
[Unique] Incense Burner of Marea - 36% DD
[Ancient] Incense Burner of Marea - 43% DD
[Legendary] Incense Burner of Marea - 50% DD
Whatever grade weapon you have, you can put any grade spirit stone into the socket. If you socket a Rare Burner and later manage to obtain an Ancient Burner, you can overwrite the Rare burner. You'll lose the Rare Burner though so be careful where you put your high grade spirit stones! Once they're socketted, they're in. These spirit stones have no time limit to them and will remain until they are overwritten by socketting another stone over it. You can overwrite a spirit stone with another of the same type or a completely different type but you can't have 2 of the same type installed in the same weapon.
As an example, if you managed to find a [Legendary] Time's Scar and 5 legendary spirit stones you could have (as a maximum example):
[Legendary] Time's Scar - 60% melee, 5 sockets
[Legendary] Incense Burner of Marea - 50% DD
[Legendary] Water Bottle of Marea - 15% Crit
[Legendary] Leaf of Ohn - 30% Attack Speed
[Legendary] Spear of Roha - 30% Weapon Attack
[Legendary] Flag of Roha - 30% Armor Defense
Don't worry though, Legendary drops won't be easy to get. Probably as frequest as SES on iRohan. Other grade drops will be dropped enough for the best gameplay experience with balance in mind.
I'm using this same graded philosophy for pets. No fused pets. You'll need to feed it so that it still provides its bonuses for you but it will never level up. Its bonuses are decided by its grade. For example:
[Common] Honey Bear - 10% HP
[Rare] Honey Bear - 16% HP
[Unique] Honey Bear - 22% HP
[Ancient] Honey Bear - 28% HP
[Legendary] Honey Bear - 35% HP
Same goes for mounts with common to legendary going 60, 70, 80, 90, 100% mobility. All mounts will have SZ and dungeon riding but only Unique+ will have anti-crit dismount. Want to see players riding their race specific mounts again but all-race mounts will still be out there.
So what are your thoughts on this concept? Feel free to ask any questions you might have. I don't really have an end goal right now but I'd really like some of the wannabe devs out there to sit up and listen. There's so much more to this game than editing a few values for the IP mall. For fuck sake start being creative and look into the files!
I'll have some screenshots and videos up soon as proof of concept stuff. Needless to say that everything I've written here so far does work as described but it would be nice for you to see it all working. I'm just in the process of making new item icons for it all so it looks nice.
So Tony Montana and all you other pretend devs, it might be too late now but you can still get your fingers out of your ass and do something worthwhile, if you do actually understand how this game works.