Para's VanillaTool [Rework]

01/07/2018 05:47 clouds12#6856
Quote:
Originally Posted by node182 View Post
Also seems to get stuck a lot on the secret box above where you need to glide to get it normally.
I Ran it 12 times today didn't have any issues here.

Do you have 22% run speed boots?

Can maybe try and slow it down a little bit in that one section.
01/07/2018 06:15 Bocc1337#6857
can anyone tell me what lvl your char needs to be to start getting the 6 snow balls each day? and thx
01/07/2018 06:16 Paraly#6858
Quote:
Originally Posted by Bocc1337 View Post
can anyone tell me what lvl your char needs to be to start getting the 6 snow balls each day? and thx
66 or higher as far as I know
01/07/2018 06:28 node182#6859
Quote:
Originally Posted by clouds12 View Post
I Ran it 12 times today didn't have any issues here.

Do you have 22% run speed boots?

Can maybe try and slow it down a little bit in that one section.
Yeh all my chars have the boots. It either gets stuck there or going down the ramp :(
I play with 210ish ping so I'm tipping that could be the issue :( since I'm trying to do it afk it wouldn't bother me if the whole thing was slowed down. Not too sure on how to do that though
01/07/2018 06:38 Paraly#6860
Quote:
Originally Posted by node182 View Post
Yeh all my chars have the boots. It either gets stuck there or going down the ramp :(
I play with 210ish ping so I'm tipping that could be the issue :( since I'm trying to do it afk it wouldn't bother me if the whole thing was slowed down. Not too sure on how to do that though
Add these 2 lines
Code:
UseSpeedGlobal=1.3;
DelayGlobal=1.3;
right under this line
Code:
#IF=%FirstTime,;
01/07/2018 07:09 node182#6861
Quote:
Originally Posted by Paraly View Post
Add these 2 lines
Code:
UseSpeedGlobal=1.3;
DelayGlobal=1.3;
right under this line
Code:
#IF=%FirstTime,;
still got me stuck haha can i make the speed 1.7 or something? think that would help?
01/07/2018 07:14 Paraly#6862
Quote:
Originally Posted by node182 View Post
still got me stuck haha can i make the speed 1.7 or something? think that would help?
You can increase it as far as you wish, 1.3 slows the entire script down by 30% and 1.7 would slows it down by 70%

However I think you have some huge lag spikes which is hard to solve just by slowing the script down, the script itself needs some DO UNTIL checks so it repeats certain move paths if they have failed.
I'll update the script in 1-2 hours, give it another try then

Edit: Done, try version 1.04 of the Kumuki script and don't stop the script when it seems to rollback, it will retry the path after few seconds

Quote:
Originally Posted by nickjaspion View Post
Hi, let me do a randon question.. :3
Anyone knows Panesterra macro to apply fast ?

Ty <3
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01/07/2018 09:03 node182#6863
working perfectly thanks heaps mate
01/07/2018 14:47 Exem strike#6864
How do I add COE flight mode in the Fallen POet script? that part of POeta is the same as COE it takes about 10 minutes for the flight to work out and with that it spends a lot of XP parchment

Please how can I add the same system?
01/07/2018 15:19 Paraly#6865
Quote:
Originally Posted by Exem strike View Post
How do I add COE flight mode in the Fallen POet script? that part of POeta is the same as COE it takes about 10 minutes for the flight to work out and with that it spends a lot of XP parchment

Please how can I add the same system?
I'll add it later today
01/07/2018 16:04 Diavolakos#6866
Paraly in COE, is this line a mistake?

MoveTo=778.55,936.732,155.479,False,False;

Because this line literally makes my chars go out of client down or something and forward and lose their spot in a failed glide and then they simply either get stuck or they go to mobs or fall off the cliff.

This is from the glide thing, the x,y,z numbers are super different to the rest, why does the char try to go that low and that off to his current position?

Code:
#3DO=1050;
SendAction=1,2;
MoveTo=1477.025,774.523,1042.675,False,False;
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
Delay=5;
SendAction=3,32;
#3DO=425;
MoveTo=778.55,936.732,155.479,False,False;                        <--mistake?
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
Quote:
Originally Posted by Cuckedbattles View Post
Its just a graphic bug, go to character select and come back in and the new snowballs show up. You will still claim the snowballs regardless if you clear up the graphical bug or not. This is not new, it has always been there, the best thing to do is run thru all the characters and manually claim the first quest anyway and cycle back to the first character before starting the script.
When I logged my char right after the reset, his event window said "remaining 2" which is what he was left from the previous day. I did go to character screen and back and the event window was still in 2 remaining.

So I left my char in for more than 2 hours online to see how many he would get from afk and he got that -> only 2 althought in 2 hours he should have gotten 4 if the event window is bugged and you still get all the balls.
01/07/2018 16:39 Paraly#6867
Quote:
Originally Posted by Diavolakos View Post
Paraly in COE, is this line a mistake?

MoveTo=778.55,936.732,155.479,False,False;

Because this line literally makes my chars go out of client down or something and forward and lose their spot in a failed glide and then they simply either get stuck or they go to mobs or fall off the cliff.

This is from the glide thing, the x,y,z numbers are super different to the rest, why does the char try to go that low and that off to his current position?

Code:
#3DO=1050;
SendAction=1,2;
MoveTo=1477.025,774.523,1042.675,False,False;
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
Delay=5;
SendAction=3,32;
#3DO=425;
MoveTo=778.55,936.732,155.479,False,False;                        <--mistake?
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
Yes this line is wrong it should be
Code:
MoveTo=1477.025,774.523,1042.675,False,False;
01/08/2018 16:36 nickjaspion#6868
Thank you !
But, do u know the mouse position ? XD
maybe i need to lost 1 more week just to take the mouse positon :(:(:(:(:(

Quote:
Originally Posted by Paraly View Post
You can increase it as far as you wish, 1.3 slows the entire script down by 30% and 1.7 would slows it down by 70%

However I think you have some huge lag spikes which is hard to solve just by slowing the script down, the script itself needs some DO UNTIL checks so it repeats certain move paths if they have failed.
I'll update the script in 1-2 hours, give it another try then

Edit: Done, try version 1.04 of the Kumuki script and don't stop the script when it seems to rollback, it will retry the path after few seconds



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01/08/2018 16:37 Paraly#6869
Quote:
Originally Posted by nickjaspion View Post
Thank you !
But, do u know the mouse position ? XD
maybe i need to lost 1 more week just to take the mouse positon :(:(:(:(:(
No, I don't know the mouse coordinates :(
01/09/2018 07:23 copuchan#6870
hey paraly, just used the tool but i suddenly cannot see any hidden players, it worked before flawlessly.... anything wrong?