Quote:
Yeah one client did it perfectly, the other is just AFKing.
Be sure you use my version of the snowball script, mine covers Elyos and Asmo on EU and NA.Quote:
I actually just cut the part of their script out and inserted it into the afk script since all my guys are standing at the npc already. Using his script, I couldn't figure out what it was doing, it kept wanting to run to the steps and just switch characters.
#IF=%FirstTime,; WaitForResponse=Be sure all toons have 100% UI size/nBe sure all toons have reseted window positions/nBe sure you use the english language pack; #SmoothBackground MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE; MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT; UseSpeed=1; #UseLoop Command=; #SetVar1=How much characters you have?; #SetVar2=Wanna stay 3 hours AFK at 66+ toons?/n/n1 = Yes/n0 = No; _SetVar5=0; #NeedResolution=816,638; Delay=300; #NeedResolution=816,638; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/; _SetVar3=ENU; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENG/; _SetVar3=ENG; #ENDIF _IFMemRead=%AddrLangPack,CHAR[7],=L10N/EN; #ELSE WaitForResponse=Unsupported language pack, use the english language pack!; #ENDIF ____________________________________________________________________ _IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>29; #EXECUTE=QuestRaceSort; _IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>65; #EXECUTE=AntiAFK; #ENDIF _Calc5=%Var5+1; MemWrite=%AddrFreeMem3,%Var5,BYTE; _IFMemRead=%AddrFreeMem3,BYTE,=%Var1; TrayInfo=Finished; WaitForResponse=Finished; #UseNoLoop #EndScript #ENDIF MemWrite=%AddrFreeMem1,%Var1,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,>1; #EXECUTE=ChangeCharacter; Delay=5000; #ELSE TrayInfo=Finished; WaitForResponse=Finished; #UseNoLoop #EndScript #ENDIF ____________________________________________________________________ start_ChangeCharacter; Command=/logout; Delay=20000; #EXECUTE=SelectSlot; Delay=1500; Mouse=400,571; <-- Start Delay=15000; end_ChangeCharacter; start_SelectSlot; MemWrite=%AddrFreeMem1,%Var1,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,=2; Mouse=675,200; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=3; Mouse=675,241; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=4; Mouse=675,276; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=5; Mouse=675,313; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=6; Mouse=675,357; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=7; Mouse=675,397; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=8; Mouse=675,436; #ENDIF end_SelectSlot; start_AntiAFK; MemWrite=%AddrFreeMem4,%Var2,BYTE; _IFMemRead=%AddrFreeMem4,BYTE,=1; #DO=10800000; SendKey=0x76; <- F7 Delay=2000; SendKey=0x49; _UNTILMemRead=%AddrFreeMem4,BYTE,=0; #ENDIF end_AntiAFK; start_QuestRaceSort; _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L; #EXECUTE=Elyos; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D; #EXECUTE=Asmo; #ENDIF end_QuestRaceSort; start_Elyos; _IFMemRead=%AddrMap,DWORD,=110010000; <- Sanctum _IFMemPtrRead=%PlayerBase,%OffsetPosX,FLOAT,1497-1527; _IFMemPtrRead=%PlayerBase,%OffsetPosY,FLOAT,1482-1515; _IFMemPtrRead=%PlayerBase,%OffsetPosZ,FLOAT,560-570; FlySmooth=1518.762,1506.696,565.918; #EXECUTE=QuestDialogElyos%Var3; #ELSE #EXECUTE=GoToSpotElyos; #ENDIF end_Elyos; start_Asmo; _IFMemRead=%AddrMap,DWORD,=120010000; <- Pande _IFMemPtrRead=%PlayerBase,%OffsetPosX,FLOAT,1203-1237; _IFMemPtrRead=%PlayerBase,%OffsetPosY,FLOAT,1385-1429; _IFMemPtrRead=%PlayerBase,%OffsetPosZ,FLOAT,204-212; FlySmooth=1210.984,1402.557,208.125; #EXECUTE=QuestDialogAsmo%Var3; #ELSE #EXECUTE=GoToSpotAsmo; #ENDIF end_Asmo; start_GoToSpotElyos; _IFInventoryContains=164000085,1; #DO=500; UseID=164000085; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=164000085; Delay=18000; FlySmooth=1362.823,1513.185,569.154; FlySmooth=1371.61,1523.567,569.176; FlySmooth=1392.599,1521.484,572.994; FlySmooth=1410.742,1511.302,573.333; FlySmooth=1450.015,1510.962,573.072; FlySmooth=1462.214,1504.422,573.072; FlySmooth=1488.448,1505.951,566.029; FlySmooth=1500.448,1505.951,566.029; FlySmooth=1518.762,1506.696,565.918; #EXECUTE=QuestDialogElyos%Var3; #ENDIF end_GoToSpotElyos; start_QuestDialogElyosENG; Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,188; <-- Take Quest Delay=750; Mouse=173,390; <-- Accept Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,187; <-- Complete 1 Delay=750; Mouse=120,216; <-- Complete 2 Delay=750; Mouse=173,390; <-- Complete 3 end_QuestDialogElyosENG; start_QuestDialogElyosENU; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,281; <-- Take Quest Delay=750; Mouse=193,393; <-- Accept Delay=750; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,283; <-- Complete 1 Delay=750; Mouse=120,189; <-- Complete 2 Delay=750; Mouse=196,390; <-- Complete 3 Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=5500; Mouse=120,168; <--1st click take quest Delay=750; Mouse=193,392; <--Accept Button Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=1000; Mouse=120,171; <--1st click give quest Delay=750; Mouse=120,176; <--2nd click give quest Delay=750; Mouse=195,392; <--OK button Delay=750; _IFInventoryContains=188053008,1; #DO=500; Command=/use Joyful Bundle; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=188053008; Delay=750; SendKey=0x0D; Delay=2500; #ENDIF end_QuestDialogElyosENU; start_GoToSpotAsmo; _IFInventoryContains=164000089,1; #DO=500; UseID=164000089; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=164000089; Delay=18000; FlySmooth=1604.546,1390.22,193.129; FlySmooth=1597.019,1400.446,193.127; FlySmooth=1558.991,1400.802,198.642; FlySmooth=1518.547,1400.989,201.702; FlySmooth=1480.361,1401.234,207.921; FlySmooth=1435.987,1401.545,208; FlySmooth=1390.523,1406.434,208; FlySmooth=1364.069,1408.965,208.207; FlySmooth=1336.616,1411.592,208; FlySmooth=1309.308,1414.206,208.125; FlySmooth=1281.864,1416.219,208.125; FlySmooth=1254.702,1413.683,208.125; FlySmooth=1227.902,1407.103,208.125; FlySmooth=1210.853,1403.223,208.125; FlySmooth=1210.984,1402.557,208.125; #EXECUTE=QuestDialogAsmo%Var3; #ENDIF end_GoToSpotAsmo; start_QuestDialogAsmoENG; Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,188; <-- Take Quest Delay=750; Mouse=173,390; <-- Accept Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,187; <-- Complete 1 Delay=750; Mouse=120,216; <-- Complete 2 Delay=750; Mouse=173,390; <-- Complete 3 end_QuestDialogAsmoENG; start_QuestDialogAsmoENU; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,284; <-- Take Quest Delay=750; Mouse=193,393; <-- Accept Delay=750; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,283; <-- Complete 1 Delay=750; Mouse=120,189; <-- Complete 2 Delay=750; Mouse=196,390; <-- Complete 3 Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=5500; Mouse=120,168; <--1st click take quest Delay=750; Mouse=193,392; <--Accept Button Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=1000; Mouse=120,171; <--1st click give quest Delay=750; Mouse=120,176; <--2nd click give quest Delay=750; Mouse=195,392; <--OK button Delay=750; _IFInventoryContains=188053008,1; #DO=500; Command=/use Joyful Bundle; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=188053008; Delay=750; SendKey=0x0D; Delay=2500; #ENDIF end_QuestDialogAsmoENU;
It seems to be working now.Quote:
Be sure you use my version of the snowball script, mine covers Elyos and Asmo on EU and NA.
Code:#IF=%FirstTime,; WaitForResponse=Be sure all toons have 100% UI size/nBe sure all toons have reseted window positions/nBe sure you use the english language pack; #SmoothBackground MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE; MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT; UseSpeed=1; #UseLoop Command=; #SetVar1=How much characters you have?; #SetVar2=Wanna stay 3 hours AFK at 66+ toons?/n/n1 = Yes/n0 = No; _SetVar5=0; #NeedResolution=816,638; Delay=300; #NeedResolution=816,638; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/; _SetVar3=ENU; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENG/; _SetVar3=ENG; #ENDIF _IFMemRead=%AddrLangPack,CHAR[7],=L10N/EN; #ELSE WaitForResponse=Unsupported language pack, use the english language pack!; #ENDIF ____________________________________________________________________ _IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>29; #EXECUTE=QuestRaceSort; _IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>65; #EXECUTE=AntiAFK; #ENDIF _Calc5=%Var5+1; MemWrite=%AddrFreeMem3,%Var5,BYTE; _IFMemRead=%AddrFreeMem3,BYTE,=%Var1; TrayInfo=Finished; WaitForResponse=Finished; #UseNoLoop #EndScript #ENDIF MemWrite=%AddrFreeMem1,%Var1,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,>1; #EXECUTE=ChangeCharacter; Delay=5000; #ELSE TrayInfo=Finished; WaitForResponse=Finished; #UseNoLoop #EndScript #ENDIF ____________________________________________________________________ start_ChangeCharacter; Command=/logout; Delay=20000; #EXECUTE=SelectSlot; Delay=1500; Mouse=400,571; <-- Start Delay=15000; end_ChangeCharacter; start_SelectSlot; MemWrite=%AddrFreeMem1,%Var1,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,=2; Mouse=675,200; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=3; Mouse=675,241; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=4; Mouse=675,276; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=5; Mouse=675,313; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=6; Mouse=675,357; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=7; Mouse=675,397; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=8; Mouse=675,436; #ENDIF end_SelectSlot; start_AntiAFK; MemWrite=%AddrFreeMem4,%Var2,BYTE; _IFMemRead=%AddrFreeMem4,BYTE,=1; #DO=10800000; SendKey=0x76; <- F7 Delay=2000; SendKey=0x49; _UNTILMemRead=%AddrFreeMem4,BYTE,=0; #ENDIF end_AntiAFK; start_QuestRaceSort; _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L; #EXECUTE=Elyos; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D; #EXECUTE=Asmo; #ENDIF end_QuestRaceSort; start_Elyos; _IFMemRead=%AddrMap,DWORD,=110010000; <- Sanctum _IFMemPtrRead=%PlayerBase,%OffsetPosX,FLOAT,1497-1527; _IFMemPtrRead=%PlayerBase,%OffsetPosY,FLOAT,1482-1515; _IFMemPtrRead=%PlayerBase,%OffsetPosZ,FLOAT,560-570; FlySmooth=1518.762,1506.696,565.918; #EXECUTE=QuestDialogElyos%Var3; #ELSE #EXECUTE=GoToSpotElyos; #ENDIF end_Elyos; start_Asmo; _IFMemRead=%AddrMap,DWORD,=120010000; <- Pande _IFMemPtrRead=%PlayerBase,%OffsetPosX,FLOAT,1203-1237; _IFMemPtrRead=%PlayerBase,%OffsetPosY,FLOAT,1385-1429; _IFMemPtrRead=%PlayerBase,%OffsetPosZ,FLOAT,204-212; FlySmooth=1210.984,1402.557,208.125; #EXECUTE=QuestDialogAsmo%Var3; #ELSE #EXECUTE=GoToSpotAsmo; #ENDIF end_Asmo; start_GoToSpotElyos; _IFInventoryContains=164000085,1; #DO=500; UseID=164000085; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=164000085; Delay=18000; FlySmooth=1362.823,1513.185,569.154; FlySmooth=1371.61,1523.567,569.176; FlySmooth=1392.599,1521.484,572.994; FlySmooth=1410.742,1511.302,573.333; FlySmooth=1450.015,1510.962,573.072; FlySmooth=1462.214,1504.422,573.072; FlySmooth=1488.448,1505.951,566.029; FlySmooth=1500.448,1505.951,566.029; FlySmooth=1518.762,1506.696,565.918; #EXECUTE=QuestDialogElyos%Var3; #ENDIF end_GoToSpotElyos; start_QuestDialogElyosENG; Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,188; <-- Take Quest Delay=750; Mouse=173,390; <-- Accept Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,187; <-- Complete 1 Delay=750; Mouse=120,216; <-- Complete 2 Delay=750; Mouse=173,390; <-- Complete 3 end_QuestDialogElyosENG; start_QuestDialogElyosENU; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,281; <-- Take Quest Delay=750; Mouse=193,393; <-- Accept Delay=750; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,283; <-- Complete 1 Delay=750; Mouse=120,189; <-- Complete 2 Delay=750; Mouse=196,390; <-- Complete 3 Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=5500; Mouse=120,168; <--1st click take quest Delay=750; Mouse=193,392; <--Accept Button Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=1000; Mouse=120,171; <--1st click give quest Delay=750; Mouse=120,176; <--2nd click give quest Delay=750; Mouse=195,392; <--OK button Delay=750; _IFInventoryContains=188053008,1; #DO=500; Command=/use Joyful Bundle; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=188053008; Delay=750; SendKey=0x0D; Delay=2500; #ENDIF end_QuestDialogElyosENU; start_GoToSpotAsmo; _IFInventoryContains=164000089,1; #DO=500; UseID=164000089; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=164000089; Delay=18000; FlySmooth=1604.546,1390.22,193.129; FlySmooth=1597.019,1400.446,193.127; FlySmooth=1558.991,1400.802,198.642; FlySmooth=1518.547,1400.989,201.702; FlySmooth=1480.361,1401.234,207.921; FlySmooth=1435.987,1401.545,208; FlySmooth=1390.523,1406.434,208; FlySmooth=1364.069,1408.965,208.207; FlySmooth=1336.616,1411.592,208; FlySmooth=1309.308,1414.206,208.125; FlySmooth=1281.864,1416.219,208.125; FlySmooth=1254.702,1413.683,208.125; FlySmooth=1227.902,1407.103,208.125; FlySmooth=1210.853,1403.223,208.125; FlySmooth=1210.984,1402.557,208.125; #EXECUTE=QuestDialogAsmo%Var3; #ENDIF end_GoToSpotAsmo; start_QuestDialogAsmoENG; Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,188; <-- Take Quest Delay=750; Mouse=173,390; <-- Accept Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,187; <-- Complete 1 Delay=750; Mouse=120,216; <-- Complete 2 Delay=750; Mouse=173,390; <-- Complete 3 end_QuestDialogAsmoENG; start_QuestDialogAsmoENU; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,284; <-- Take Quest Delay=750; Mouse=193,393; <-- Accept Delay=750; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,283; <-- Complete 1 Delay=750; Mouse=120,189; <-- Complete 2 Delay=750; Mouse=196,390; <-- Complete 3 Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=5500; Mouse=120,168; <--1st click take quest Delay=750; Mouse=193,392; <--Accept Button Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=1000; Mouse=120,171; <--1st click give quest Delay=750; Mouse=120,176; <--2nd click give quest Delay=750; Mouse=195,392; <--OK button Delay=750; _IFInventoryContains=188053008,1; #DO=500; Command=/use Joyful Bundle; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=188053008; Delay=750; SendKey=0x0D; Delay=2500; #ENDIF end_QuestDialogAsmoENU;
Quote:
There's no DPS meter that displays the animation value anymore, also other players still see your animation even with full no animation
Auto Remove Debuff just uses pots at the moment
well if you use full no animation with a assassin or gunslinger it can be noticed even from a human cause the animations look faster than normal, just don't use the fastest possible with assassin or gunslinger they are fine with custom animation at 225-450Quote:
Again thanks for the fast answer1 :)
Well so nobody will see Ani Hacks? :/
Didnt you had a list about wich Animation hack is best suited for wich class? ^^
and allright, wopuld be really cool if Spell use dispel would be added and even cooler if you could tick an option to dispel your Teammates too :)
Quote:
so, one my of account got closed to Suspicious Activities, I email NCSOFT and here is what they said. Can anyone let me know if anyone here having this same issue as i am? Is NCSOFT able to detect users running Parra's Tool?
Hello,
We reviewed the case and while the sanction is consistent with our policies, we are offering a Final Warning. Repeated behavior may result in closure without appeal. This includes the presence of software discussed below even if it is not actively used.
Registered users are held responsible for unauthorized access and bad behavior; [Only registered and activated users can see links. Click Here To Register...] has account protection tips.
Account Name: -HIDEMYEMAIL-
Offense: 3rd party software
Sanction: Closure overturned to Final Warning
We prohibit use or possession of software that can be used with a game client, which enables:
automated gameplay - unattended or attended gameplay where decisions are made or actions taken for the user;
exploitation - abuse of bugs or unintended gameplay to gain benefits beyond what it intended for all users; or
software modification - altering the client or altering or monitoring communication between the client and server, including cosmetic changes only visible to the user.
Regards,
Reily
NCSOFT Support Team
That's just a normal CSS code, it has nothing todo with Aion or the Hack.Quote:
PARRA,
not sure if you know this is but, i got an email form NSOFT regarding it. I was wondering if this is a code that NCSOFT is receiving thats why my account was banned. let me know if you know anything.
#yiv9356524047 table td {border-collapse:collapse;}#yiv9356524047 body .filtered99999 .yiv9356524047directional_text_wrapper {direction:rtl;unicode-bidi:embed;}
#IF=%FirstTime,; RequireVersion=4.36; WaitForResponse=Be sure all toons have 100% UI size/nBe sure all toons have reseted window positions/nBe sure you use the english language pack; #SmoothBackground MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE; MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT; UseSpeed=1; #UseLoop Command=; #SetVar1=How much characters you have?; #SetVar2=Wanna stay 3 hours AFK at 66+ toons?/n/n1 = Yes/n0 = No; #SetVar4=Wanna send the snowballs to a different toon by InGame Mail?/n/n1 = Yes/n0 = No; _SetVar7=0; _SetVar5=0; #NeedResolution=816,638; Delay=300; #NeedResolution=816,638; #ENDIF #IF=%FirstTime,; MemWrite=%AddrFreeMem5,%Var4,BYTE; _IFMemRead=%AddrFreeMem5,BYTE,=1; #SetVar6=Enter the Charactername you want to send the snowballs to; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/; _SetVar3=ENU; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENG/; _SetVar3=ENG; #ENDIF _IFMemRead=%AddrLangPack,CHAR[7],=L10N/EN; #ELSE WaitForResponse=Unsupported language pack, use the english language pack!; #ENDIF ____________________________________________________________________ _IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>29; #EXECUTE=QuestRaceSort; _IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>65; #EXECUTE=AntiAFK; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L; #EXECUTE=CheckMailElyos; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D; #EXECUTE=CheckMailAsmo; #ENDIF _Calc5=%Var5+1; MemWrite=%AddrFreeMem3,%Var5,BYTE; _IFMemRead=%AddrFreeMem3,BYTE,=%Var1; TrayInfo=Finished; WaitForResponse=Finished/n/nSended Snowballs: %Var7; #UseNoLoop #EndScript #ENDIF MemWrite=%AddrFreeMem1,%Var1,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,>1; #EXECUTE=ChangeCharacter; Delay=5000; #ELSE TrayInfo=Finished; WaitForResponse=Finished/n/nSended Snowballs: %Var7; #UseNoLoop #EndScript #ENDIF ____________________________________________________________________ start_ChangeCharacter; Command=/logout; Delay=20000; #EXECUTE=SelectSlot; Delay=1500; Mouse=400,571; <-- Start Delay=15000; end_ChangeCharacter; start_SelectSlot; MemWrite=%AddrFreeMem1,%Var1,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,=2; Mouse=675,200; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=3; Mouse=675,241; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=4; Mouse=675,276; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=5; Mouse=675,313; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=6; Mouse=675,357; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=7; Mouse=675,397; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=8; Mouse=675,436; #ENDIF end_SelectSlot; start_AntiAFK; MemWrite=%AddrFreeMem4,%Var2,BYTE; _IFMemRead=%AddrFreeMem4,BYTE,=1; #DO=10800000; SendKey=0x76; <- F7 Delay=2000; SendKey=0x49; _UNTILMemRead=%AddrFreeMem4,BYTE,=0; #ENDIF end_AntiAFK; start_QuestRaceSort; _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L; #EXECUTE=Elyos; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D; #EXECUTE=Asmo; #ENDIF end_QuestRaceSort; start_Elyos; _IFMemRead=%AddrMap,DWORD,=110010000; <- Sanctum _IFMemPtrRead=%PlayerBase,%OffsetPosX,FLOAT,1497-1527; _IFMemPtrRead=%PlayerBase,%OffsetPosY,FLOAT,1482-1515; _IFMemPtrRead=%PlayerBase,%OffsetPosZ,FLOAT,560-570; FlySmooth=1518.762,1506.696,565.918; #EXECUTE=QuestDialogElyos%Var3; #ELSE #EXECUTE=GoToSpotElyos; #ENDIF end_Elyos; start_Asmo; _IFMemRead=%AddrMap,DWORD,=120010000; <- Pande _IFMemPtrRead=%PlayerBase,%OffsetPosX,FLOAT,1203-1237; _IFMemPtrRead=%PlayerBase,%OffsetPosY,FLOAT,1385-1429; _IFMemPtrRead=%PlayerBase,%OffsetPosZ,FLOAT,204-212; FlySmooth=1210.984,1402.557,208.125; #EXECUTE=QuestDialogAsmo%Var3; #ELSE #EXECUTE=GoToSpotAsmo; #ENDIF end_Asmo; start_GoToSpotElyos; _IFInventoryContains=164000085,1; #DO=500; UseID=164000085; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=164000085; Delay=18000; FlySmooth=1362.823,1513.185,569.154; FlySmooth=1371.61,1523.567,569.176; FlySmooth=1392.599,1521.484,572.994; FlySmooth=1410.742,1511.302,573.333; FlySmooth=1450.015,1510.962,573.072; FlySmooth=1462.214,1504.422,573.072; FlySmooth=1488.448,1505.951,566.029; FlySmooth=1500.448,1505.951,566.029; FlySmooth=1518.762,1506.696,565.918; #EXECUTE=QuestDialogElyos%Var3; #ENDIF end_GoToSpotElyos; start_QuestDialogElyosENG; Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,188; <-- Take Quest Delay=750; Mouse=173,390; <-- Accept Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,187; <-- Complete 1 Delay=750; Mouse=120,216; <-- Complete 2 Delay=750; Mouse=173,390; <-- Complete 3 end_QuestDialogElyosENG; start_QuestDialogElyosENU; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,281; <-- Take Quest Delay=750; Mouse=193,393; <-- Accept Delay=750; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,283; <-- Complete 1 Delay=750; Mouse=120,189; <-- Complete 2 Delay=750; Mouse=196,390; <-- Complete 3 Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=5500; Mouse=120,168; <--1st click take quest Delay=750; Mouse=193,392; <--Accept Button Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=1000; Mouse=120,171; <--1st click give quest Delay=750; Mouse=120,176; <--2nd click give quest Delay=750; Mouse=195,392; <--OK button Delay=750; _IFInventoryContains=188053008,1; #DO=500; Command=/use Joyful Bundle; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=188053008; Delay=750; SendKey=0x0D; Delay=2500; #ENDIF end_QuestDialogElyosENU; start_GoToSpotAsmo; _IFInventoryContains=164000089,1; #DO=500; UseID=164000089; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=164000089; Delay=18000; FlySmooth=1604.546,1390.22,193.129; FlySmooth=1597.019,1400.446,193.127; FlySmooth=1558.991,1400.802,198.642; FlySmooth=1518.547,1400.989,201.702; FlySmooth=1480.361,1401.234,207.921; FlySmooth=1435.987,1401.545,208; FlySmooth=1390.523,1406.434,208; FlySmooth=1364.069,1408.965,208.207; FlySmooth=1336.616,1411.592,208; FlySmooth=1309.308,1414.206,208.125; FlySmooth=1281.864,1416.219,208.125; FlySmooth=1254.702,1413.683,208.125; FlySmooth=1227.902,1407.103,208.125; FlySmooth=1210.853,1403.223,208.125; FlySmooth=1210.984,1402.557,208.125; #EXECUTE=QuestDialogAsmo%Var3; #ENDIF end_GoToSpotAsmo; start_QuestDialogAsmoENG; Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,188; <-- Take Quest Delay=750; Mouse=173,390; <-- Accept Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,187; <-- Complete 1 Delay=750; Mouse=120,216; <-- Complete 2 Delay=750; Mouse=173,390; <-- Complete 3 end_QuestDialogAsmoENG; start_QuestDialogAsmoENU; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,284; <-- Take Quest Delay=750; Mouse=193,393; <-- Accept Delay=750; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,283; <-- Complete 1 Delay=750; Mouse=120,189; <-- Complete 2 Delay=750; Mouse=196,390; <-- Complete 3 Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=5500; Mouse=120,168; <--1st click take quest Delay=750; Mouse=193,392; <--Accept Button Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=1000; Mouse=120,171; <--1st click give quest Delay=750; Mouse=120,176; <--2nd click give quest Delay=750; Mouse=195,392; <--OK button Delay=750; _IFInventoryContains=188053008,1; #DO=500; Command=/use Joyful Bundle; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=188053008; Delay=750; SendKey=0x0D; Delay=2500; #ENDIF end_QuestDialogAsmoENU; start_CheckMailElyos; MemWrite=%AddrFreeMem5,%Var4,BYTE; _IFMemRead=%AddrFreeMem5,BYTE,=1; _IFInventoryContains=188052986; <-- snowball FlySmooth=1489.791,1507.915,566.034; FlySmooth=1489.791,1507.915,566.034; FlySmooth=1460.68,1504.247,573.072; FlySmooth=1460.68,1504.247,573.072; FlySmooth=1447.522,1483.4,573.072; FlySmooth=1447.522,1483.4,573.072; FlySmooth=1462.966,1449.594,572.875; FlySmooth=1462.966,1449.594,572.875; FlySmooth=1463.213,1432.638,572.873; FlySmooth=1463.213,1432.638,572.873; #EXECUTE=SendMail; FlySmooth=1461.91,1452.009,572.876; FlySmooth=1461.91,1452.009,572.876; FlySmooth=1449.811,1482.441,573.229; FlySmooth=1449.811,1482.441,573.229; FlySmooth=1455.969,1504.919,573.072; FlySmooth=1455.969,1504.919,573.072; FlySmooth=1491,1506.265,566.022; FlySmooth=1491,1506.265,566.022; FlySmooth=1519.398,1509.387,565.914; FlySmooth=1519.398,1509.387,565.914; #ENDIF end_CheckMailElyos; start_CheckMailAsmo; MemWrite=%AddrFreeMem5,%Var4,BYTE; _IFMemRead=%AddrFreeMem5,BYTE,=1; _IFInventoryContains=188052986; <-- snowball FlySmooth=1239.506,1415.322,208.125; FlySmooth=1239.506,1415.322,208.125; FlySmooth=1268.329,1424.566,208.125; FlySmooth=1268.329,1424.566,208.125; FlySmooth=1289.337,1433.507,209.091; FlySmooth=1289.337,1433.507,209.091; FlySmooth=1298.584,1435.887,209.091; FlySmooth=1298.584,1435.887,209.091; #EXECUTE=SendMail; FlySmooth=1281.183,1431.29,208.125; FlySmooth=1281.183,1431.29,208.125; FlySmooth=1254.749,1423.385,208.125; FlySmooth=1254.749,1423.385,208.125; FlySmooth=1232.315,1413.622,208.125; FlySmooth=1232.315,1413.622,208.125; FlySmooth=1211.026,1403.203,208.125; FlySmooth=1211.026,1403.203,208.125; #ENDIF end_CheckMailAsmo; start_SendMail; Delay=250; Command=/select Mailbox; Delay=500; Command=/select Mailbox; Delay=500; Command=/attack; Delay=1500; Mouse=87,109; Delay=750; SendKey=%Var6; <-- playername Delay=1500; _GetInventoryItemHandle=188052986; <-- itemID MemPtrWrite=%AddrMail,0x5C0/0x398/0x0/0x9C,%VarItemID,DWORD; MemPtrWrite=%AddrMail,0x5C0/0x398/0x0/0x94,%VarItemHandle,DWORD; MemPtrWrite=%AddrMail,0x5C0/0x398/0x0/0xA8,%VarItemAmount,DWORD; MemPtrWrite=%AddrMail,0x5C0/0x398/0x0/0x98,1,DWORD; MemPtrWrite=%AddrMail,0x5C0/0x398/0x0/0xAC,0,DWORD; _Calc7=%Var7+%VarItemAmount; Mouse=188,393; Delay=1000; SendKey=0x0D; Delay=500; SendKey=0x1B; Delay=5; SendKey=0x1B; Delay=5; SendKey=0x1B; Delay=5; MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE; Command=; end_SendMail;
#IF=%Position,205.504/332.051/142.847; Delay=200; <-- we are in the final position so we are ok #ELSE WaitForResponse=Ended with Error; <--we probably lagged somewhere #ENDIF _IFInventoryContains=188057828,4; <--Poppy's GiftBundle Mouse=46,557; <--Selects my char, so as to have the mouse in a set location Delay=1000; Command=/use Poppy's Gift Bundle; Delay=1000; Mouse=204,526; <--Selects all in the mini menu Delay=1000; Mouse=226,547; <--Selects OK in the mini menu Delay=15000; #ELSE <--if we do not have 4 poppy's gifts for any reason #DO=30000; <--we are notified and give then chance to restart it with this char manually TrayInfo=Problem; Delay=5000; #UNTIL=%TargetName,---; WaitForResponse=PROBLEM; Delay=3000; #ENDIF
Sure, I'll fix it when I'm at home in ~5 hoursQuote:
There is a problem with ur snowball script, It keeps leaving the chat bar open and then it also says "finished" when I have 8 toons after only a few hours even though I put in 8 toons and AFK on all of them. then the client times out even though there is more toons to AFK on and collect the snowballs. Can you please check this? All the toons are 66+
#IF=%FirstTime,; RequireVersion=4.36; WaitForResponse=Be sure all toons have 100% UI size/nBe sure all toons have reseted window positions/nBe sure you use the english language pack; #SmoothBackground MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE; MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT; UseSpeed=1; #UseLoop Command=; #SetVar1=How much characters you have?; #SetVar2=Wanna stay 3 hours AFK at 66+ toons?/n/n1 = Yes/n0 = No; #SetVar4=Wanna send the snowballs to a different toon by InGame Mail?/n/n1 = Yes/n0 = No; _SetVar7=0; _SetVar5=0; #NeedResolution=816,638; Delay=300; #NeedResolution=816,638; MemWrite=0x13E04C4,1,DWORD; <-- hides players #ENDIF #IF=%FirstTime,; MemWrite=%AddrFreeMem5,%Var4,BYTE; _IFMemRead=%AddrFreeMem5,BYTE,=1; #SetVar6=Enter the Charactername you want to send the snowballs to; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/; _SetVar3=ENU; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENG/; _SetVar3=ENG; #ENDIF _IFMemRead=%AddrLangPack,CHAR[7],=L10N/EN; #ELSE WaitForResponse=Unsupported language pack, use the english language pack!; #ENDIF ____________________________________________________________________ _IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>29; #EXECUTE=QuestRaceSort; _IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>65; #EXECUTE=AntiAFK; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L; #EXECUTE=CheckMailElyos; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D; #EXECUTE=CheckMailAsmo; #ENDIF _Calc5=%Var5+1; MemWrite=%AddrFreeMem3,%Var5,BYTE; _IFMemRead=%AddrFreeMem3,BYTE,=%Var1; TrayInfo=Finished; WaitForResponse=Finished/n/nSended Snowballs: %Var7; #UseNoLoop #EndScript #ENDIF MemWrite=%AddrFreeMem1,%Var1,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,>1; #EXECUTE=ChangeCharacter; Delay=5000; #ELSE TrayInfo=Finished; WaitForResponse=Finished/n/nSended Snowballs: %Var7; #UseNoLoop #EndScript #ENDIF ____________________________________________________________________ start_ChangeCharacter; Command=/logout; Delay=20000; #EXECUTE=SelectSlot; Delay=1500; Mouse=400,571; <-- Start Delay=15000; end_ChangeCharacter; start_SelectSlot; MemWrite=%AddrFreeMem1,%Var1,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,=2; Mouse=675,200; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=3; Mouse=675,241; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=4; Mouse=675,276; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=5; Mouse=675,313; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=6; Mouse=675,357; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=7; Mouse=675,397; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=8; Mouse=675,436; #ENDIF end_SelectSlot; start_AntiAFK; _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L; #EXECUTE=RandomPositionElyos; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D; #EXECUTE=RandomPositionAsmo; #ENDIF MemWrite=%AddrFreeMem4,%Var2,BYTE; _IFMemRead=%AddrFreeMem4,BYTE,=1; #DO=10800000; SendKey=0x76; <- F7 Delay=2000; SendKey=0x49; _UNTILMemRead=%AddrFreeMem4,BYTE,=0; #ENDIF end_AntiAFK; start_RandomPositionElyos; MemWrite=%AddrFreeMem6,0,BYTE; _IFMemRead=0x13D7944,BYTE,0-35; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1516.692,1516.62,565.922; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF _IFMemRead=0x13D7944,BYTE,36-70; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1519.058,1511.37,565.917; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF _IFMemRead=0x13D7944,BYTE,71-105; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1522.025,1504.61,565.912; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF _IFMemRead=0x13D7944,BYTE,106-140; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1517.067,1500.375,565.927; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF _IFMemRead=0x13D7944,BYTE,141-175; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1512.044,1506.352,565.933; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF _IFMemRead=0x13D7944,BYTE,176-210; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1512.397,1515.87,565.932; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF _IFMemRead=0x13D7944,BYTE,211-255; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1507.814,1506.376,565.88; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF end_RandomPositionElyos; start_RandomPositionAsmo; MemWrite=%AddrFreeMem6,0,BYTE; _IFMemRead=0x13D7944,BYTE,0-35; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1213.416,1410.791,208.125; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF _IFMemRead=0x13D7944,BYTE,36-70; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1218.324,1405.047,208.125; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF _IFMemRead=0x13D7944,BYTE,71-105; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1217.611,1392.87,208.125; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF _IFMemRead=0x13D7944,BYTE,106-140; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1225.568,1399.582,208.125; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF _IFMemRead=0x13D7944,BYTE,141-175; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1222.786,1413.929,208.125; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF _IFMemRead=0x13D7944,BYTE,176-210; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1213.843,1421.446,208.125; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF _IFMemRead=0x13D7944,BYTE,211-255; _IFMemRead=%AddrFreeMem6,BYTE,=0; FlySmooth=1199.769,1415.482,208.125; MemWrite=%AddrFreeMem6,1,BYTE; #ENDIF end_RandomPositionAsmo; start_QuestRaceSort; _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L; #EXECUTE=Elyos; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D; #EXECUTE=Asmo; #ENDIF end_QuestRaceSort; start_Elyos; _IFMemRead=%AddrMap,DWORD,=110010000; <- Sanctum _IFMemPtrRead=%PlayerBase,%OffsetPosX,FLOAT,1497-1527; _IFMemPtrRead=%PlayerBase,%OffsetPosY,FLOAT,1482-1515; _IFMemPtrRead=%PlayerBase,%OffsetPosZ,FLOAT,560-570; FlySmooth=1518.762,1506.696,565.918; #EXECUTE=QuestDialogElyos%Var3; #ELSE #EXECUTE=GoToSpotElyos; #ENDIF end_Elyos; start_Asmo; _IFMemRead=%AddrMap,DWORD,=120010000; <- Pande _IFMemPtrRead=%PlayerBase,%OffsetPosX,FLOAT,1203-1237; _IFMemPtrRead=%PlayerBase,%OffsetPosY,FLOAT,1385-1429; _IFMemPtrRead=%PlayerBase,%OffsetPosZ,FLOAT,204-212; FlySmooth=1210.984,1402.557,208.125; #EXECUTE=QuestDialogAsmo%Var3; #ELSE #EXECUTE=GoToSpotAsmo; #ENDIF end_Asmo; start_GoToSpotElyos; _IFInventoryContains=164000085,1; #DO=500; UseID=164000085; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=164000085; Delay=18000; FlySmooth=1362.823,1513.185,569.154; FlySmooth=1371.61,1523.567,569.176; FlySmooth=1392.599,1521.484,572.994; FlySmooth=1410.742,1511.302,573.333; FlySmooth=1450.015,1510.962,573.072; FlySmooth=1462.214,1504.422,573.072; FlySmooth=1488.448,1505.951,566.029; FlySmooth=1500.448,1505.951,566.029; FlySmooth=1518.762,1506.696,565.918; #EXECUTE=QuestDialogElyos%Var3; #ENDIF end_GoToSpotElyos; start_QuestDialogElyosENG; Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,188; <-- Take Quest Delay=750; Mouse=173,390; <-- Accept Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,187; <-- Complete 1 Delay=750; Mouse=120,216; <-- Complete 2 Delay=750; Mouse=173,390; <-- Complete 3 end_QuestDialogElyosENG; start_QuestDialogElyosENU; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,281; <-- Take Quest Delay=750; Mouse=193,393; <-- Accept Delay=750; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,283; <-- Complete 1 Delay=750; Mouse=120,189; <-- Complete 2 Delay=750; Mouse=196,390; <-- Complete 3 Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=5500; Mouse=120,168; <--1st click take quest Delay=750; Mouse=193,392; <--Accept Button Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=1000; Mouse=120,171; <--1st click give quest Delay=750; Mouse=120,176; <--2nd click give quest Delay=750; Mouse=195,392; <--OK button Delay=750; _IFInventoryContains=188053008,1; #DO=500; Command=/use Joyful Bundle; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=188053008; Delay=1250; Mouse=444,338; Delay=5; Mouse=444,338; Delay=2500; #ENDIF end_QuestDialogElyosENU; start_GoToSpotAsmo; _IFInventoryContains=164000089,1; #DO=500; UseID=164000089; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=164000089; Delay=18000; FlySmooth=1604.546,1390.22,193.129; FlySmooth=1597.019,1400.446,193.127; FlySmooth=1558.991,1400.802,198.642; FlySmooth=1518.547,1400.989,201.702; FlySmooth=1480.361,1401.234,207.921; FlySmooth=1435.987,1401.545,208; FlySmooth=1390.523,1406.434,208; FlySmooth=1364.069,1408.965,208.207; FlySmooth=1336.616,1411.592,208; FlySmooth=1309.308,1414.206,208.125; FlySmooth=1281.864,1416.219,208.125; FlySmooth=1254.702,1413.683,208.125; FlySmooth=1227.902,1407.103,208.125; FlySmooth=1210.853,1403.223,208.125; FlySmooth=1210.984,1402.557,208.125; #EXECUTE=QuestDialogAsmo%Var3; #ENDIF end_GoToSpotAsmo; start_QuestDialogAsmoENG; Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,188; <-- Take Quest Delay=750; Mouse=173,390; <-- Accept Command=/select Snorinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,187; <-- Complete 1 Delay=750; Mouse=120,216; <-- Complete 2 Delay=750; Mouse=173,390; <-- Complete 3 end_QuestDialogAsmoENG; start_QuestDialogAsmoENU; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,284; <-- Take Quest Delay=750; Mouse=193,393; <-- Accept Delay=750; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=1000; Mouse=120,283; <-- Complete 1 Delay=750; Mouse=120,189; <-- Complete 2 Delay=750; Mouse=196,390; <-- Complete 3 Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=5500; Mouse=120,168; <--1st click take quest Delay=750; Mouse=193,392; <--Accept Button Delay=750; Command=/select Freeziman; Delay=500; Command=/attack; Delay=1000; Mouse=120,171; <--1st click give quest Delay=750; Mouse=120,176; <--2nd click give quest Delay=750; Mouse=195,392; <--OK button Delay=750; _IFInventoryContains=188053008,1; #DO=500; Command=/use Joyful Bundle; _UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=188053008; Delay=1250; Mouse=444,338; Delay=5; Mouse=444,338; Delay=2500; #ENDIF end_QuestDialogAsmoENU; start_CheckMailElyos; MemWrite=%AddrFreeMem5,%Var4,BYTE; _IFMemRead=%AddrFreeMem5,BYTE,=1; _IFInventoryContains=188052986; <-- snowball FlySmooth=1489.791,1507.915,566.034; FlySmooth=1489.791,1507.915,566.034; FlySmooth=1460.68,1504.247,573.072; FlySmooth=1460.68,1504.247,573.072; FlySmooth=1447.522,1483.4,573.072; FlySmooth=1447.522,1483.4,573.072; FlySmooth=1462.966,1449.594,572.875; FlySmooth=1462.966,1449.594,572.875; FlySmooth=1463.213,1432.638,572.873; FlySmooth=1463.213,1432.638,572.873; #EXECUTE=SendMail; FlySmooth=1461.91,1452.009,572.876; FlySmooth=1461.91,1452.009,572.876; FlySmooth=1449.811,1482.441,573.229; FlySmooth=1449.811,1482.441,573.229; FlySmooth=1455.969,1504.919,573.072; FlySmooth=1455.969,1504.919,573.072; FlySmooth=1491,1506.265,566.022; FlySmooth=1491,1506.265,566.022; FlySmooth=1519.398,1509.387,565.914; FlySmooth=1519.398,1509.387,565.914; #ENDIF end_CheckMailElyos; start_CheckMailAsmo; MemWrite=%AddrFreeMem5,%Var4,BYTE; _IFMemRead=%AddrFreeMem5,BYTE,=1; _IFInventoryContains=188052986; <-- snowball FlySmooth=1239.506,1415.322,208.125; FlySmooth=1239.506,1415.322,208.125; FlySmooth=1268.329,1424.566,208.125; FlySmooth=1268.329,1424.566,208.125; FlySmooth=1289.337,1433.507,209.091; FlySmooth=1289.337,1433.507,209.091; FlySmooth=1298.584,1435.887,209.091; FlySmooth=1298.584,1435.887,209.091; #EXECUTE=SendMail; FlySmooth=1281.183,1431.29,208.125; FlySmooth=1281.183,1431.29,208.125; FlySmooth=1254.749,1423.385,208.125; FlySmooth=1254.749,1423.385,208.125; FlySmooth=1232.315,1413.622,208.125; FlySmooth=1232.315,1413.622,208.125; FlySmooth=1211.026,1403.203,208.125; FlySmooth=1211.026,1403.203,208.125; #ENDIF end_CheckMailAsmo; start_SendMail; Delay=250; Command=/select Mailbox; Delay=500; Command=/select Mailbox; Delay=500; Command=/attack; Delay=1500; Mouse=87,109; Delay=750; SendKey=%Var6; <-- playername Delay=1500; _GetInventoryItemHandle=188052986; <-- itemID MemPtrWrite=%AddrMail,0x5C0/0x398/0x0/0x9C,%VarItemID,DWORD; MemPtrWrite=%AddrMail,0x5C0/0x398/0x0/0x94,%VarItemHandle,DWORD; MemPtrWrite=%AddrMail,0x5C0/0x398/0x0/0xA8,%VarItemAmount,DWORD; MemPtrWrite=%AddrMail,0x5C0/0x398/0x0/0x98,1,DWORD; MemPtrWrite=%AddrMail,0x5C0/0x398/0x0/0xAC,0,DWORD; _Calc7=%Var7+%VarItemAmount; Mouse=188,393; Delay=1000; Mouse=442,344; Delay=5; Mouse=442,344; Delay=500; SendKey=0x1B; Delay=5; SendKey=0x1B; Delay=5; SendKey=0x1B; Delay=5; MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE; Command=; end_SendMail;
Delay=%Var10; <-You can lower the time in here or increase it, it has 3 minutes of wait time for asmos.
It will be fixed in the next version, thanks for letting me know, I never had that issue yet but it should be easy to fix.Quote:
I have a small problem in CoE automatic you posted earlier by Joshua.
My chars go to the tower of eternity entrance, enter and then they get stuck in this line which is supposed to work only if they died
Delay=%Var10; <-You can lower the time in here or increase it, it has 3 minutes of wait time for asmos.
...and i doesn't even get stuck there all the time, it randomly gets there even tough they do not die.
When they get stuck there then the script gets stuck because it thinks we died and tries to get in the path again while we are already in the tower of eternity.
I also have to change the speed of the script because all my chars got rubberband
_SetVar5=Norsvold Return Sc1roll;