Quote:
Originally Posted by Kleparnik
I can't belive u are one of the best elems ingame o0 ele is fckin good vs critters due to the high crit res 4,4k DoT + att speed debuffs.Also the video u showed its vs the best knight on our server :) u got mutation which makes ur enemy totaly useless and u can rebuff recover ur hp u got heal ect.And i know u will say eles got low res QQ knight with shrine pants kills eles easy QQ
ffs get some exc sentinels+hestia and u are fckin ok the crits wont be 4-5k and u can easy tank him and if its in HH the critter die from DoT+hh skills :)
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Yea sure Freddy is currently the best knight and he crits me for 6-8k and with Requiem even more. Even normal Knights crit me for 4k+ ;)
79% Res is the limit on normal gear, on CC pots im close to 80% Evasion but the high accuracy of knights makes it totally useless, just as block. On swagger my ele went down like shit, too.
The 1% additional Resistance won't help that much. Ignore Res = 100% chance to ignore 18% resistance of the target (80-18 or 79-18).
And again there's ignore crit def and ignore def. That's a real pain in the ass. Ele's crit def buff is capped on 20% so vs a knight on shrine gear you have basically only the crit def from your HH garb. Mutation often misses and the heal works only when your capable of doing anything. Mostly you get holded or stunned and go down, but that's it.
It's the era of humans.
My global suggestion:
Remove ignore res/crit def/stun res/sb from the game. Give the shrine armors as instead some features such as some extra stats as seen on CF armors or w/e. Bring the stun res of critters back to 100%
Knights
- nerf their dmg a little bit
- give them a chance to select either a defensive or offensive build
Archers
- lower the HP a little
- lower the Heroic dmg buff for about 200 damage
Mage
- cap mental severance on 40% or make it blockable
- increase the CD of ethereal healing
Zerk:
- fine as it is imo, great critters with decent tanking abilities
Hunter:
- fine as they are
Sorc:
- Okay as they are (maybe bring requiem back to the old resistance reduction)
Orbiter
- idk i dont play them
Summoner
- well their HH def already got lowered but they're still quite good
Slayer
- Almost a decent critter with nice stun abilities.. Maybe give them a small res debuff of 10% which is unbkockable but of short duration
Ranger:
- More MS/AS
- A little bit of additional stamina
Swash:
- More HP
- fix their masks <.<
Ele:
- More ice/light/psn dmg
- fix the dot
- fix the bug in frost armor
- add a sb debuff or increase the power and lvl of summoned pets
it's quite hard as any change has different influences depending on the level ranking, gear, area where people fight etc..