Request:
DrawDot Function for 2D Radar
Credits Given!
DrawDot Function for 2D Radar
Credits Given!
void D3D9Menu::DrawDot(int x, int y, int r, int g, int b, IDirect3DDevice9* pDevice)
{
DWORD color = D3DCOLOR_ARGB( 255, r, g, b );
FillRGB(x-1,y-1,2,2,color,pDevice);
}
You won't find the thing you're searching for. its VIPQuote:
Request:
DrawDot Function for 2D Radar
Credits Given!
selten so gelacht :DQuote:
Enjoy^^Code:void D3D9Menu::DrawDot(int x, int y, int r, int g, int b, IDirect3DDevice9* pDevice) { DWORD color = D3DCOLOR_ARGB( 255, r, g, b ); FillRGB(x-1,y-1,2,2,color,pDevice); }
Es gibt a) keine D3D9-Funktion mit Namen FillRGB und b) sollte man lieber DrawPrimitive verwenden.Quote:
Enjoy^^Code:void D3D9Menu::DrawDot(int x, int y, int r, int g, int b, IDirect3DDevice9* pDevice) { DWORD color = D3DCOLOR_ARGB( 255, r, g, b ); FillRGB(x-1,y-1,2,2,color,pDevice); }
Thats Sh!t.Quote:
I just coded everything except the sources cause i don't know how to write them thats all.But all the defines,floats and addresses are written.
Please if someone can help,I'll be so glad.
also wrote this:
if(GetAsyncKeyState(VK_F9) &1)
{
*(long*) MEM_PLANTANYWHERE = 100.0f;
}
if(GetAsyncKeyState(VK_F10) &1)
{
*(long*) MEM_PLANTANYWHERE = 5.0f;
}
if(GetAsyncKeyState(VK_F9) &1)
{
*(long*) MEM_DEFUSEANYWHERE = 100.0f;
}
if(GetAsyncKeyState(VK_F10) &1)
{
*(long*) MEM_DEFUSEANYWHERE = 5.0f;
but it's still not working...
Thanks
this is all for nomenu. And Please stop asking.Quote:
Yeah but I can't find the no-menu sources thats all.
Infact I wrote some in here but still not working even the auto plant/defuse burner posted:
//~~~~~~~~~~~~~~~~Hack Start~~~~~~~~~~~~~~~~
void Plant ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(BYTE*)(MEM_PLANTANYWHERE) = 0x1; //Plant Anywhere
}
void Defuse ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(WORD*)(MEM_DEFUSEANYWHERE) = 1; //Defuse Anywhere
}
void Start ()
{
SetCursorPos(452,84); //Auto Ready/Start
keybd_event(VK_LBUTTON,0,0,0);
}
void AutoPlant/Defuse () //Auto Plant/Defuse
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
keybd_event(0x46,0,0,0);
Sleep(250);
}
void Enter () //Auto Enter
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
keybd_event(VK_RETURN, 0,0, 0);
}
void NoSpawn ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)MEM_NOSPAWN1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawnWait1, &t , sizeof(t));
VirtualProtect((void*)MEM_NOSPAWN1, sizeof(t), Protection, 0);
VirtualProtect((void*)MEM_NOSPAWN2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawnWait2, &t , sizeof(t));
VirtualProtect((void*)MEM_NOSPAWN2, sizeof(t), Protection, 0);
}
Ill be glad if someone help me out to do my first warrock powerlevel bot.
P.S Also I couldnt find
Quick Plant/Defuse
Auto C4
and
Auto Nipper
sources.