Code:
/*=================================================*/ /*=== [BuRn3R WarRock International Addy Logger] ==*/ /*=================================================*/ /*=================== [Pointer] ===================*/ DWORD ADR_POINTER_PLAYER = 0x0; DWORD ADR_POINTER_SERVER = 0xA5341C; DWORD ADR_POINTER_REMOTE = 0xB7E630; DWORD ADR_POINTER_MATRIX = 0x0; DWORD ADR_POINTER_ANGELS = 0xA52FEC; DWORD ADR_POINTER_WEAPON = 0xA76714; DWORD ADR_POINTER_CLASS = 0xAB1470; DWORD ADR_POINTER_BASE = 0xAAF8C8; DWORD ADR_POINTER_ROOM = 0x0; DWORD ADR_POINTER_SLOT = 0xCFF80; DWORD ADR_POINTER_DEVICE = 0xA52FF0; /*==================== [Memory] ===================*/ DWORD ADR_MEMORY_ACCURACY_AS = 0xA583B4; DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x87E728; DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x9F92F4; DWORD ADR_MEMORY_PLANTANYWHERE = 0xA5302F; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8A69D0; DWORD ADR_MEMORY_QUICKPLANT = 0xA53010; DWORD ADR_MEMORY_QUICKDEFUSE = 0xA53010; DWORD ADR_MEMORY_FASTLOCKON = 0xA5305C; DWORD ADR_MEMORY_NOWATER_1 = 0xA5ABAC; DWORD ADR_MEMORY_NOWATER_2 = 0xA5ABB0; DWORD ADR_MEMORY_NOBOUNDS1 = 0xB8DB20; DWORD ADR_MEMORY_NOBOUNDS2 = 0xB8DB24; DWORD ADR_MEMORY_NOBOUNDS3 = 0xB8DB28; DWORD ADR_MEMORY_SCOPE = 0x91BD90; DWORD ADR_MEMORY_BONE = 0x8A7750; DWORD ADR_MEMORY_ANTIAFKKICK = 0xB8DB20; DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB9D21C; DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x0; DWORD ADR_MEMORY_STAMINA1 = 0x87E94C; DWORD ADR_MEMORY_STAMINA2 = 0x87E950; DWORD ADR_MEMORY_STAMINA3 = 0x87E954; DWORD ADR_MEMORY_STAMINA4 = 0x87E958; DWORD ADR_MEMORY_STAMINA5 = 0x87E95C; DWORD ADR_MEMORY_AUTOREPAIR = 0xA53036; DWORD ADR_MEMORY_GLASSWALLS = 0x8A7300; DWORD ADR_MEMORY_SILENTRELOAD = 0xB8DB24; /*==================== [User] ======================*/ DWORD ADR_USER_READY = 0xAB1510; /*================== [Offsets] =====================*/ DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D18; DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; DWORD ADR_OFFSET_DEVICE = 0x2B930; DWORD ADR_OFFSET_NORECOIL_1 = 0x0; DWORD ADR_OFFSET_NORECOIL_2 = 0x4; DWORD ADR_OFFSET_NORECOIL_3 = 0x8; DWORD ADR_OFFSET_INDEX = 0x54; DWORD ADR_OFFSET_GRAVITY_X = 0x68; DWORD ADR_OFFSET_GRAVITY_Y = 0x6C; DWORD ADR_OFFSET_GRAVITY_Z = 0x70; DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; DWORD ADR_OFFSET_NOSPREAD = 0x10110; DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114; DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0; DWORD ADR_OFFSET_YAW = 0x101C4; DWORD ADR_OFFSET_PITCH = 0x0; DWORD ADR_OFFSET_VIEW_X = 0x101D4; DWORD ADR_OFFSET_VIEW_Y = 0x101D8; DWORD ADR_OFFSET_VIEW_Z = 0x101DC; DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0; DWORD ADR_OFFSET_POS_X = 0x10300; DWORD ADR_OFFSET_POS_Y = 0x10310; DWORD ADR_OFFSET_POS_Z = 0x10308; DWORD ADR_OFFSET_AUTOPLANT = 0x0; DWORD ADR_OFFSET_AUTODEFUSE = 0x4; DWORD ADR_OFFSET_AUTOSHOT = 0x16; DWORD ADR_OFFSET_NOM134IDLE = 0x103F4; DWORD ADR_OFFSET_SLOT1 = 0xC70D0; DWORD ADR_OFFSET_SLOT2 = 0xC70D1; DWORD ADR_OFFSET_SLOT3 = 0xC70D2; DWORD ADR_OFFSET_SLOT4 = 0xC70D3; DWORD ADR_OFFSET_SLOT5 = 0xC70D4; DWORD ADR_OFFSET_SLOT6 = 0xC70D5; DWORD ADR_OFFSET_SLOT7 = 0xC70D6; DWORD ADR_OFFSET_SLOT8 = 0xC70D7; DWORD ADR_OFFSET_ROOMNUMBER = 0x150; DWORD ADR_OFFSET_MYPLAYERSLOT = 0x154; DWORD ADR_OFFSET_MYTEAM = 0x158; /*=================================================*/ /*============== [Credits to BuRn3R] ==============*/ /*================== [Enjoy It!] ==================*/ /*=================================================*/