Yeh all my chars have the boots. It either gets stuck there or going down the ramp :(Quote:
I Ran it 12 times today didn't have any issues here.
Do you have 22% run speed boots?
Can maybe try and slow it down a little bit in that one section.
Add these 2 linesQuote:
Yeh all my chars have the boots. It either gets stuck there or going down the ramp :(
I play with 210ish ping so I'm tipping that could be the issue :( since I'm trying to do it afk it wouldn't bother me if the whole thing was slowed down. Not too sure on how to do that though
UseSpeedGlobal=1.3; DelayGlobal=1.3;
#IF=%FirstTime,;
You can increase it as far as you wish, 1.3 slows the entire script down by 30% and 1.7 would slows it down by 70%Quote:
still got me stuck haha can i make the speed 1.7 or something? think that would help?
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Hi, let me do a randon question.. :3
Anyone knows Panesterra macro to apply fast ?
Ty <3
#3DO=1050; SendAction=1,2; MoveTo=1477.025,774.523,1042.675,False,False; _3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; Delay=5; SendAction=3,32; #3DO=425; MoveTo=778.55,936.732,155.479,False,False; <--mistake? _3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1 _UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
When I logged my char right after the reset, his event window said "remaining 2" which is what he was left from the previous day. I did go to character screen and back and the event window was still in 2 remaining.Quote:
Its just a graphic bug, go to character select and come back in and the new snowballs show up. You will still claim the snowballs regardless if you clear up the graphical bug or not. This is not new, it has always been there, the best thing to do is run thru all the characters and manually claim the first quest anyway and cycle back to the first character before starting the script.
Yes this line is wrong it should beQuote:
Paraly in COE, is this line a mistake?
MoveTo=778.55,936.732,155.479,False,False;
Because this line literally makes my chars go out of client down or something and forward and lose their spot in a failed glide and then they simply either get stuck or they go to mobs or fall off the cliff.
This is from the glide thing, the x,y,z numbers are super different to the rest, why does the char try to go that low and that off to his current position?
Code:#3DO=1050; SendAction=1,2; MoveTo=1477.025,774.523,1042.675,False,False; _3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; Delay=5; SendAction=3,32; #3DO=425; MoveTo=778.55,936.732,155.479,False,False; <--mistake? _3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1 _UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
MoveTo=1477.025,774.523,1042.675,False,False;
Quote:
You can increase it as far as you wish, 1.3 slows the entire script down by 30% and 1.7 would slows it down by 70%
However I think you have some huge lag spikes which is hard to solve just by slowing the script down, the script itself needs some DO UNTIL checks so it repeats certain move paths if they have failed.
I'll update the script in 1-2 hours, give it another try then
Edit: Done, try version 1.04 of the Kumuki script and don't stop the script when it seems to rollback, it will retry the path after few seconds
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