[Release] Muddy's D2NT

06/24/2012 10:18 VegaFFM#6556
Wo ist es wo ich einstellen kann das der bot 20 sekunden im channel steht????
Quote:
var GameMinLength = 120; // Time in seconds, minimum game length, 180 seconds default (1 game/3 minutes).
var UnableToConnectRetry = 5; // Time in minutes to retry connecting on connection fail (real value is +/- 1 min).
var RealmDownRetry = 15; // Time in minutes to retry connecting on a realm down (default is 300 minutes).
var DisconnectedRetry = 5; // Time in minutes to retry on a disconnection (usually ip ban related).
var CdKeyInUseRetry = 5; // Time in minutes to retry on a cdkey in use error message (set to 0 to stop).
var ConnectingToBnetTimeout = 20; // Time in seconds to wait for a login to Time out and click cancel and retry.
var CharacterScreenTimeout = 10; // Time in seconds to wait for character screen to appear.
var PleaseWaitTimeout = 10; // Time in seconds to wait for a please wait popup.
var CreateGameThreshold = 20; // Time in seconds to wait between making games.
var CreateGameThresholdRandom = 5; // Time in seconds to randomly add +/- to the game create time.
var CreateGameTimeout = 15; // Time in seconds to register a failed to create game.
var WaitInLineTimeout = 70; // Time in seconds to wait in lines for a create game (60 second default).
var CharacterSelectDelay = 1000; // Time in milliseconds to wait before selecting a character on the char screen.
var GameDoesNotExistDelayMin = 10; // How long to wait when a Game Does Not Exist occurs - minimum - default 10 minutes.
var GameDoesNotExistDelayMax = 15; // How long to wait when a Game Does Not Exist occurs - maximum - default 15 minutes.
var GameDoesNotExistTimeout = 30; // How long to wait for the dialog to disappear (default 30 seconds, don't change this).
// Control
var LoginDelay = 5000; // Time in milliseconds to wait before submitting login information.
var ClickDelay = 2000; // Wait X milliseconds before next action after a click event.
var TextDelay = 2500; // Wait X milliseconds before next action after inserting text into a textbox.
var ClickDelayRandom = 500; // Random amount of Time in milliseconds to add to a click.
var TextDelayRandom = 500; // Random amount of Time in milliseconds to add to a text set.
// Channel
var WaitBeforeEnterChatMin = 2000; // Min time in milliseconds to wait before entering chat.
var WaitBeforeEnterChatMax = 3000; // Max time in milliseconds to wait before entering chat.
var WaitInChatBeforeActionsMin = 3000; // Min time in milliseconds to wait before joining channel.
var WaitInChatBeforeActionsMax = 4000; // Max time in milliseconds to wait before joining channel.
var GameAnnouncementDelay = 5000; // Wait X milliseconds before posting the announcement message (don't set this too low!).
var GameAnnouncementDelayRandom = 500; // Random amount of time to add to a to the announcement delay.
var UseFileBackupTimeMax = 30;
06/24/2012 13:24 ekjepo#6557
ohhh, hast du der einsteig in englisch? ich lerne deutsch aber ich könne noch nicht verstehen das du schreibt.
06/24/2012 15:41 NerDxx™#6558
Quote:
Originally Posted by VegaFFM View Post
Kann mir einer sagen wo ich da einstellen kann
das der Char 20 Sekunden im Channel Steht nach einen baalrun??
weil ich immer timban bekomme wenn der bot paa runs macht^^
Code:
var GameMinLength	 = 120;	 // Time in seconds, minimum game length, 180 seconds default (1 game/3 minutes).
var UnableToConnectRetry	 = 5;	 // Time in minutes to retry connecting on connection fail (real value is +/- 1 min).
var RealmDownRetry	 = 15;	 // Time in minutes to retry connecting on a realm down (default is 300 minutes).
var DisconnectedRetry	 = 5;	 // Time in minutes to retry on a disconnection (usually ip ban related).
var CdKeyInUseRetry	 = 5;	 // Time in minutes to retry on a cdkey in use error message (set to 0 to stop).
var ConnectingToBnetTimeout	 = 20;	 // Time in seconds to wait for a login to Time out and click cancel and retry.
var CharacterScreenTimeout	 = 10;	 // Time in seconds to wait for character screen to appear.
var PleaseWaitTimeout	 = 10;	 // Time in seconds to wait for a please wait popup.
[COLOR="Red"]var CreateGameThreshold	 = 20;	 // Time in seconds to wait between making games.[/COLOR]
var CreateGameThresholdRandom	= 5;	 // Time in seconds to randomly add +/- to the game create time.
var CreateGameTimeout	 = 15;	 // Time in seconds to register a failed to create game.
var WaitInLineTimeout	 = 70;	 // Time in seconds to wait in lines for a create game (60 second default).
var CharacterSelectDelay	 = 1000;	 // Time in milliseconds to wait before selecting a character on the char screen.
var GameDoesNotExistDelayMin	= 10;	 // How long to wait when a Game Does Not Exist occurs - minimum - default 10 minutes.
var GameDoesNotExistDelayMax	= 15;	 // How long to wait when a Game Does Not Exist occurs - maximum - default 15 minutes.
var GameDoesNotExistTimeout	 = 30;	 // How long to wait for the dialog to disappear (default 30 seconds, don't change this).
// Control
var LoginDelay	 = 5000;	 // Time in milliseconds to wait before submitting login information.
var ClickDelay	 = 2000;	 // Wait X milliseconds before next action after a click event.
var TextDelay	 = 2500;	 // Wait X milliseconds before next action after inserting text into a textbox.
var ClickDelayRandom	 = 500;	 // Random amount of Time in milliseconds to add to a click.
var TextDelayRandom	 = 500;	 // Random amount of Time in milliseconds to add to a text set.
// Channel
var WaitBeforeEnterChatMin	 = 2000;	 // Min time in milliseconds to wait before entering chat.
var WaitBeforeEnterChatMax	 = 3000;	 // Max time in milliseconds to wait before entering chat.
var WaitInChatBeforeActionsMin	= 3000;	 // Min time in milliseconds to wait before joining channel.
var WaitInChatBeforeActionsMax	= 4000;	 // Max time in milliseconds to wait before joining channel.
var GameAnnouncementDelay	 = 5000;	 // Wait X milliseconds before posting the announcement message (don't set this too low!).
var GameAnnouncementDelayRandom	= 500;	 // Random amount of time to add to a to the announcement delay.
var UseFileBackupTimeMax	 = 30;
var CreateGameThreshold = 60; // Time in seconds to wait between making games.

würde ich auf 60 sec stellen der wartet 60 sec im channel dannach macht er das neue game auf!

RD kommt nicht daher das er zu wenig im channel wartet sondern das deine runs zu schnell gehen !

zb nur diabaal runs 3min nach 10 runs RD
deswegen andere sachen noch rein machen damit du auf 10-15 min kommst
dann ist der rd geschichte
06/24/2012 20:08 ollo12#6559
Quote:
Originally Posted by ollo12 View Post
wieso nimmt der bot die lvl req nicht an ?
in NTBot.dingens
ist die var chardifference auf 85 eingestellt aber jedes spiel öffnet er ohne lvl req die spammer nerven :(
muss die 85 eingeklammert werden oder irgendetwas ?

€: achja wie kann ich ausstellen das er bei NTBOT und NTBotLeecher die minimap anzeigt ? bei NTMap reichts mir voll und ganz :D
Juhu heute gehts war wohl ein neustart nötig , aber das mit der auto minimap jweis ich immer noch nicht bzw bin mir unsicher was ich da ausklammern oder löschen muss

Quote:
Originally Posted by NerDxx™ View Post

würde ich auf 60 sec stellen der wartet 60 sec im channel dannach macht er das neue game auf!

RD kommt nicht daher das er zu wenig im channel wartet sondern das deine runs zu schnell gehen !

zb nur diabaal runs 3min nach 10 runs RD
deswegen andere sachen noch rein machen damit du auf 10-15 min kommst
dann ist der rd geschichte
mache immer eldrich ohne shenk (ansonsten andy , travi oder nihlatak je nach dem wie stark dein char ist) für rev tränke dann dia und baal ist zwar ein langsamer dia und baal run aber habe ihn eigentlich immer on .. 3 minuten runs nützten dir nichts wenn du 1 std oder länger gebannt bist :o
06/24/2012 20:17 VegaFFM#6560
Quote:
Originally Posted by NerDxx™ View Post
Code:
var GameMinLength	 = 120;	 // Time in seconds, minimum game length, 180 seconds default (1 game/3 minutes).
var UnableToConnectRetry	 = 5;	 // Time in minutes to retry connecting on connection fail (real value is +/- 1 min).
var RealmDownRetry	 = 15;	 // Time in minutes to retry connecting on a realm down (default is 300 minutes).
var DisconnectedRetry	 = 5;	 // Time in minutes to retry on a disconnection (usually ip ban related).
var CdKeyInUseRetry	 = 5;	 // Time in minutes to retry on a cdkey in use error message (set to 0 to stop).
var ConnectingToBnetTimeout	 = 20;	 // Time in seconds to wait for a login to Time out and click cancel and retry.
var CharacterScreenTimeout	 = 10;	 // Time in seconds to wait for character screen to appear.
var PleaseWaitTimeout	 = 10;	 // Time in seconds to wait for a please wait popup.
[COLOR="Red"]var CreateGameThreshold	 = 20;	 // Time in seconds to wait between making games.[/COLOR]
var CreateGameThresholdRandom	= 5;	 // Time in seconds to randomly add +/- to the game create time.
var CreateGameTimeout	 = 15;	 // Time in seconds to register a failed to create game.
var WaitInLineTimeout	 = 70;	 // Time in seconds to wait in lines for a create game (60 second default).
var CharacterSelectDelay	 = 1000;	 // Time in milliseconds to wait before selecting a character on the char screen.
var GameDoesNotExistDelayMin	= 10;	 // How long to wait when a Game Does Not Exist occurs - minimum - default 10 minutes.
var GameDoesNotExistDelayMax	= 15;	 // How long to wait when a Game Does Not Exist occurs - maximum - default 15 minutes.
var GameDoesNotExistTimeout	 = 30;	 // How long to wait for the dialog to disappear (default 30 seconds, don't change this).
// Control
var LoginDelay	 = 5000;	 // Time in milliseconds to wait before submitting login information.
var ClickDelay	 = 2000;	 // Wait X milliseconds before next action after a click event.
var TextDelay	 = 2500;	 // Wait X milliseconds before next action after inserting text into a textbox.
var ClickDelayRandom	 = 500;	 // Random amount of Time in milliseconds to add to a click.
var TextDelayRandom	 = 500;	 // Random amount of Time in milliseconds to add to a text set.
// Channel
var WaitBeforeEnterChatMin	 = 2000;	 // Min time in milliseconds to wait before entering chat.
var WaitBeforeEnterChatMax	 = 3000;	 // Max time in milliseconds to wait before entering chat.
var WaitInChatBeforeActionsMin	= 3000;	 // Min time in milliseconds to wait before joining channel.
var WaitInChatBeforeActionsMax	= 4000;	 // Max time in milliseconds to wait before joining channel.
var GameAnnouncementDelay	 = 5000;	 // Wait X milliseconds before posting the announcement message (don't set this too low!).
var GameAnnouncementDelayRandom	= 500;	 // Random amount of time to add to a to the announcement delay.
var UseFileBackupTimeMax	 = 30;
var CreateGameThreshold = 60; // Time in seconds to wait between making games.

würde ich auf 60 sec stellen der wartet 60 sec im channel dannach macht er das neue game auf!

RD kommt nicht daher das er zu wenig im channel wartet sondern das deine runs zu schnell gehen !

zb nur diabaal runs 3min nach 10 runs RD
deswegen andere sachen noch rein machen damit du auf 10-15 min kommst
dann ist der rd geschichte

Ich bin bei babybaal aktiv da gehtmein baali bot :)
was ich mich frag bei mein kumpel geht alles perfekt.....
der macht 200 300 400 runs ohne in TB...
ich check das nicht
06/26/2012 01:47 ollo12#6561
Quote:
Originally Posted by VegaFFM View Post
Ich bin bei babybaal aktiv da gehtmein baali bot :)
was ich mich frag bei mein kumpel geht alles perfekt.....
der macht 200 300 400 runs ohne in TB...
ich check das nicht
die haben auch ab und an timebans imj babybaal channel aber vielleicht gibt es ein bot mit IP changer so das der timeban ganz raus fällt :D
06/26/2012 16:35 uggauga#6562
moin jungs...
ich habe wieder das selbe problem..ich starte den manager, gehe auf run,aber der bot startet und läuft nicht automatisch...
bräuchte hilfe
06/26/2012 22:04 ek654#6563
Quote:
Originally Posted by uggauga View Post
moin jungs...
ich habe wieder das selbe problem..ich starte den manager, gehe auf run,aber der bot startet und läuft nicht automatisch...
bräuchte hilfe
bischen genauer bitte ;)
starte mal den manager als admin!
06/26/2012 22:39 uggauga#6564
auch wenn ich den manager als admin starte passiert nichts..
also..manager öffnet das game, startbildschirm erscheint, normal übernimmt nun der manager und gibt automatisch das passwort und startet alles ohne fremdeinwirkung..
das ist bei mir nicht der fall...ich muss alles manuell eingeben und wenn ich ein spiel öffne bewegt der bot sich erst,wenn ich die maus bewege
06/26/2012 22:43 VegaFFM#6565
Quote:
Originally Posted by ollo12 View Post
die haben auch ab und an timebans imj babybaal channel aber vielleicht gibt es ein bot mit IP changer so das der timeban ganz raus fällt :D
Also mein Kumpel sagt
das er 2 cdkey benutz die sich welchseln
50 runs der este dan 50 runs der andere^^
und das mit 30 sekunden im channel stehen
ist gut^^ macht er wenigstens 200 runs :) xD und Timban xD
Aber naja kann man nichts machen ;)
06/26/2012 22:47 uggauga#6566
mit meinem problem hat das relativ wenig zu tun,...es hatte ja schonmal ne zeit lang funktioniert..mit einem cd key..
06/29/2012 14:58 uggauga#6567
hat keiner eine idee?
07/02/2012 06:58 Traycas#6568
Falls jemand mit dem Bot auch Runenwörter cuben möchte, schaut doch mal hier rein: [Only registered and activated users can see links. Click Here To Register...].

LG Traycas
07/12/2012 17:27 NerDxx™#6569
Hi leute ist es möglich dieses dia leech script anzupassen damit es für den d2nt muddy geht ?


Original seite; [Only registered and activated users can see links. Click Here To Register...]

NTDiabloLeechSeals.Ntj
Code:
function NTMain()
{
   Include("libs/common/NTCommon.ntl");
   Include("libs/common/NTMove.ntl");

   NTC_IncludeLibs();
   NTC_IncludeConfig("NTBot/char_configs");

   NT_LoadConfig();
   NTSI_LoadNIPFiles("NTBot/item_configs");

   NTA_Initialize(); // 10

   if(!NTTM_CheckAct())
   {
      NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_CheckAct()");
      return;
   }

   if(me.areaid != 103)
   {
   	if(!NTTM_TownMove("waypoint"))
   	{
      	NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_TownMove()");
      	return;
   	}

	if(!NTM_TakeWaypoint(103))
   	{
      	NTC_SendMsgToScript("NTBotGame.ntj", "NTM_TakeWaypoint()");
      	return;
   	}
   }

   _leader = NT_GetLeader(NTConfig_Leader); //Save Leader

   if(!_leader)
	{
		Say("Leader not in game - leaving now...");
		Delay(5000);
		ExitGame();
	}
   //else Say(_leader.name + " is the leader!");

  Delay(200);

  NTTMGR_TownManager();  

  Delay(200);


  NTTM_TownMove("portalspot"); //move near TP


  Delay(200);

   while(!NTC_InMyParty(_leader.name)) //if leader is not in party yet
   {
     	if(NTC_InMyParty(_leader.name)) //leader is in party
	break;

      NT_Party(); // invite leader or accept invitation from leader

      Delay(1000);
   }

   
  if(NTC_InMyParty(_leader.name)) 
	NT_EnterCS(); //TP near vizier


  while(NTC_InMyParty(_leader.name)) 
	{
	if(_leader.areaid != 108)
		{
			//Say("Leader in town (1)");
			Delay(200);
			break;
		}
	else NT_CheckAlive();
	Delay(400);
	}


  if(NTC_InMyParty(_leader.name)) 
  {
  NT_LeaveCS(); //back in town
  NT_EnterCS(); //TP near deseis
  }


  while(NTC_InMyParty(_leader.name)) 
	{
	if(_leader.areaid != 108)
		{
			//Say("Leader in town (2)");
			Delay(200);
			break;
		}
	else NT_CheckAlive();
	Delay(400);
	}

  if(NTC_InMyParty(_leader.name)) 
  {
  NT_LeaveCS(); //back in town
  NT_EnterCS(); //TP near infector
  }

  while(NTC_InMyParty(_leader.name)) 
	{
	_diablo = NTC_FindUnit(NTC_UNIT_MONSTER, 243);
	Delay(300);

			if(_diablo)    //diablo is too close
				{
					Say("Diablo found - leaving game");
					ExitGame(); //leave game and wait for leader to open a new one
				}
			else Delay(1000);
	}

   NTC_SendMsgToScript("NTBotGame.ntj", "SCRIPT_END");

}


function NT_Party()  //copied
{
				_player = GetPlayerUnit();

				if(_player)
				{
					_mypartyid = _player.partyid;

					while(_player.GetNext())
					{

						if(_player.partyid == 65535 || _player.partyid != _mypartyid)
						{
							if(_player.partyflag == 2)
							{
								me.ClickParty(_player, 2);
								break;
							}

							if(_player.partyid == 65535)
							{
								if(_player.partyflag == 4)
									break;

								me.ClickParty(_player, 2);
								NTC_Delay(NTC_DELAY_FRAME);

								if(_player.partyflag == 4 || (_player.partyid != 65535 && _player.partyid == _mypartyid))
									break;
							}
						}
					}
				}
}


function NT_GetLeader(_name)  
{
				_player = GetPlayerUnit();

				if(_player)
				{
					while(_player.GetNext())
					{
					if(_player.name == _name) 
						{ return _player; }
					}
				}
}


function NT_CheckAlive()
{
	Delay(100);
	if(me.hp < 1 || me.mode == 0 || me.mode == 17) // = dead
	{
		//Say("I died");

		Delay(200);
		me.Cancel(0);
		Delay(3000); //dont take tp immediately

   		while(me.areaid == 103 && NTC_InMyParty(_leader.name))
   		{
			//NTTM_TownMove("portalspot");
			//Delay(500);

      			NTM_UsePortal("BluePortal", 108, _leader.name);
      			Delay(300);

			if(me.areaid == 108) NT_GetCorpse();
   		}
	}
}

function NT_EnterCS()
{
   //Say("Ready for CS...");
   if(me.areaid != 103) Say("I should be in town - WTF?");

   while(me.areaid == 103 && NTC_InMyParty(_leader.name)) 
   {
      //Say("Waiting for " + _leader.name + "´s TP");
      NTM_UsePortal("BluePortal", 108, _leader.name); 
      Delay(3000);
   }

   if(me.areaid == 103 && !NTC_InMyParty(_leader.name)) Say("Leader not in party  -  WTF?");
}

function NT_LeaveCS()
{
	//Say("Leaving CS");

	while(me.areaid != 103)
	{
		NTM_MakeTP(103);
		Delay(1000);
	}

	NTTMGR_TownManager();

	Delay(1000);

	NTTM_TownMove("portalspot");

	if(!NTC_InMyParty(_leader.name)) return;

	Delay(25000);  //wait in town to avoid entering wrong tp
}

function NT_GetCorpse() //copied
{
	var _corpse;

	for(var i = 0 ; i < 4 ; i++)
	{
		_corpse = NTC_FindUnit(NTC_UNIT_PLAYER);

		if(_corpse)
		{
			do
			{
				if(_corpse.name == me.name && _corpse.hpmax == 0)
				{			
					NTC_SwapWeapons(0);

					NTC_DoClick(NTC_CLICK_LDOWN, NTC_SHIFT_NONE, _corpse);

					Delay(300);

					break;
				}
			} while(_corpse.GetNext());
		}
	}
}
Der char soll nur hinterher laufen oder telen sich selbst heilen !
07/12/2012 21:17 DeathFromHeaven#6570
ja ist es. brauchst aber auch das veränderte Dia-script.
Hier wird nämlich erst eine Seite gecleart, dann safe-TP aufgemacht und danach die Seals geöffnet. danach geht der Leecher wieder in town, und das Spielchen wiederholt sich dann insgesamt (mit Diablo-Kill) 4mal(3Seals+Dia).

Falls du einfach nen Leecher haben willst der einfach hinterherläuft, guck dir doch mal den Kolbot an, der kann sowas von sich aus.