Paraly I am trying to make the kymuki be multi char afk.
Effectively the script is fully working, the only thing we need to copy is the character selection from luna daily/weekly and implement it on the script.
Chars should be in the wagon area, the wagon is selectable/targetable
/select kumuki cave carriage so it wouldn't be a problem, auto enter and then let the script do its job.
when one char is done he will go to character screen, select the next one and proceed again.
I tried to copy some things from luna daily but I think I failed to copy something needed.
I know we need these for sure:
Code:
#UseLoop
#SetVar10=How much characters you have?;
And of course the character selection. I am only not being able to fully implement it because of the menu we have to select etc on the wagon etc. It is that although I am programmer myself and thus I can make algorithms, I do not know the vanilla language so many commands I simply do not understand.
Code:
start_ChangeCharacter;
Command=/logout;
Delay=15000;
#EXECUTE=SelectSlot;
Delay=1500;
Mouse=400,571; <-- Start
Delay=8000;
end_ChangeCharacter;
start_SelectSlot;
MemWrite=%AddrFreeMem1,%Var10,BYTE;
_IFMemRead=%AddrFreeMem1,BYTE,=2;
Mouse=675,200;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=3;
Mouse=675,241;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=4;
Mouse=675,276;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=5;
Mouse=675,313;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=6;
Mouse=675,357;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=7;
Mouse=675,397;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=8;
Mouse=675,436;
#ENDIF
end_SelectSlot;
I could make a suggestion to have finish slightly faster, in the last area where it tries to go the last room, but I could live with it being like this. It works.