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Originally Posted by Kieramieche
Don't they have automated botsweeps though? I know they tend to fail but there have been plenty of people that have gotten banned (whether for no reason or actually using Aureus) but some do get let off. I'm not sure how those sweeps work though.
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I'm not saying there isn't, I only think there isn't because of facts I do know of.
I could be wrong of course.
In addition to what I said above, why are some of my bots running for more than a month (I even have 6 bots who are running since October!!!).
All of my bots are doing the exact same thing, the only difference between those bots is the channel they're on (I have at least one in each channel).
If there was an automated system, bots which are all doing the exact same thing wouldn't split into "some banned some don't".
An automated system would treat them all equally, like any other computing software.
The difference between each bot's lifespan, while they're all doing the exact same thing, indicates a manual, human interaction and involvement.
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Originally Posted by bidonpomoew
Oriya9,
Obviously you have huge experience with that, but here we have another situation - everyone got ban including Alain, who used the same features about year. No one saw him botting for that year but only one day yesterday with many of others.
But let's imagine you are right and ban has been got by reporting. First point - no one can see you feeding eidolon, so it can not be a reason of ban. There is only one thing left - archeology. Let's think about it. I used archeology where NO ONE did. No players at all were in that reagion (ofc I checked all the time spinning camera). I also didn't sell and didn't buy items by arch merchant, just only dug about 50 times. That's all I did, but today I got account suspected. I am not the only who got it in same situation, it could not be coincidence. Ofc I'm not making Alain guilty of ban, but to be honest injection problems could be the only reason.
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So basically the only possibilities are reports or an actual GM tracking you (or both).
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And read the message above :)
@Both of you (a message I just sent to Alain, might be informative to you guys as well):
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The client doesn't send any information to the server about loaded modules.
The only time this information is being sent to the server is when a crash dump is being created and sent (it's send when you load up the launcher, via the launcher, after a crash).
But you took care of it. No crash dumps are being created = they will never, ever(!) know about that injection. Ever.
So it's either reports/high GM activity or maybe they are monitoring the Eidolon exploit.
No way they've found it + re-built the server to monitor this. There wasn't even a maintenance.
The best thing they could do is monitor this via normal logs, which is indeed possible. But I highly doubt that. That'd be a tedious, hard and so ineffective work. Still possible though.
But even if the reason was checking logs on-the-fly (which is very unlikely in my opinion), that would only explain the Eidolon exploit, not the other features.
I'm almost certain it's just reports and higher GM (staff) activity ingame.
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Two last things just to make it clear:
1. It's not an injection problem. I can guarantee that. There is only one packet that sends "sensitive" information and that's HWID and machine name, like I explained earlier. It's physically impossible.
2. I could be wrong about reports/high GM activity, they could very likely be monitoring stuff behind the scenes (these 2 are just my guesses), nonetheless, bans are manual and I am certain about that (I can't guarantee that though).