Para's VanillaTool [Rework]

12/19/2017 18:45 Exem strike#6691
TrayInfo=Hover your mouse over the last dialog button and press "Delete";

where is this button, I'm kinda slow, I do not even bargain
12/19/2017 19:57 wickedfever#6692
so, one my of account got closed to Suspicious Activities, I email NCSOFT and here is what they said. Can anyone let me know if anyone here having this same issue as i am? Is NCSOFT able to detect users running Parra's Tool?


Hello,

We reviewed the case and while the sanction is consistent with our policies, we are offering a Final Warning. Repeated behavior may result in closure without appeal. This includes the presence of software discussed below even if it is not actively used.

Registered users are held responsible for unauthorized access and bad behavior; [Only registered and activated users can see links. Click Here To Register...] has account protection tips.

Account Name: -HIDEMYEMAIL-
Offense: 3rd party software
Sanction: Closure overturned to Final Warning

We prohibit use or possession of software that can be used with a game client, which enables:
automated gameplay - unattended or attended gameplay where decisions are made or actions taken for the user;
exploitation - abuse of bugs or unintended gameplay to gain benefits beyond what it intended for all users; or
software modification - altering the client or altering or monitoring communication between the client and server, including cosmetic changes only visible to the user.

Regards,
Reily
NCSOFT Support Team
12/19/2017 20:10 JoshuaPL#6693
Quote:
Originally Posted by wickedfever View Post
so, one my of account got closed to Suspicious Activities, I email NCSOFT and here is what they said. Can anyone let me know if anyone here having this same issue as i am? Is NCSOFT able to detect users running Parra's Tool?


Hello,

We reviewed the case and while the sanction is consistent with our policies, we are offering a Final Warning. Repeated behavior may result in closure without appeal. This includes the presence of software discussed below even if it is not actively used.

Registered users are held responsible for unauthorized access and bad behavior; [Only registered and activated users can see links. Click Here To Register...] has account protection tips.

Account Name: -HIDEMYEMAIL-
Offense: 3rd party software
Sanction: Closure overturned to Final Warning

We prohibit use or possession of software that can be used with a game client, which enables:
automated gameplay - unattended or attended gameplay where decisions are made or actions taken for the user;
exploitation - abuse of bugs or unintended gameplay to gain benefits beyond what it intended for all users; or
software modification - altering the client or altering or monitoring communication between the client and server, including cosmetic changes only visible to the user.

Regards,
Reily
NCSOFT Support Team
Not really, what script did you used or what you did before getting the account locked?

Did you used Fallen Poeta, Fissure, any other script?

Being using Vanilla on 15 accounts this past weeks and haven't got a single issue, but I haven't used Fallen Poeta or Fissure since those have a high ban rate.
12/19/2017 20:38 wickedfever#6694
I use it for only AFK EVENTS within the menu it self and only the Kumiki script.
12/19/2017 22:39 Paraly#6695
Quote:
Originally Posted by Exem strike View Post
TrayInfo=Hover your mouse over the last dialog button and press "Delete";

where is this button, I'm kinda slow, I do not even bargain
First you need to talk to some NPC where you know he has some function but just allows it to certain people, like high rank only NPCs or Legion only NPCs.

For example I use this NPC here
[Only registered and activated users can see links. Click Here To Register...]

Talk to "Rumon", normaly she just teleports legion members into the area
Now start the "Force NPC Function script" and enter "2" at the first window
[Only registered and activated users can see links. Click Here To Register...]

Now hover your mouse over the lowest dialog button, this NPC just has 1 dialog button so hover your mouse over it and press "Delete"
[Only registered and activated users can see links. Click Here To Register...]


that's everything you need to do, now just wait some seconds and done you get teleported
12/19/2017 22:40 iflay#6696
Quote:
Originally Posted by EchoE View Post
could you send me a trial key too please ? never tested it before
Can you send me one too, please?
12/19/2017 22:52 Paraly#6697
I've added the Loop version of the [Only registered and activated users can see links. Click Here To Register...] that [Only registered and activated users can see links. Click Here To Register...] created, huge thanks too him again :)
12/19/2017 23:07 Dragon13x#6698
Did it works stil on EU Aion, and did it works also on win XP ? Can I do an "auto exp" like send him to the mobs in Nosra ? Maybe it's low count of exp, but still in night he could do like 5% and it's ok with me absolutley. What's the functions of this bot. Thanks for answering ! :3
12/19/2017 23:10 Paraly#6699
Quote:
Originally Posted by Dragon13x View Post
Did it works stil on EU Aion, and did it works also on win XP ? Can I do an "auto exp" like send him to the mobs in Nosra ? Maybe it's low count of exp, but still in night he could do like 5% and it's ok with me absolutley. What's the functions of this bot. Thanks for answering ! :3
The hack requires a 64Bit OS, so Windows Vista or newer is needed.

The Combat Wizard does exactly what you described there but it's not recommended at EU, there're some GMs checking for bots from time to time
12/20/2017 15:49 copuchan#6700
any script to bypass NPCs restrictions such as General or Governor rank when buying something?
12/20/2017 16:36 Exem strike#6701
paraly or someone knows if the ball of nine edropa of IO box
or just the boss, if you drop from the IO box we can reuse the glorious IO script
12/20/2017 17:48 Paraly#6702
Quote:
Originally Posted by Exem strike View Post
paraly or someone knows if the ball of nine edropa of IO box
or just the boss, if you drop from the IO box we can reuse the glorious IO script
try it and tell us, exactly for such purposes the IO script is still available at the Script Library

Quote:
Originally Posted by copuchan View Post
any script to bypass NPCs restrictions such as General or Governor rank when buying something?
No, there's no way for that yet.
12/20/2017 19:22 Diavolakos#6703
Para, I am trying to make a script that will log all the chars (like all afk multichar events and instances). It will take you to the snowball NPCs, take the quests and then log to the next chars.

I tried to make it first to ask if we are in kumuki area so as to move or not, but I couldn't make it work (like the luna dailies with the questions with 1 for yes and 0 for no)

Anyway I made this script and the script simply doesn't do any of the movesmooth commands or the select NPCs etc (since it is inside an if position command) and simply goes to the character screen.

I copied the start of luna script and kept the change character and select slots functions, then I simply made some movesmooth commands and the script taking/giving mouse locations.

What am I doing wrong (I think the movesmooth commands do not want to work)?

Code:
#IF=%FirstTime,;
#SmoothBackground
MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE;
MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT;
UseSpeed=1;
#UseLoop
#SetVar10=How much characters you have?;
_SetVar20=0; exp booster toggle
_SetVar11=0;
Command=;
#NeedResolution=816,638;
Delay=300;
#NeedResolution=816,638;
#EXECUTE=GetNames;
_Calc15=%Var10*14;
_Calc15=%Var15+3;
#ENDIF


MoveSmooth=1273.824,1340.814,204.42,False,False; <-- we are in Kumuki area and move to NPC
MoveSmooth=1259.368,1340.497,203.674,False,False;
MoveSmooth=1242.946,1355.32,204.42,False,False;
MoveSmooth=1225.661,1359.31,208.125,False,False;
MoveSmooth=1217.364,1386.428,208.125,False,False;
MoveSmooth=1211.551,1401.951,208.125,False,False;<--around the Quest NPCs

#IF=%Position,1211.551,1401.951,208.125; <--if we are in the NPC location
Command=/select Frosterinerk;
Delay=500;
Command=/attack;
Delay=500;
Mouse=126,282; <--1st click take quest
Delay=500;
Mouse=196,392; <--Accept Button
Delay=500;

Command=/select Frosterinerk;
Delay=500;
Command=/attack;
Delay=500;
Mouse=116,281; <--1st click give quest
Delay=500;
Mouse=113,188; <--2nd click give quest
Delay=500;
Mouse=194,390; <--OK button
Delay=500;


Command=/select Freeziman;
Delay=500;
Command=/attack;
Delay=500;
Mouse=116,171; <--1st click take quest
Delay=500;
Mouse=196,392; <--Accept Button
Delay=500;

Command=/select Freeziman;
Delay=500;
Command=/attack;
Delay=500;
Mouse=127,175; <--1st click give quest
Delay=500;
Mouse=108,179; <--2nd click give quest
Delay=500;
Mouse=194,390; <--OK button
Delay=500;
#ENDIF

MoveSmooth=1217.364,1386.428,208.125,False,False; <-- we are going back to Kumuki area
MoveSmooth=1225.661,1359.31,208.125,False,False;
MoveSmooth=1242.946,1355.32,204.42,False,False;
MoveSmooth=1259.368,1340.497,203.674,False,False;
MoveSmooth=1273.824,1340.814,204.42,False,False;
Delay=1000;



_Calc11=%Var11+1;
MemWrite=%AddrFreeMem3,%Var11,BYTE;
_IFMemRead=%AddrFreeMem3,BYTE,=%Var10;
TrayInfo=Finished;
WaitForResponse=Finished;
#UseNoLoop
#EndScript
#ENDIF

MemWrite=%AddrFreeMem1,%Var10,BYTE;

_IFMemRead=%AddrFreeMem1,BYTE,>1;
#EXECUTE=ChangeCharacter;
Delay=5000;
#ELSE
WaitForResponse=Finished;
#UseNoLoop
#EndScript
#ENDIF


start_ChangeCharacter;

Command=/logout;
Delay=20000;
#EXECUTE=SelectSlot;
Delay=1500;
Mouse=400,571; <-- Start
Delay=15000;

end_ChangeCharacter;



start_SelectSlot;

MemWrite=%AddrFreeMem1,%Var10,BYTE;

_IFMemRead=%AddrFreeMem1,BYTE,=2;
Mouse=675,200;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=3;
Mouse=675,241;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=4;
Mouse=675,276;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=5;
Mouse=675,313;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=6;
Mouse=675,357;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=7;
Mouse=675,397;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=8;
Mouse=675,436;
#ENDIF

end_SelectSlot;
12/20/2017 19:30 Paraly#6704
Quote:
Originally Posted by Diavolakos View Post
Para, I am trying to make a script that will log all the chars (like all afk multichar events and instances). It will take you to the snowball NPCs, take the quests and then log to the next chars.

I tried to make it first to ask if we are in kumuki area so as to move or not, but I couldn't make it work (like the luna dailies with the questions with 1 for yes and 0 for no)

Anyway I made this script and the script simply doesn't do any of the movesmooth commands or the select NPCs etc (since it is inside an if position command) and simply goes to the character screen.

I copied the start of luna script and kept the change character and select slots functions, then I simply made some movesmooth commands and the script taking/giving mouse locations.

What am I doing wrong?

Code:
#IF=%FirstTime,;
#SmoothBackground
MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE;
MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT;
UseSpeed=1;
#UseLoop
#SetVar10=How much characters you have?;
_SetVar20=0; exp booster toggle
_SetVar11=0;
Command=;
#NeedResolution=816,638;
Delay=300;
#NeedResolution=816,638;
#EXECUTE=GetNames;
_Calc15=%Var10*14;
_Calc15=%Var15+3;
#ENDIF


MoveSmooth=1273.824,1340.814,204.42,False,False; <-- we are in Kumuki area and move to NPC
MoveSmooth=1259.368,1340.497,203.674,False,False;
MoveSmooth=1242.946,1355.32,204.42,False,False;
MoveSmooth=1225.661,1359.31,208.125,False,False;
MoveSmooth=1217.364,1386.428,208.125,False,False;
MoveSmooth=1211.551,1401.951,208.125,False,False;<--around the Quest NPCs

#IF=%Position,1211.551,1401.951,208.125; <--if we are in the NPC location
Command=/select Frosterinerk;
Delay=500;
Command=/attack;
Delay=500;
Mouse=126,282; <--1st click take quest
Delay=500;
Mouse=196,392; <--Accept Button
Delay=500;

Command=/select Frosterinerk;
Delay=500;
Command=/attack;
Delay=500;
Mouse=116,281; <--1st click give quest
Delay=500;
Mouse=113,188; <--2nd click give quest
Delay=500;
Mouse=194,390; <--OK button
Delay=500;


Command=/select Freeziman;
Delay=500;
Command=/attack;
Delay=500;
Mouse=116,171; <--1st click take quest
Delay=500;
Mouse=196,392; <--Accept Button
Delay=500;

Command=/select Freeziman;
Delay=500;
Command=/attack;
Delay=500;
Mouse=127,175; <--1st click give quest
Delay=500;
Mouse=108,179; <--2nd click give quest
Delay=500;
Mouse=194,390; <--OK button
Delay=500;
#ENDIF

MoveSmooth=1217.364,1386.428,208.125,False,False; <-- we are going back to Kumuki area
MoveSmooth=1225.661,1359.31,208.125,False,False;
MoveSmooth=1242.946,1355.32,204.42,False,False;
MoveSmooth=1259.368,1340.497,203.674,False,False;
MoveSmooth=1273.824,1340.814,204.42,False,False;
Delay=1000;



_Calc11=%Var11+1;
MemWrite=%AddrFreeMem3,%Var11,BYTE;
_IFMemRead=%AddrFreeMem3,BYTE,=%Var10;
TrayInfo=Finished;
WaitForResponse=Finished;
#UseNoLoop
#EndScript
#ENDIF

MemWrite=%AddrFreeMem1,%Var10,BYTE;

_IFMemRead=%AddrFreeMem1,BYTE,>1;
#EXECUTE=ChangeCharacter;
Delay=5000;
#ELSE
WaitForResponse=Finished;
#UseNoLoop
#EndScript
#ENDIF


start_ChangeCharacter;

Command=/logout;
Delay=20000;
#EXECUTE=SelectSlot;
Delay=1500;
Mouse=400,571; <-- Start
Delay=15000;

end_ChangeCharacter;



start_SelectSlot;

MemWrite=%AddrFreeMem1,%Var10,BYTE;

_IFMemRead=%AddrFreeMem1,BYTE,=2;
Mouse=675,200;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=3;
Mouse=675,241;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=4;
Mouse=675,276;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=5;
Mouse=675,313;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=6;
Mouse=675,357;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=7;
Mouse=675,397;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=8;
Mouse=675,436;
#ENDIF

end_SelectSlot;
the first mistake is at the MoveSmooth commands, MoveSmooth can just have 3 arguments at maximum and in your case 2 arguments are fine since you're not going to fly

it should look like this
Code:
MoveSmooth=1273.824,1340.814; <-- we are in Kumuki area and move to NPC
MoveSmooth=1259.368,1340.497;
MoveSmooth=1242.946,1355.32;
MoveSmooth=1225.661,1359.31;
MoveSmooth=1217.364,1386.428;
MoveSmooth=1211.551,1401.951;<--around the Quest NPCs
and

Code:
MoveSmooth=1217.364,1386.428; <-- we are going back to Kumuki area
MoveSmooth=1225.661,1359.31;
MoveSmooth=1242.946,1355.32;
MoveSmooth=1259.368,1340.497;
MoveSmooth=1273.824,1340.814;
The second mistake is your position check, it's almost correct but you should've used "/" to seperate the X, Y, Z axis since #IF just takes 2 arguments not 4

so change this
Code:
#IF=%Position,1211.551,1401.951,208.125;
to
Code:
#IF=%Position,1211.551/1401.951/208.125;
Everything else seems to be fine
12/20/2017 19:45 Diavolakos#6705
OK I made a multichar for it and it seems to work, if you are not in kumuki area but you are in the Snowmen npcs it will still work if you put 0 in the option for kumuki area (I only did this because I knwo this week I need to do both)

(We could have had a pandaimonium scroll option if needed, like the kumuki event, and the script code is already there but for me it is just fine)

So if you feel like changing anything to this and adding it to your script list, I am totally fine with it, after all all I did was to copy your luna script important commands and simply add a few movesmooth locations and mouse clicks.

The delays here are kinda slow because of my connection, you might wanna revamp them if you need to put this on the main script library

Check this:

Code:
#IF=%FirstTime,;
#SmoothBackground
MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE;
MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT;
UseSpeed=1;
#UseGravity
#UseCollision
#UseLoop
#SetVar10=How much characters you have?;
#SetVar18=Are you in Kumuki location?/n/n1 = Yes/n0 = No;
#SetVar21=Do you want to use Pandaimonium scroll if needed? (not implemented yet)/n/n1 = Yes/n0 = No;
_SetVar20=0; exp booster toggle
_SetVar11=0;
Command=;
#NeedResolution=816,638;
Delay=300;
#NeedResolution=816,638;
#EXECUTE=GetNames;
_Calc15=%Var10*14;
_Calc15=%Var15+3;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>9;

MemWrite=%AddrFreeMem13,%Var18,BYTE; <-- copy the kumuki location answer

_IFMemRead=%AddrFreeMem13,BYTE,=1; <-- if we are in kumuki area then do this
MoveSmooth=1273.824,1340.814; <-- we are in Kumuki area and move to NPC
MoveSmooth=1259.368,1340.497;
MoveSmooth=1242.946,1355.32;
MoveSmooth=1225.661,1359.31;
MoveSmooth=1217.364,1386.428;
#ENDIF

MoveSmooth=1211.551,1401.951;<--around the Quest NPCs
Delay=1000;

#IF=%Position,1211.551/1401.951/208.125; <--if we are in the NPC location
Command=/select Frosterinerk;
Delay=1000;
Command=/attack;
Delay=1000;
Mouse=126,282; <--1st click take quest
Delay=1000;
Mouse=196,392; <--Accept Button
Delay=1000;

Command=/select Frosterinerk;
Delay=1000;
Command=/attack;
Delay=1000;
Mouse=116,281; <--1st click give quest
Delay=1000;
Mouse=113,188; <--2nd click give quest
Delay=1000;
Mouse=194,390; <--OK button
Delay=1000;


Command=/select Freeziman;
Delay=1000;
Command=/attack;
Delay=1000;
Mouse=116,171; <--1st click take quest
Delay=1000;
Mouse=196,392; <--Accept Button
Delay=1000;

Command=/select Freeziman;
Delay=1000;
Command=/attack;
Delay=1000;
Mouse=127,175; <--1st click give quest
Delay=1000;
Mouse=108,179; <--2nd click give quest
Delay=1000;
Mouse=194,390; <--OK button
Delay=1000;
#ENDIF

_IFMemRead=%AddrFreeMem13,BYTE,=1; <-- we are going back to Kumuki area if we were there
MoveSmooth=1217.364,1386.428;
MoveSmooth=1225.661,1359.31;
MoveSmooth=1242.946,1355.32;
MoveSmooth=1259.368,1340.497;
MoveSmooth=1273.824,1340.814; <-- Kumuki spot
Delay=1000;
#ENDIF


_Calc11=%Var11+1;
MemWrite=%AddrFreeMem3,%Var11,BYTE;
_IFMemRead=%AddrFreeMem3,BYTE,=%Var10;
TrayInfo=Finished;
WaitForResponse=Finished;
#UseNoLoop
#EndScript
#ENDIF

MemWrite=%AddrFreeMem1,%Var10,BYTE;

_IFMemRead=%AddrFreeMem1,BYTE,>1;
#EXECUTE=ChangeCharacter;
Delay=5000;
#ELSE
WaitForResponse=Finished;
#UseNoLoop
#EndScript
#ENDIF


start_ChangeCharacter;

Command=/logout;
Delay=20000;
#EXECUTE=SelectSlot;
Delay=1500;
Mouse=400,571; <-- Start
Delay=15000;

end_ChangeCharacter;



start_SelectSlot;

MemWrite=%AddrFreeMem1,%Var10,BYTE;

_IFMemRead=%AddrFreeMem1,BYTE,=2;
Mouse=675,200;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=3;
Mouse=675,241;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=4;
Mouse=675,276;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=5;
Mouse=675,313;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=6;
Mouse=675,357;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=7;
Mouse=675,397;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=8;
Mouse=675,436;
#ENDIF

end_SelectSlot;