Thanks for that, but Var6 increases +1 even when he simply dies by an enemy, not ebcause he failed to find the gate.Quote:
I just tested it and it works fine, you're using a outdated script
it should be
instead ofCode:MemWrite=%AddrTargetID,1,WORD; <-- selects gate
Also Var9 is the counter how many times you were inside already, Var7 is how often you want to enter and Var6 is the gate position, if he failed to enter he will increase it by +1 so he tries the next gate position the next timeCode:MemWrite=%Var19,1,WORD; <-- selects gate
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This is what I did and it seems to work correctly. But I will download the new CoE again to test it.
Code:
_UNTILMemRead=%AddrFlightStatus,BYTE,=1; FlySmooth=471,501,313; <-- Flies to the entrance of Coe FlySmooth=455,508,326; FlySmooth=441,509,335; FlySmooth=419,512,347; FlySmooth=419,512,356; FlySmooth=398,510,357; FlySmooth=375,509,357; CreateTimer=180000; #DO=180000; MoveTo=375,509,357,True,False; MemPtrWrite=%AddrThirdPerson,%OffsetThirdPerson,10,FLOAT; changes the camera to look ok MemWrite=%AddrCamX,95,FLOAT; MemWrite=%AddrCamY,0,FLOAT; Mouse=227,201,Right; <-- selects the gate with right click Delay=20; Mouse=227,201,Right; <-- selects the gate with right click Delay=6500; _UNTILMemPtrRead=%AddrDialoghwnd,%OffsetDialoghwnd,BYTE,=175; Delay=1500; #DO=60000; Mouse=109,224; <-- Selects first dialog to enter Delay=100; _UNTILMemRead=%AddrMap,DWORD,=301550000; Delay=5000; #EXECUTE=COE;