Archeage Mod Pack

11/25/2014 04:26 Bravestwarrior#646
Quote:
Originally Posted by xogonjai View Post
any update when u be releasing mods?i donated 36 hrs ago
And I donated 2 weeks ago. Whats your point?
11/25/2014 05:20 dreamersss#647
Why donate when it's not working and keep asking? Can't you wait till it's up then you donate or just Shut The Fuck Up And Stop Whining.
11/25/2014 09:22 MigGat#648
Is one-click housing working?
11/25/2014 14:43 Thieustaka#649
Quote:
Originally Posted by Bravestwarrior View Post
And I donated 2 weeks ago. Whats your point?
Quote:
Originally Posted by xogonjai View Post
any update when u be releasing mods?i donated 36 hrs ago
Write him via eMail, add a fitting subject, he'll see that faster.
(Added him 2 years ago on Skype, no answer yet. (actually 25 months and 2 days ago) Wrote him an eMail, answer couple of hours later.)

Quote:
Originally Posted by MigGat View Post
Is one-click housing working?
Not in the current "public" version but as he re-added it to the list on the first page, he's currently implementing it again.

Edit: It's in the current version now.
11/25/2014 20:17 Ploxasarus#650
Since Alot of people are demanding I do the not-so-great method of using the mod I will be uploading that soon and people can work with that and read the readme inside and why it is taking a bit longer to actually put something more flawless in due to my lack of time.

It will suffice for the time being, people will see how stupid trion is in the process and everyone can be happy an give me a break for a bit to get it situated to being a more flawless method instead of what I'll be presenting.. It is not a flawless method and it dissapoints me to be pressured so hard but it is what it is. It's just really hard when I get on my cpu & have over 40 skype messages a day ontop of 40-50 emails ontop of my mail being full or almost full and having to respond to everyone & get time in to work ontop of coming home from a real job.

Keep your eyes peeled on the update time an after that, please give me some real time to put something more fully functional in.
11/25/2014 20:26 akzon#651
Donation Sent! :)
11/25/2014 22:35 Ploxasarus#652
I have posted the update & it is live now, please read the readme for instructions and actually read it before asking me for help.

Now I can actually go back to working on what I was, hopefully ;)

To all the people requesting about the fishing boats, it looks to me like the back propeller is what causes the memory leaks an removing it seems to help alot but I'll need to test it more to verify. Looking into it for everyone who's requested !


Oh and P.S.: To those whom are curious why it still functions I added a bit of more info/insight into it, keep this to yourselves an realize how simple it is or be paid customers an leak it out an not be the only ones really using it anymore an it be a mess like before, your choice. Just know the faster it gets leaked/abused the more it gets patched an harder it makes for me.
11/25/2014 22:50 TeamRocket#653
Quote:
Originally Posted by Ploxasarus View Post
I have posted the update & it is live now, please read the readme for instructions and actually read it before asking me for help.

Now I can actually go back to working on what I was, hopefully ;)

To all the people requesting about the fishing boats, it looks to me like the back propeller is what causes the memory leaks an removing it seems to help alot but I'll need to test it more to verify. Looking into it for everyone who's requested !


Oh and P.S.: To those whom are curious why it still functions I added a bit of more info/insight into it, keep this to yourselves an realize how simple it is or be paid customers an leak it out an not be the only ones really using it anymore an it be a mess like before, your choice. Just know the faster it gets leaked/abused the more it gets patched an harder it makes for me.
Hey plox I was also thinking it could be the combination of fishing boats - seagulls - fishing lines ( weird I know but its another thing the game continues to render) and fish ( both on the line and in the boats hold) .

The situation arises only when there are large numbers of fishing boats in one area.
All the above are all rendered moving objects .
11/25/2014 23:07 Ploxasarus#654
Quote:
Originally Posted by TeamRocket View Post
Hey plox I was also thinking it could be the combination of fishing boats - seagulls - fishing lines ( weird I know but its another thing the game continues to render) and fish ( both on the line and in the boats hold) .

The situation arises only when there are large numbers of fishing boats in one area.
All the above are all rendered moving objects .
Yes but even when in ynstere, for example, when I was looking an testing during peace an seeing all of the boats come in. It just seemed the boat by itself generated the most problems ontop of sails from other boats flirring in the wind. I don't do fishing raids myself but I'll try crashing some to see what I can gather.
11/25/2014 23:28 HaxNotice#655
Everything but the zoom is working for me at the moment.
11/25/2014 23:58 noogbro#656
Zoom might work after tp, or enter the charrecter selection screen.
11/26/2014 00:12 kriegerdeath#657
Quote:
Originally Posted by HaxNotice View Post
Everything but the zoom is working for me at the moment.
I noticed the same but if you run around a zone for a little bit it will begin working again.
11/26/2014 01:25 Ploxasarus#658
The zoom is a little dodgy sometimes because the client ignores the cvar initially, best solution is to get on a mount then off it again and it resets the camera angle an then the modification takes into effect immediately.

Getting alot of huge thumbs up from all of this an no problems from people so far, glad everyone is reading the readme an understanding how to avoid the disconnect problem.

Now lets see how long before people are ignorant and leak it an trion patches an makes everyone unhappy its not working again.
11/26/2014 02:06 LostMK#659
so the patch already fixed this
11/26/2014 02:16 Ploxasarus#660
Quote:
Originally Posted by LostMK View Post
so the patch already fixed this
No. What is uploaded works fine, just read the readme.

It just delayed progress in the x2game.dll and what I was doing to be a better method.