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chimprecQuote:
Danke, hat mir geholfen auch wenn es nicht das war was ich wissen wollte. Ich hatte einen Denkfehler, also hat sich erledigt :)
€: Hat jemand vielleicht eine Idee wie ich auf WindowsXP Prof SP3 Warrock Dumpen kann ? Bei mir kommt bei Kernel Detective immer 'Inaccesable from User-Mode' und von allen anderen kommt auch eine Error-Message.. bin am verzweifeln -.-
// NoWater 06.03.2012
#define ADR_NoWater1 0x009F4F78
#define ADR_NoWater2 0x009F4F7C
void NoWater()
{
*(float*)ADR_NoWater1 = -1000;
*(float*)ADR_NoWater2 = -1000;
}
Tested..Quote:
Code:// NoWater 06.03.2012 #define ADR_NoWater1 0x009F4F78 #define ADR_NoWater2 0x009F4F7C void NoWater() { *(float*)ADR_NoWater1 = -1000; *(float*)ADR_NoWater2 = -1000; }[Only registered and activated users can see links. Click Here To Register...]
Installier Process Hacker 2 und stoppe mit diesem den Prozess direkt nachdem er gestartet ist, also am besten bevor HackShield mit dem Laden fertig ist.Quote:
Danke aber dort wird Warrock erst garnicht in der Liste aufgeführt wenn ich es ausführe...
It's not the way to ask help ...Quote:
SEARCH WallBugg!!!!!
#define Addr_Playerpointer 0x9EDD6C
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
void GlitchA() // Credits to : Sorry I don't remember, send me a PM if this is your code. Thanks !
{
float gtelex,gteley,gtelez;
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
gtelex = *(float*)(dwPlayerPtr + OFS_X);
gteley = *(float*)(dwPlayerPtr + OFS_Y);
gtelez = *(float*)(dwPlayerPtr + OFS_Z);
if(GetAsyncKeyState(VK_UP)&1)
{
gtelex+=20;
*(float*)(dwPlayerPtr + OFS_X) = gtelex;
*(float*)(dwPlayerPtr + OFS_Y) = gteley;
*(float*)(dwPlayerPtr + OFS_Z) = gtelez;
}
if(GetAsyncKeyState(VK_DOWN)&1)
{
gtelex-=20;
*(float*)(dwPlayerPtr + OFS_X) = gtelex;
*(float*)(dwPlayerPtr + OFS_Y) = gteley;
*(float*)(dwPlayerPtr + OFS_Z) = gtelez;
}
if(GetAsyncKeyState(VK_RIGHT)&1)
{
gteley+=20;
*(float*)(dwPlayerPtr + OFS_X) = gtelex;
*(float*)(dwPlayerPtr + OFS_Y) = gteley;
*(float*)(dwPlayerPtr + OFS_Z) = gtelez;
}
if(GetAsyncKeyState(VK_LEFT)&1)
{
gteley-=20;
*(float*)(dwPlayerPtr + OFS_X) = gtelex;
*(float*)(dwPlayerPtr + OFS_Y) = gteley;
*(float*)(dwPlayerPtr + OFS_Z) = gtelez;
}
}
#define Addr_Playerpointer 0x9EDD6C
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
void GlitchB() // Credits to Eagl3
{
DWORD xPlayer = *(DWORD*)Addr_Playerpointer;
if(xPlayer != 0)
{
{*(float*)(xPlayer+OFS_Y) = (*(float*)(xPlayer+OFS_Y) +0.02);}
{*(float*)(xPlayer+OFS_X) = (*(float*)(xPlayer+OFS_X) +0.02);}
{*(float*)(xPlayer+OFS_Y) = (*(float*)(xPlayer+OFS_Y) -0.01);}
{*(float*)(xPlayer+OFS_X) = (*(float*)(xPlayer+OFS_X) -0.01);}
}}