Seafight Offline: RELOADED

06/27/2013 16:07 war-sloop#61
ok thx u seafight... but it was for joking if i say that i will stop :D I Never stop until bigpoint catch me! :bandit: lol
But I will be more motivated to see once I've posted new release some feedback and comments !!
06/27/2013 16:25 Spiproux#62
Wow! It seems to be awesome! I'm so sad to be on my ipad so i can't test it but i'll do it as soon as possible. But just one thing do you think that bigpoint will say anything about copyright? Maybe should war-sloop change names and some graphiscs i know that's an hard work and we all want to see the old seafight but maybe new graphics could be cool? :confused:
06/27/2013 19:10 seafight...#63
Quote:
Originally Posted by war-sloop View Post
ok thx u seafight... but it was for joking if i say that i will stop :D I Never stop until bigpoint catch me! :bandit: lol
But I will be more motivated to see once I've posted new release some feedback and comments !!
lol,joke or not, u scared us when u said that you were gonna stop working :p ,yes I understand it motivates a lot when someone comments,even to tell you what is wrong,and what it needs to fix :D ,in fact,those are the most useful comments,this way you can improve the system of the game :)
06/27/2013 19:31 war-sloop#64
CHANGE PLANNED :D

ok I will upload and change the change log :))

To wait upload I invite you to wait in music :D
06/28/2013 16:05 jonmikeltxu#65
OMG!

Thank you, nice project.
It will be nice that this project can be online :)
06/28/2013 16:55 war-sloop#66
helo jon, i may upload a new version today, Online is possible cause they are many lib about multiplayer BUT that is very complicated to implement in my game i think later when all core feature will be implemented ! (count about 6 month before multi)! but thank you, when I release, can you all, just give me some feed back about my latest vrsion please :D
06/28/2013 21:47 poczatki#67
Quote:
Originally Posted by war-sloop View Post
g=thank you ! to all : give me some feedback about version 1.1.5 !

UP!

Ok i see nobody Will make new comment so i Will stop the développement...
Please, don't write something like "oh nobody commented my new version so i'll stop development" - This is so immature attitude. Look on my thread, there were a lot of long breaks after my posts.

Just do your work.

Best regards.
06/28/2013 21:54 war-sloop#68
ho pockzatki, you are finally here, i don't wainting you there.. i send you some pm with no comment well, and if you correctly learn, i said : "oh nobody commented my new version so i'll stop development" only a joke , a kidding , not immature just JOKE! so please dont be like that with me, and if you want to join our project you are welcome!
best regard too... i hope
06/28/2013 22:01 Golden|Power#69
Quote:
Originally Posted by poczatki View Post
This is made in Java or GM ? I think in GM ... What about your Java skills ?

And please, don't write something like "oh nobody commented my new version so i'll stop development" - This is so immature attitude. Look on my thread, there were a lot of long breaks after my posts.

Just do your work.

Best regards.

Don't be jealous.
06/29/2013 00:41 seafight...#70
great man,great improvements,but when I and sink 1 npc,after it is sank,the game becomes unresponsive ,and I have to close it
06/29/2013 07:06 poczatki#71
Quote:
Originally Posted by Golden|Power View Post
Don't be jealous.
Lol :D For what reason should I be jealous ?

I've got my project that i'm develop so i'm not jealous about it :) (I've got my project somewhere on my Hard Drive so i can continue it whenever i want ;P)

Soooo, i've tested newest version.

NPC ship is always on fire if it is player's target.
Cadocs have too big range.
Make player circle bigger (like older one) becouse this one looks silly.

Best Regards.
06/29/2013 08:13 seafight...#72
Quote:
Originally Posted by poczatki View Post
Lol :D For what reason should I be jealous ?

I've got my project that i'm develop so i'm not jealous about it :) (I've got my project somewhere on my Hard Drive so i can continue it whenever i want ;P)

Soooo, i've tested newest version.

NPC ship is always on fire if it is player's target.
Cadocs have too big range.
Make player circle bigger (like older one) becouse this one looks silly.

Best Regards.
NPC isn't always on fire,I have tested it :p
Yes Cadocs have big range
The circle is cool,is normal,the big one used to look silly,this one has the right size :D
06/29/2013 08:23 SeaManCDF#73
When upload 1.2.0 version?
06/29/2013 09:46 war-sloop#74
Version uploaded, yea , i need to fix some bug , its on the way , fire is priority for the moment , and every little thing Like the range of tower CAN be easily changed(long range is only for testing)

But one question pockzatki , instead of make clone in competition why just you dont Côme to m'y project to work together , i dont know what i do to you , but you look a bit rude against me... So it Will be better if we continue that project Like Before no?
06/29/2013 10:20 poczatki#75
Quote:
Originally Posted by war-sloop View Post
Version uploaded, yea , i need to fix some bug , its on the way , fire is priority for the moment , and every little thing Like the range of tower CAN be easily changed(long range is only for testing)

But one question pockzatki , instead of make clone in competition why just you dont Côme to m'y project to work together , i dont know what i do to you , but you look a bit rude against me... So it Will be better if we continue that project Like Before no?
No, no, no :) I'm not rude ;) It's just becouse this guy who said "Don't be jealous".

Ofc we can work together, i wasn't even thinking about making an competition to you :)

Quote:
Originally Posted by seafight... View Post
NPC isn't always on fire,I have tested it :p
Yes Cadocs have big range
The circle is cool,is normal,the big one used to look silly,this one has the right size :D
Of course NPC are always on fire, kill one of them and anyone that will be your target is always on fire.