Para's VanillaTool [Rework]

12/30/2017 00:07 node182#6781
i play with 200-250 ping what delay works best for cradle script?
12/30/2017 01:12 Paraly#6782
Quote:
Originally Posted by node182 View Post
i play with 200-250 ping what delay works best for cradle script?
Try 1.25
12/30/2017 03:01 revoluta#6783
hi, I do not know what happened to my vanilla. I click to open it and it does not appear to select my character. Can someone help me? My hacker is not working.
12/30/2017 03:01 Diavolakos#6784
I tried the new COE script, the glide is much easier to work this way.

BUT for a strange reason if the glide fails, the whole script fails. I checked the code and I am not sure why the "checking of the flight" doesn't work.

In the original if glide failed it kept trying, in this one if it fails it continues to the script and the char is obviously standing in the beginning ladder while the script tries to move him in the rest of it.

At some point all my chars were stuck in the start. I'll use the previous version for now. I do not mind having to wait 2~3 minutes before it manages to glide, because at least it keeps trying.

~~~~~~~~

Also it is wise to add some more frequent check run scrolls because if you change the delays and use speed it will at some point run out of scroll maybe for a few seconds and it could ruint he script as well. I added some to mine.

I edited the single run to match what you did in the multi run.
12/30/2017 03:05 Paraly#6785
Quote:
Originally Posted by revoluta View Post
hi, I do not know what happened to my vanilla. I click to open it and it does not appear to select my character. Can someone help me? My hacker is not working.
Send me a PM with your unique-ID which you get from this [Only registered and activated users can see links. Click Here To Register...] and also tell me your PayPal email
12/30/2017 03:17 revoluta#6786
in u email
12/30/2017 04:28 Paraly#6787
Quote:
Originally Posted by Diavolakos View Post
I tried the new COE script, the glide is much easier to work this way.

BUT for a strange reason if the glide fails, the whole script fails. I checked the code and I am not sure why the "checking of the flight" doesn't work.

In the original if glide failed it kept trying, in this one if it fails it continues to the script and the char is obviously standing in the beginning ladder while the script tries to move him in the rest of it.

At some point all my chars were stuck in the start. I'll use the previous version for now. I do not mind having to wait 2~3 minutes before it manages to glide, because at least it keeps trying.

~~~~~~~~

Also it is wise to add some more frequent check run scrolls because if you change the delays and use speed it will at some point run out of scroll maybe for a few seconds and it could ruint he script as well. I added some to mine.

I edited the single run to match what you did in the multi run.
Try version 2.03 of CoE, it should be fixed now :)
12/30/2017 04:56 Diavolakos#6788
Well it seems you added a double check and a security spot that re-runs COE if we are not in the spot where gravity is set on after the glide. Nice. I'll check it tomorrow, it will probably work like a charm now and I added my additional running scroll checks to compensate for the slower runnign speed due to my ping.

I added this line to the run speed scroll. We have an abundance of event-running scrolls and the buff effect is identical to the crafted running scrolls.

This is the added lines for those that want to take advantage of their event-running scrolls

Code:
start_CheckRunScroll;

_IFBuffAlive=9960;
#ELSE
_IFInventoryContains=164000076,1;
UseID=164000076; <-- speed scroll
#ENDIF

_IFBuffAlive=9960;
#ELSE
_IFInventoryContains=164002011,1;
UseID=164002011; <-- event speed scroll
#ENDIF

end_CheckRunScroll;
12/31/2017 02:40 Solaci#6789
The coe script works nice, question though, the box at the left side where you need a book to get past, is it a possibility to work it in? It gives +7 bundles and maybe more
12/31/2017 05:12 JoshuaPL#6790
Quote:
Originally Posted by Solaci View Post
The coe script works nice, question though, the box at the left side where you need a book to get past, is it a possibility to work it in? It gives +7 bundles and maybe more
I might implement it soon, already thought of it; but atm working on another script! :D
12/31/2017 16:20 Exem strike#6791
the new model of flying in the beginning of Coe can be made fallen poet?
12/31/2017 16:22 JoshuaPL#6792
Quote:
Originally Posted by Exem strike View Post
the new model of flying in the beginning of Coe can be made fallen poet?
You can implement the fly snippet on any script you want, so yes it's reusable.
01/01/2018 01:37 Bocc1337#6793
i am trying to play with the scripts for the first time.. i need help please.. i record a stript but will not show when loading it

it is saving as a pr file i guess this is not right
01/01/2018 01:59 Paraly#6794
Quote:
Originally Posted by Bocc1337 View Post
i am trying to play with the scripts for the first time.. i need help please.. i record a stript but will not show when loading it

it is saving as a pr file i guess this is not right
.pr are path files that you can load into the Combat Wizard or Aether Wizard, if you want to create a script make sure you save it as .pscp file
01/01/2018 02:11 Bocc1337#6795
Quote:
Originally Posted by Paraly View Post
.pr are path files that you can load into the Combat Wizard or Aether Wizard, if you want to create a script make sure you save it as .pscp file
i am trying to use the combat wiz but i am lost to make it work