Yes its right.
/*------------------------------*/ /*-----------Pointers-----------*/ /*------------------------------*/ #define Adr_PlayerPTR 0xA709E0 #define Adr_ServerPTR 0xA718A4 #define Adr_BasePTR 0xAA9A90 #define Adr_RoomPTR 0xA77334 #define Adr_HealthPTR 0x31FB8 #define Adr_StatePTR 0xA77104 #define Adr_WeaponPTR 0x93435C #define Adr_DevicePTR 0x8C6B8C #define Adr_MatrixPTR 0x9FF2D8 #define Adr_UserPTR 0xA718A4 #define Adr_UserBase 0xA776FC #define Adr_ViewAngels 0xA70950 #define Adr_ClassBase 0xAAA438 #define Adr_WeaponBase 0xA95A88 /*------------------------------*/ /*-----------Memories-----------*/ /*------------------------------*/ #define Adr_LevelTable 0x893CB0 #define Adr_ColorShot1 0xA775A8 #define Adr_ColorShot2 0xA775AC #define Adr_ColorShot3 0xA775B0 #define Adr_QuickSpawn1 0xB09EEC #define Adr_QuickSpawn2 0xB12AA4 #define Adr_QuickSpawn3 0xB12AA8 #define Adr_FfaSpawn1 0xA7B6D8 #define Adr_FfaSpawn2 0xA7B6D4 #define Adr_Stamina1 0x894A38 #define Adr_Stamina2 0x894A3C #define Adr_Stamina3 0x894A40 #define Adr_Stamina4 0x894A44 #define Adr_Stamina5 0x894A48 #define Adr_SNoSpread 0x8C9B58 #define Adr_Wtw 0x894804 #define Adr_Stw 0x88E61C #define Adr_Wuw 0xA7DEC4 #define Adr_Wth 0x88C304 #define Adr_BoneShot 0x8CAB20 #define Adr_AntiAFK 0xB08788 #define Adr_QuickLadder 0x8C9EA8 #define Adr_BreakLimit 0x8C9AC0 #define Adr_HideRadar 0xA7DEF4 #define Adr_DeathCam 0xB11784 #define Adr_ImExplosion 0x8C9CC8 #define Adr_GunDistance 0x8CAA20 #define Adr_CqcProne 0x93443C #define Adr_QuickPlant 0xA70A14 #define Adr_PlantAnyWhr 0xA70A33 #define Adr_DefAnyWhr 0x934464 #define Adr_ImDrunk 0xA70D18 #define Adr_InstantLock 0xA709C8 #define Adr_Speed 0x8C9EF0 #define Adr_SpeedRoll 0x8C9D18 #define Adr_SprintSpeed 0x8C9EF0 #define Adr_NoWater1 0xA7DEBC #define Adr_NoWater2 0xA7DEC0 #define Adr_NoSpread 0xB08770 #define Adr_NoReload 0xA77138 #define Adr_FastAmmo 0xA7B6AC #define Adr_FastHealth 0xA7B6B4 #define Adr_FastRepair 0xA7B6B4 #define Adr_FlagTime 0xA7B6BC #define Adr_FlagCounter 0xA7B6C4 #define Adr_VehJump 0x88E61C #define Adr_VehPitch 0xA709AD #define Adr_VehYaw 0xA709B1 #define Adr_BigCarName 0x8C9D38 #define Adr_CrazyCar 0x8C99F8 #define Adr_PremCross 0x8B07D4 #define Adr_Bandage 0xA709A9 #define Adr_SniperPX1 0xA709A5 #define Adr_SniperPX2 0xA709A6 #define Adr_AssaultPX1 0xA709A7 #define Adr_AssaultPX2 0xA709A8 #define Adr_ExtraClip1 0xA7099F #define Adr_ExtraClip2 0xA709A0 /*------------------------------*/ /*------------Offset------------*/ /*------------------------------*/ #define Ofs_Level 0xB7970 #define Ofs_Dinar 0xB7980 #define Ofs_Nfd 0x102E8 #define Ofs_Weapon1 0x101EC #define Ofs_Weapon2 0x101EE #define Ofs_Weapon3 0x101F0 #define Ofs_ViewX 0x101D4 #define Ofs_ViewY 0x101D8 #define Ofs_ViewZ 0x101DC #define Ofs_Yaw 0x101C4 #define Ofs_Pitch 0x101A8 #define Ofs_GravityX 0xC4AC #define Ofs_GravityY 0xC4B0 #define Ofs_GravityZ 0xC4B4 #define Ofs_RoomMaster 0x9C60C #define Ofs_Invisible 0xB79A4 #define Ofs_Slot1 0xC70D0 #define Ofs_Slot2 0xC70D1 #define Ofs_Slot3 0xC70D2 #define Ofs_Slot4 0xC70D3 #define Ofs_Slot5 0xC70D4 #define Ofs_Slot6 0xC70D5 #define Ofs_Slot7 0xC70D6 #define Ofs_Slot8 0xC70D7 /*------------------------------*/ /*----------Assemblies----------*/ /*------------------------------*/ #define Asm_QuickDefuse 0x43AF16 #define Asm_QuickPlant 0x51186D #define Asm_LeaveRoom 0x4DFCDE #define Asm_Lobby 0x4DFC00 #define Asm_EngineText 0x401073 #define Asm_MsgBox 0x4BB140 #define Asm_EventNews 0x40EF54 #define Asm_Bullets 0x50EDA4 #define Asm_NoReload 0x51A9EA #define Asm_AutoAmmo 0x506769 #define Asm_AutoMedic 0x50686D #define Asm_Wtw 0x76F240 #define Asm_Stw 0x635CE0 #define Asm_OnePosKill1 0x408184 #define Asm_OnePosKill2 0x40818D #define Asm_OnePosKill3 0x408199 /*------------------------------*/ /*----------[Credits:]----------*/ /*-----------[N4n033]-----------*/ /*-----------[NoName]-----------*/ /*----------[GigaByte]----------*/ /*----------[R3d_L!n3]----------*/ /*----------[UnknownPK]---------*/ /*----------[D3m0ni4k]----------*/ /*----------[AeroMan.]----------*/
Yeah you didn't even tested cos you just modified name from list I gave Lolz.:awesome:Quote:
#define ASM_PLANTTIME 0x51186D
#define ASM_DEFUSETIME 0x43AF16
not tested ^^
Some little more that I forgot on previous post #define Adr_Scope 0x934448 #define Adr_NoBounds1 0xB087D4 #define Adr_NoBounds2 0xB087D8 #define Adr_NoBounds3 0xB087DC #define Adr_VirtualJump 0x894134
//---------- EhSvc AddyExporter by dotXave ---------- //------------- HackShield Addys ------------- unsigned long ADR_EhSvc_NanoScan1 = 0x008518E; // \xC2\x04\x00 unsigned long ADR_EhSvc_NanoScan2 = 0x00A1A0; // \xC2\x04\x00 unsigned long ADR_EhSvc_MainScan1 = 0x00A713A; // \x31 unsigned long ADR_EhSvc_MainScan2 = 0x00A481E; // \x31 //------------- WarRock Addys ------------- unsigned long ADR_WarRock_AntiCrash = 0x0051B92D; // \xEB Failed to Update : ADR_WarRock_MainPacket! //---------- Found ( 5 / 6 ) Addys ! ----------
//------------------------------------------// /*------//Adress Logger by xXRusSXx//-------*/ //------------------------------------------// //-------------[ Pointers / Bases ]------------// #define ADR_PlayerPointer 0xA770DC #define ADR_ServerPointer 0xA718A4 #define ADR_HEALTHPOINTER 0x31FB8 #define ADR_VIEWANGELS 0xA70950 #define ADR_DevicePTR 0x8C6B8C #define ADR_GlobalPTR 0xB18C3 #define ADR_StatePTR 0xA77104 #define ADR_BasePTR 0xAA9A90 #define ADR_RoomPTR 0xA77334 #define ADR_HealthPTR 0x31FB8 #define ADR_UserPTR 0xF18C #define ADR_UserBase 0xA776FC #define ADR_MatrixPTR 0x9FF2D8 //----------------[ Offsets ]---------------// #define ADR_Off_Speed 0x8C9EF0 #define ADR_Off_Invisible 0xB79A4 #define ADR_Off_NoSpawntime 0xB12AA8 #define ADR_OFS_LEVEL 0xB7970 #define ADR_OFS_DINAR 0xB7980 #define ADR_OFS_3DPLAYERVIEW 0x101A0 #define ADR_OFS_PLAYERSTATE 0xC4CC #define ADR_OFS_WEAPONSTATE 0xC4D0 #define ADR_OFS_X 0x10300 #define ADR_OFS_Y 0x10310 #define ADR_OFS_Z 0x10308 #define ADR_OFS_NOSPREAD 0x10110 #define ADR_OFS_GRAVITY_Z 0xC4B4 #define ADR_OFS_GRAVITY_Y 0xC4B0 #define ADR_OFS_GRAVITY_X 0xC4B8 #define ADR_OFS_NODELAY 0x10410 #define ADR_OFS_NORELOAD 0x1040D #define ADR_OFS_GlobalSize 0xB18 #define ADR_OFS_LocalSize 0xA1DC #define ADR_OFS_NoReload 0x1040D #define ADR_OFS_NoSwitch 0x1040D #define ADR_OFS_NoRecoil1 0xC444 #define ADR_OFS_NoRecoil2 0xC448 #define ADR_OFS_NoRecoil3 0xC44C #define ADR_OFS_NFD 0x102E8 #define ADR_OFS_ViewMain 0x101D4 #define ADR_OFS_ViewX 0x101D4 #define ADR_OFS_ViewZ 0x101D8 #define ADR_OFS_ViewY 0x101DC #define ADR_OFS_SlotMain 0x9F1E0 #define ADR_OFS_Slot1 0x9F1E0 #define ADR_OFS_Slot2 0x9F1E1 #define ADR_OFS_Slot3 0x9F1E2 #define ADR_OFS_Slot4 0x9F1E3 #define ADR_OFS_Slot5 0x9F1E4 #define ADR_OFS_Slot6 0x9F1E5 #define ADR_OFS_Slot7 0x9F1E6 #define ADR_OFS_Slot8 0x9F1E7 #define ADR_OFS_PlayerState 0xC4CC #define ADR_OFS_WeaponMain 0x101EC #define ADR_OFS_Weapon1 0x101EC #define ADR_OFS_Weapon2 0x101EE #define ADR_OFS_Weapon3 0x101F0 #define ADR_OFS_UserName 0xB7A14 #define ADR_OFS_Invisible 0xB79A4 #define ADR_OFS_Pitch 0x101A8 #define ADR_OFS_Yaw 0x101C4 #define ADR_OFS_PlayerView 0x101A0 #define ADR_OFS_PlayerSpeed 0x1010C #define ADR_OFS_NoSpread 0x10110 #define ADR_OFS_RoomMaster 0x9C60C #define ADR_OFS_Premium1 0x15089 #define ADR_OFS_Premium2 0x1508D //---------------[ Adresses ]---------------// #define ADR_SpawnTime 0xB12AA8 #define ADR_UnlAmmo 0xA70D5C #define ADR_NoSpawn1 0xB09880 #define ADR_NoSpawn2 0xB09884 #define ADR_NoSpawn3 0xB09888 #define ADR_NoBounds1 0xB087D4 #define ADR_NoBounds2 0xB087D8 #define ADR_NoBounds3 0xB087DC #define ADR_NoWater1 0xA7DEBC #define ADR_NoWater2 0xA7DEC0 #define ADR_MEM_WTW 0x894100 #define ADR_MEM_FastLockOn 0xA08C28 #define ADR_MEM_SuperNoSpread 0x8C9B58 #define ADR_MEM_PlantAnyWhere 0xA7098E #define ADR_MEM_DefuseAnyWhere 0x934464 #define ADR_MEM_AutoRepair 0xA70997 #define ADR_MEM_Scope 0x934448 #define ADR_Artilery 0x8C9C50 #define ADR_MEM_FastHealth 0xA7B6B4 #define ADR_MEM_FastAmmo 0xA7B6AC #define ADR_MEM_FastFlag 0xA7B6BC #define ADR_MEM_WUW 0xA7DEC4 #define ADR_MEM_UnlAmmo 0xA70D5C #define ADR_Boneshot 0x8CAB20 #define ADR_STW 0x88E61C #define ADR_Speed 0x8C9EF0 #define ADR_DeathCam 0xB11784 #define ADR_Explosion 0x8C9CC8 #define ADR_PlayerProne 0xA776E4 #define ADR_StaminaRefill 0x9F90B8 #define ADR_AntiRadar 0xA7DEF4 #define ADR_QuickPlant 0xA70974 #define ADR_BigCarName 0x8C9D38 #define ADR_AutoStart 0x54585C #define ADR_WeaponShot1 0xA7712C #define ADR_WeaponShot2 0xA7714C #define ADR_Breaklimit 0x8C9AC0 #define ADR_FullBright1 0xA775A8 #define ADR_FullBright2 0xA775AC #define ADR_FullBright3 0xA775B0 #define ADR_GlassWalls 0xA70A48 #define ADR_WeaponGravity 0x8C9B18 #define ADR_SilentWalk 0xB088D8 #define ADR_LadderSpeed 0x8C9EA8 #define ADR_CrossHair 0xA7B6D0 #define ADR_ColorShot 0xA775A8 #define ADR_DeadSpinner 0x93126C #define ADR_HideWeapon 0x8C9B9C #define ADR_ChangeRoll 0x8C9BD0 #define ADR_CrazyCar 0x8C99F8 #define ADR_WTH 0x88C304 #define ADR_RollSpeed 0x8C9D18 #define ADR_VirtualJump 0x894134 #define ADR_Drunk 0xA70D18 #define ADR_SniperAmmo 0xA709B5 #define ADR_ExtraAmmo1 0xA709B3 #define ADR_ExtraAmmo2 0xA709B4 #define ADR_AssaultAmmo 0xA709B7 #define ADR_Bandage 0xA709B9 //----------------[ User ]-----------------// #define ADR_User_Health 0x99CBE #define ADR_User_Name 0x644C6 #define ADR_User_Points 0x18A4 #define ADR_User_Ping 0x6E883 //-----------------[ D3D ]------------------// #define ADR_D3DUserName 0xAAA0D4 //--------------[ WeaponBinder ]-------------// #define ADR_ClassBase 0xAAA43880 #define ADR_WeaponBase 0xA95A88 #define ADR_OFS_SlotBase 0x9E040 //-----------------[ ASM ]-----------------// #define ADR_ASM_Artilery1 0x863DE7 #define ADR_ASM_QuickDefuse 0x43AF16 #define ADR_ASM_Bullets 0x50EDA4 #define ADR_ASM_WTW 0x76F242 #define ADR_ASM_STW 0x635CE0 #define ADR_ASM_BackToLobby 0x4DFC00 #define ADR_ASM_AlwaysCrossHair 0x576173 #define ADR_ASM_EngineText 0x401073 #define ADR_ASM_MessageBox 0x4BB140 #define ADR_ASM_UnlAmmo 0x51244E #define ADR_ASM_SwitchTime 0x514A91 #define ADR_ASM_OPK 0x40817C #define ADR_ASM_AutoStart 0x54585C #define ADR_ASM_SuperCarSound 0x427319 #define ADR_ASM_EventNews 0x40EF54 #define ADR_ASM_Artillery1 0x4F6E2B #define ADR_ASM_Artillery2 0x4F7097 #define ADR_ASM_AutoAmmo 0x506769 #define ADR_ASM_AutoMedic 0x50686D //---------------[ BypassWR ]---------------// #define ADR_MainPacket 0x5DA8BE #define ADR_CRCPatch 0x418EA5 //Addresses Logged: 154 >< Addresses Failed: 0// //---Special Thanks to: CyberRazzer, Xave, Exodus---//
Quote:
Request Artillery 3 & 4
Code://------------------------------------------// /*------//Adress Logger by xXRusSXx//-------*/ //------------------------------------------// //-------------[ Pointers / Bases ]------------// #define ADR_PlayerPointer 0xA770DC #define ADR_ServerPointer 0xA718A4 #define ADR_HEALTHPOINTER 0x31FB8 #define ADR_VIEWANGELS 0xA70950 #define ADR_DevicePTR 0x8C6B8C #define ADR_GlobalPTR 0xB18C3 #define ADR_StatePTR 0xA77104 #define ADR_BasePTR 0xAA9A90 #define ADR_RoomPTR 0xA77334 #define ADR_HealthPTR 0x31FB8 #define ADR_UserPTR 0xF18C #define ADR_UserBase 0xA776FC #define ADR_MatrixPTR 0x9FF2D8 //----------------[ Offsets ]---------------// #define ADR_Off_Speed 0x8C9EF0 #define ADR_Off_Invisible 0xB79A4 #define ADR_Off_NoSpawntime 0xB12AA8 #define ADR_OFS_LEVEL 0xB7970 #define ADR_OFS_DINAR 0xB7980 #define ADR_OFS_3DPLAYERVIEW 0x101A0 #define ADR_OFS_PLAYERSTATE 0xC4CC #define ADR_OFS_WEAPONSTATE 0xC4D0 #define ADR_OFS_X 0x10300 #define ADR_OFS_Y 0x10310 #define ADR_OFS_Z 0x10308 #define ADR_OFS_NOSPREAD 0x10110 #define ADR_OFS_GRAVITY_Z 0xC4B4 #define ADR_OFS_GRAVITY_Y 0xC4B0 #define ADR_OFS_GRAVITY_X 0xC4B8 #define ADR_OFS_NODELAY 0x10410 #define ADR_OFS_NORELOAD 0x1040D #define ADR_OFS_GlobalSize 0xB18 #define ADR_OFS_LocalSize 0xA1DC #define ADR_OFS_NoReload 0x1040D #define ADR_OFS_NoSwitch 0x1040D #define ADR_OFS_NoRecoil1 0xC444 #define ADR_OFS_NoRecoil2 0xC448 #define ADR_OFS_NoRecoil3 0xC44C #define ADR_OFS_NFD 0x102E8 #define ADR_OFS_ViewMain 0x101D4 #define ADR_OFS_ViewX 0x101D4 #define ADR_OFS_ViewZ 0x101D8 #define ADR_OFS_ViewY 0x101DC #define ADR_OFS_SlotMain 0x9F1E0 #define ADR_OFS_Slot1 0x9F1E0 #define ADR_OFS_Slot2 0x9F1E1 #define ADR_OFS_Slot3 0x9F1E2 #define ADR_OFS_Slot4 0x9F1E3 #define ADR_OFS_Slot5 0x9F1E4 #define ADR_OFS_Slot6 0x9F1E5 #define ADR_OFS_Slot7 0x9F1E6 #define ADR_OFS_Slot8 0x9F1E7 #define ADR_OFS_PlayerState 0xC4CC #define ADR_OFS_WeaponMain 0x101EC #define ADR_OFS_Weapon1 0x101EC #define ADR_OFS_Weapon2 0x101EE #define ADR_OFS_Weapon3 0x101F0 #define ADR_OFS_UserName 0xB7A14 #define ADR_OFS_Invisible 0xB79A4 #define ADR_OFS_Pitch 0x101A8 #define ADR_OFS_Yaw 0x101C4 #define ADR_OFS_PlayerView 0x101A0 #define ADR_OFS_PlayerSpeed 0x1010C #define ADR_OFS_NoSpread 0x10110 #define ADR_OFS_RoomMaster 0x9C60C #define ADR_OFS_Premium1 0x15089 #define ADR_OFS_Premium2 0x1508D //---------------[ Adresses ]---------------// #define ADR_SpawnTime 0xB12AA8 #define ADR_UnlAmmo 0xA70D5C #define ADR_NoSpawn1 0xB09880 #define ADR_NoSpawn2 0xB09884 #define ADR_NoSpawn3 0xB09888 #define ADR_NoBounds1 0xB087D4 #define ADR_NoBounds2 0xB087D8 #define ADR_NoBounds3 0xB087DC #define ADR_NoWater1 0xA7DEBC #define ADR_NoWater2 0xA7DEC0 #define ADR_MEM_WTW 0x894100 #define ADR_MEM_FastLockOn 0xA08C28 #define ADR_MEM_SuperNoSpread 0x8C9B58 #define ADR_MEM_PlantAnyWhere 0xA7098E #define ADR_MEM_DefuseAnyWhere 0x934464 #define ADR_MEM_AutoRepair 0xA70997 #define ADR_MEM_Scope 0x934448 #define ADR_Artilery 0x8C9C50 #define ADR_MEM_FastHealth 0xA7B6B4 #define ADR_MEM_FastAmmo 0xA7B6AC #define ADR_MEM_FastFlag 0xA7B6BC #define ADR_MEM_WUW 0xA7DEC4 #define ADR_MEM_UnlAmmo 0xA70D5C #define ADR_Boneshot 0x8CAB20 #define ADR_STW 0x88E61C #define ADR_Speed 0x8C9EF0 #define ADR_DeathCam 0xB11784 #define ADR_Explosion 0x8C9CC8 #define ADR_PlayerProne 0xA776E4 #define ADR_StaminaRefill 0x9F90B8 #define ADR_AntiRadar 0xA7DEF4 #define ADR_QuickPlant 0xA70974 #define ADR_BigCarName 0x8C9D38 #define ADR_AutoStart 0x54585C #define ADR_WeaponShot1 0xA7712C #define ADR_WeaponShot2 0xA7714C #define ADR_Breaklimit 0x8C9AC0 #define ADR_FullBright1 0xA775A8 #define ADR_FullBright2 0xA775AC #define ADR_FullBright3 0xA775B0 #define ADR_GlassWalls 0xA70A48 #define ADR_WeaponGravity 0x8C9B18 #define ADR_SilentWalk 0xB088D8 #define ADR_LadderSpeed 0x8C9EA8 #define ADR_CrossHair 0xA7B6D0 #define ADR_ColorShot 0xA775A8 #define ADR_DeadSpinner 0x93126C #define ADR_HideWeapon 0x8C9B9C #define ADR_ChangeRoll 0x8C9BD0 #define ADR_CrazyCar 0x8C99F8 #define ADR_WTH 0x88C304 #define ADR_RollSpeed 0x8C9D18 #define ADR_VirtualJump 0x894134 #define ADR_Drunk 0xA70D18 #define ADR_SniperAmmo 0xA709B5 #define ADR_ExtraAmmo1 0xA709B3 #define ADR_ExtraAmmo2 0xA709B4 #define ADR_AssaultAmmo 0xA709B7 #define ADR_Bandage 0xA709B9 //----------------[ User ]-----------------// #define ADR_User_Health 0x99CBE #define ADR_User_Name 0x644C6 #define ADR_User_Points 0x18A4 #define ADR_User_Ping 0x6E883 //-----------------[ D3D ]------------------// #define ADR_D3DUserName 0xAAA0D4 //--------------[ WeaponBinder ]-------------// #define ADR_ClassBase 0xAAA43880 #define ADR_WeaponBase 0xA95A88 #define ADR_OFS_SlotBase 0x9E040 //-----------------[ ASM ]-----------------// #define ADR_ASM_Artilery1 0x863DE7 #define ADR_ASM_QuickDefuse 0x43AF16 #define ADR_ASM_Bullets 0x50EDA4 #define ADR_ASM_WTW 0x76F242 #define ADR_ASM_STW 0x635CE0 #define ADR_ASM_BackToLobby 0x4DFC00 #define ADR_ASM_AlwaysCrossHair 0x576173 #define ADR_ASM_EngineText 0x401073 #define ADR_ASM_MessageBox 0x4BB140 #define ADR_ASM_UnlAmmo 0x51244E #define ADR_ASM_SwitchTime 0x514A91 #define ADR_ASM_OPK 0x40817C #define ADR_ASM_AutoStart 0x54585C #define ADR_ASM_SuperCarSound 0x427319 #define ADR_ASM_EventNews 0x40EF54 #define ADR_ASM_Artillery1 0x4F6E2B #define ADR_ASM_Artillery2 0x4F7097 #define ADR_ASM_AutoAmmo 0x506769 #define ADR_ASM_AutoMedic 0x50686D //---------------[ BypassWR ]---------------// #define ADR_MainPacket 0x5DA8BE #define ADR_CRCPatch 0x418EA5 //Addresses Logged: 154 >< Addresses Failed: 0// //---Special Thanks to: CyberRazzer, Xave, Exodus---//
#define Assembly_Artillery3 0x593F83 #define Assembly_Artillery4 0x5766DF//Credits :R3DL!n3&Cyno Updatet by ~ExoduS~*
Download Last WarRock Dump:http://www.file-upload.net/download-7630745/WarRock-sssasasaysada.exe.html VirusCheck:http://virusscan.jotti.org/de/scanresult/8742b97aeea9f0e9abb703dffb064c0708ccdb71 Credits to CHimpREC
#define ADR_QuickPlant 0x5118A8Quote:
#request
ADR_QuickPlant & Defuse
if ( cPlayer.QuickPlant )
{
pTools->MemEditing((void *)(ADR_QUICKPLANT), (PBYTE)"\x0F\x8A\x29\xFE\xFF\xFF",6);
}
else
{
pTools->MemEditing((void *)(ADR_QUICKPLANT), (PBYTE)"\x90\x90\x90\x90\x90\x90",6);
}
ist das gleiche :facepalm:Quote:
geht auch so:
thisQuote:
74 1B