TrayInfo=Hover your mouse over the last dialog button and press "Delete";
where is this button, I'm kinda slow, I do not even bargain
where is this button, I'm kinda slow, I do not even bargain
Not really, what script did you used or what you did before getting the account locked?Quote:
so, one my of account got closed to Suspicious Activities, I email NCSOFT and here is what they said. Can anyone let me know if anyone here having this same issue as i am? Is NCSOFT able to detect users running Parra's Tool?
Hello,
We reviewed the case and while the sanction is consistent with our policies, we are offering a Final Warning. Repeated behavior may result in closure without appeal. This includes the presence of software discussed below even if it is not actively used.
Registered users are held responsible for unauthorized access and bad behavior; [Only registered and activated users can see links. Click Here To Register...] has account protection tips.
Account Name: -HIDEMYEMAIL-
Offense: 3rd party software
Sanction: Closure overturned to Final Warning
We prohibit use or possession of software that can be used with a game client, which enables:
automated gameplay - unattended or attended gameplay where decisions are made or actions taken for the user;
exploitation - abuse of bugs or unintended gameplay to gain benefits beyond what it intended for all users; or
software modification - altering the client or altering or monitoring communication between the client and server, including cosmetic changes only visible to the user.
Regards,
Reily
NCSOFT Support Team
First you need to talk to some NPC where you know he has some function but just allows it to certain people, like high rank only NPCs or Legion only NPCs.Quote:
TrayInfo=Hover your mouse over the last dialog button and press "Delete";
where is this button, I'm kinda slow, I do not even bargain
The hack requires a 64Bit OS, so Windows Vista or newer is needed.Quote:
Did it works stil on EU Aion, and did it works also on win XP ? Can I do an "auto exp" like send him to the mobs in Nosra ? Maybe it's low count of exp, but still in night he could do like 5% and it's ok with me absolutley. What's the functions of this bot. Thanks for answering ! :3
try it and tell us, exactly for such purposes the IO script is still available at the Script LibraryQuote:
paraly or someone knows if the ball of nine edropa of IO box
or just the boss, if you drop from the IO box we can reuse the glorious IO script
No, there's no way for that yet.Quote:
any script to bypass NPCs restrictions such as General or Governor rank when buying something?
#IF=%FirstTime,; #SmoothBackground MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE; MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT; UseSpeed=1; #UseLoop #SetVar10=How much characters you have?; _SetVar20=0; exp booster toggle _SetVar11=0; Command=; #NeedResolution=816,638; Delay=300; #NeedResolution=816,638; #EXECUTE=GetNames; _Calc15=%Var10*14; _Calc15=%Var15+3; #ENDIF MoveSmooth=1273.824,1340.814,204.42,False,False; <-- we are in Kumuki area and move to NPC MoveSmooth=1259.368,1340.497,203.674,False,False; MoveSmooth=1242.946,1355.32,204.42,False,False; MoveSmooth=1225.661,1359.31,208.125,False,False; MoveSmooth=1217.364,1386.428,208.125,False,False; MoveSmooth=1211.551,1401.951,208.125,False,False;<--around the Quest NPCs #IF=%Position,1211.551,1401.951,208.125; <--if we are in the NPC location Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=500; Mouse=126,282; <--1st click take quest Delay=500; Mouse=196,392; <--Accept Button Delay=500; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=500; Mouse=116,281; <--1st click give quest Delay=500; Mouse=113,188; <--2nd click give quest Delay=500; Mouse=194,390; <--OK button Delay=500; Command=/select Freeziman; Delay=500; Command=/attack; Delay=500; Mouse=116,171; <--1st click take quest Delay=500; Mouse=196,392; <--Accept Button Delay=500; Command=/select Freeziman; Delay=500; Command=/attack; Delay=500; Mouse=127,175; <--1st click give quest Delay=500; Mouse=108,179; <--2nd click give quest Delay=500; Mouse=194,390; <--OK button Delay=500; #ENDIF MoveSmooth=1217.364,1386.428,208.125,False,False; <-- we are going back to Kumuki area MoveSmooth=1225.661,1359.31,208.125,False,False; MoveSmooth=1242.946,1355.32,204.42,False,False; MoveSmooth=1259.368,1340.497,203.674,False,False; MoveSmooth=1273.824,1340.814,204.42,False,False; Delay=1000; _Calc11=%Var11+1; MemWrite=%AddrFreeMem3,%Var11,BYTE; _IFMemRead=%AddrFreeMem3,BYTE,=%Var10; TrayInfo=Finished; WaitForResponse=Finished; #UseNoLoop #EndScript #ENDIF MemWrite=%AddrFreeMem1,%Var10,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,>1; #EXECUTE=ChangeCharacter; Delay=5000; #ELSE WaitForResponse=Finished; #UseNoLoop #EndScript #ENDIF start_ChangeCharacter; Command=/logout; Delay=20000; #EXECUTE=SelectSlot; Delay=1500; Mouse=400,571; <-- Start Delay=15000; end_ChangeCharacter; start_SelectSlot; MemWrite=%AddrFreeMem1,%Var10,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,=2; Mouse=675,200; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=3; Mouse=675,241; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=4; Mouse=675,276; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=5; Mouse=675,313; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=6; Mouse=675,357; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=7; Mouse=675,397; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=8; Mouse=675,436; #ENDIF end_SelectSlot;
the first mistake is at the MoveSmooth commands, MoveSmooth can just have 3 arguments at maximum and in your case 2 arguments are fine since you're not going to flyQuote:
Para, I am trying to make a script that will log all the chars (like all afk multichar events and instances). It will take you to the snowball NPCs, take the quests and then log to the next chars.
I tried to make it first to ask if we are in kumuki area so as to move or not, but I couldn't make it work (like the luna dailies with the questions with 1 for yes and 0 for no)
Anyway I made this script and the script simply doesn't do any of the movesmooth commands or the select NPCs etc (since it is inside an if position command) and simply goes to the character screen.
I copied the start of luna script and kept the change character and select slots functions, then I simply made some movesmooth commands and the script taking/giving mouse locations.
What am I doing wrong?
Code:#IF=%FirstTime,; #SmoothBackground MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE; MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT; UseSpeed=1; #UseLoop #SetVar10=How much characters you have?; _SetVar20=0; exp booster toggle _SetVar11=0; Command=; #NeedResolution=816,638; Delay=300; #NeedResolution=816,638; #EXECUTE=GetNames; _Calc15=%Var10*14; _Calc15=%Var15+3; #ENDIF MoveSmooth=1273.824,1340.814,204.42,False,False; <-- we are in Kumuki area and move to NPC MoveSmooth=1259.368,1340.497,203.674,False,False; MoveSmooth=1242.946,1355.32,204.42,False,False; MoveSmooth=1225.661,1359.31,208.125,False,False; MoveSmooth=1217.364,1386.428,208.125,False,False; MoveSmooth=1211.551,1401.951,208.125,False,False;<--around the Quest NPCs #IF=%Position,1211.551,1401.951,208.125; <--if we are in the NPC location Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=500; Mouse=126,282; <--1st click take quest Delay=500; Mouse=196,392; <--Accept Button Delay=500; Command=/select Frosterinerk; Delay=500; Command=/attack; Delay=500; Mouse=116,281; <--1st click give quest Delay=500; Mouse=113,188; <--2nd click give quest Delay=500; Mouse=194,390; <--OK button Delay=500; Command=/select Freeziman; Delay=500; Command=/attack; Delay=500; Mouse=116,171; <--1st click take quest Delay=500; Mouse=196,392; <--Accept Button Delay=500; Command=/select Freeziman; Delay=500; Command=/attack; Delay=500; Mouse=127,175; <--1st click give quest Delay=500; Mouse=108,179; <--2nd click give quest Delay=500; Mouse=194,390; <--OK button Delay=500; #ENDIF MoveSmooth=1217.364,1386.428,208.125,False,False; <-- we are going back to Kumuki area MoveSmooth=1225.661,1359.31,208.125,False,False; MoveSmooth=1242.946,1355.32,204.42,False,False; MoveSmooth=1259.368,1340.497,203.674,False,False; MoveSmooth=1273.824,1340.814,204.42,False,False; Delay=1000; _Calc11=%Var11+1; MemWrite=%AddrFreeMem3,%Var11,BYTE; _IFMemRead=%AddrFreeMem3,BYTE,=%Var10; TrayInfo=Finished; WaitForResponse=Finished; #UseNoLoop #EndScript #ENDIF MemWrite=%AddrFreeMem1,%Var10,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,>1; #EXECUTE=ChangeCharacter; Delay=5000; #ELSE WaitForResponse=Finished; #UseNoLoop #EndScript #ENDIF start_ChangeCharacter; Command=/logout; Delay=20000; #EXECUTE=SelectSlot; Delay=1500; Mouse=400,571; <-- Start Delay=15000; end_ChangeCharacter; start_SelectSlot; MemWrite=%AddrFreeMem1,%Var10,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,=2; Mouse=675,200; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=3; Mouse=675,241; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=4; Mouse=675,276; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=5; Mouse=675,313; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=6; Mouse=675,357; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=7; Mouse=675,397; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=8; Mouse=675,436; #ENDIF end_SelectSlot;
MoveSmooth=1273.824,1340.814; <-- we are in Kumuki area and move to NPC MoveSmooth=1259.368,1340.497; MoveSmooth=1242.946,1355.32; MoveSmooth=1225.661,1359.31; MoveSmooth=1217.364,1386.428; MoveSmooth=1211.551,1401.951;<--around the Quest NPCs
MoveSmooth=1217.364,1386.428; <-- we are going back to Kumuki area MoveSmooth=1225.661,1359.31; MoveSmooth=1242.946,1355.32; MoveSmooth=1259.368,1340.497; MoveSmooth=1273.824,1340.814;
#IF=%Position,1211.551,1401.951,208.125;
#IF=%Position,1211.551/1401.951/208.125;
#IF=%FirstTime,; #SmoothBackground MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE; MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT; UseSpeed=1; #UseGravity #UseCollision #UseLoop #SetVar10=How much characters you have?; #SetVar18=Are you in Kumuki location?/n/n1 = Yes/n0 = No; #SetVar21=Do you want to use Pandaimonium scroll if needed? (not implemented yet)/n/n1 = Yes/n0 = No; _SetVar20=0; exp booster toggle _SetVar11=0; Command=; #NeedResolution=816,638; Delay=300; #NeedResolution=816,638; #EXECUTE=GetNames; _Calc15=%Var10*14; _Calc15=%Var15+3; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>9; MemWrite=%AddrFreeMem13,%Var18,BYTE; <-- copy the kumuki location answer _IFMemRead=%AddrFreeMem13,BYTE,=1; <-- if we are in kumuki area then do this MoveSmooth=1273.824,1340.814; <-- we are in Kumuki area and move to NPC MoveSmooth=1259.368,1340.497; MoveSmooth=1242.946,1355.32; MoveSmooth=1225.661,1359.31; MoveSmooth=1217.364,1386.428; #ENDIF MoveSmooth=1211.551,1401.951;<--around the Quest NPCs Delay=1000; #IF=%Position,1211.551/1401.951/208.125; <--if we are in the NPC location Command=/select Frosterinerk; Delay=1000; Command=/attack; Delay=1000; Mouse=126,282; <--1st click take quest Delay=1000; Mouse=196,392; <--Accept Button Delay=1000; Command=/select Frosterinerk; Delay=1000; Command=/attack; Delay=1000; Mouse=116,281; <--1st click give quest Delay=1000; Mouse=113,188; <--2nd click give quest Delay=1000; Mouse=194,390; <--OK button Delay=1000; Command=/select Freeziman; Delay=1000; Command=/attack; Delay=1000; Mouse=116,171; <--1st click take quest Delay=1000; Mouse=196,392; <--Accept Button Delay=1000; Command=/select Freeziman; Delay=1000; Command=/attack; Delay=1000; Mouse=127,175; <--1st click give quest Delay=1000; Mouse=108,179; <--2nd click give quest Delay=1000; Mouse=194,390; <--OK button Delay=1000; #ENDIF _IFMemRead=%AddrFreeMem13,BYTE,=1; <-- we are going back to Kumuki area if we were there MoveSmooth=1217.364,1386.428; MoveSmooth=1225.661,1359.31; MoveSmooth=1242.946,1355.32; MoveSmooth=1259.368,1340.497; MoveSmooth=1273.824,1340.814; <-- Kumuki spot Delay=1000; #ENDIF _Calc11=%Var11+1; MemWrite=%AddrFreeMem3,%Var11,BYTE; _IFMemRead=%AddrFreeMem3,BYTE,=%Var10; TrayInfo=Finished; WaitForResponse=Finished; #UseNoLoop #EndScript #ENDIF MemWrite=%AddrFreeMem1,%Var10,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,>1; #EXECUTE=ChangeCharacter; Delay=5000; #ELSE WaitForResponse=Finished; #UseNoLoop #EndScript #ENDIF start_ChangeCharacter; Command=/logout; Delay=20000; #EXECUTE=SelectSlot; Delay=1500; Mouse=400,571; <-- Start Delay=15000; end_ChangeCharacter; start_SelectSlot; MemWrite=%AddrFreeMem1,%Var10,BYTE; _IFMemRead=%AddrFreeMem1,BYTE,=2; Mouse=675,200; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=3; Mouse=675,241; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=4; Mouse=675,276; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=5; Mouse=675,313; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=6; Mouse=675,357; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=7; Mouse=675,397; #ENDIF _IFMemRead=%AddrFreeMem1,BYTE,=8; Mouse=675,436; #ENDIF end_SelectSlot;