WarRock EU - Code Snippets

02/12/2012 16:32 __BuRn3R#6421
Quote:
Originally Posted by xBioK1ngz View Post
Die Struct sind von mir und was ich nicht verstehe, es ist kein Anti OPK.
Ehm die Structs sind sicherlich nicht von dir die habe ich gerade selber gemacht..
02/12/2012 17:15 UnknownData#6422
GMMode :

Quote:
#define OFS_GMMode 0x574
if(AL_GMMode)
{
DWORD Server = *(DWORD*)SPointer;
if(Server!=0){ *(FLOAT*)(Server+OFS_GMMode) = 5; }
}
Credits : Angeblich Anksel , würde eher Sagen K7
02/12/2012 18:03 marihuana661#6423
i need source code no m134idle no menu
02/12/2012 19:08 __BuRn3R#6424
if (xWeapon.CH_AccuracyAs == 1)
{
*(float*)(ADR_ACCURACYAS) = 21;/*Famas*/
}

if (xWeapon.CH_AccuracyAs == 2)
{
*(float*)(ADR_ACCURACYAS) = 23;/*Xm8*/
}

if (xWeapon.CH_AccuracyAs == 3)
{
*(float*)(ADR_ACCURACYAS) = 39;/*Tmp9*/
}

Credits to BuRn3R!
02/14/2012 17:45 UnknownData#6425
MEMwrite((void*)0x00417F4B,(PBYTE)"\x90\x90",2); // Prevents warrock to kick you from the

WrSelfCrc Bypass :D

Artilery:

c_Artillery0.PatchOnce ((void*) "\x90\x90",2);
c_Artillery1.PatchOnce ((void*) "\x90\x90",2);
c_Artillery2.PatchOnce ((void*) "\xEB\x62",2);
c_Artillery3.PatchOnce ((void*) "\xEB\x6C",2);
c_Artillery4.PatchOnce ((void*) "\xEB\x25",2);
c_Artillery5.PatchOnce ((void*) "\x90\x90\x90\x90\x90",5);
02/14/2012 21:30 CyberVeezy :)#6426
Quote:
Originally Posted by marihuana661 View Post
i need source code no m134idle no menu
Code:
void NoM134()
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(OFS_NOM134IDLE) = 1;}}
Credits: ich denke mal Angel-Piece

Kleines Move Menu
Code:
void MoveMenu()
{
if (GetAsyncKeyState(VK_CONTROL))
{
if(GetAsyncKeyState(VK_UP))
{
yMenu -= 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_DOWN))
{
yMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_RIGHT))
{
xMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_LEFT))
{
xMenu -= 1;
Sleep(2.5);
}
}
}
// Source: CyberVeezy Real Credits: Microsoft, Karraka, Sirosix
02/14/2012 22:25 Angel-Piece#6427
Quote:
Originally Posted by CyberVeezy :) View Post
Code:
void NoM134()
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(OFS_NOM134IDLE) = 1;}}
Credits: ich denke mal Angel-Piece

Zu Den Credeits Die Fucntion Wurde Zuerst von Mimo(Sirosix) gefunden der behilt diese aber privat.
iKito hat sie Public Gemacht also
Crders der function zu SiroSix und iKito
02/15/2012 06:02 theitfan1337#6428
Wenn schon dann nur zu sirosix. Es ist seine Idee und sein Code, woher du ihn hast interessiert doch gar nicht. Ansonsten kannste mich dann auch gleich dazu schreiben, weil der Name von mir ist ;)
02/15/2012 06:19 _TradEmArk_ ™#6429
Quote:
Originally Posted by CyberVeezy :) View Post
Code:
void NoM134()
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(OFS_NOM134IDLE) = 1;}}
Credits: ich denke mal Angel-Piece

Kleines Move Menu
Code:
void MoveMenu()
{
if (GetAsyncKeyState(VK_CONTROL))
{
if(GetAsyncKeyState(VK_UP))
{
yMenu -= 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_DOWN))
{
yMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_RIGHT))
{
xMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_LEFT))
{
xMenu -= 1;
Sleep(2.5);
}
}
}
[COLOR="Red"]// Source: CyberVeezy Real Credits: Microsoft[/COLOR]

Rote = Falsch.
Wieso gibst du hinter dir Real Credits, was sind die dann davor? Fake Credits?
Richtigen Credits gehen an Grape oder KarraKa.

Player OPK & Player SVP im eigenen Thread (weniger laggs), und mit NoFallDamage,NoBounds und NoWater:

Code:
void OPKHacks()
{
	DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player;
	DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server;
	if(_CALLPLAYER !=0)
	{
		if ( cPlayer.CH_PlayerOPK ) 
		{
		if (_CALLPLAYER != 0 && _CALLSERVER != 0)
		for(int i = 0; i < 32; i++)
		{
		*(float*)(ADDYS::ADR::Water1) =0 ;
		*(float*)(ADDYS::ADR::Water2) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
		*(float*)ADDYS::ADR::Bounds = 0;
		*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
		CPlayer* pPlayerA = p_Player->pGlobal[i];    
		pPlayerA->PosX=0;
		pPlayerA->PosY=0;
		pPlayerA->PosZ=0;
		}
		}

		if ( cPlayer.CH_PlayerSVP )
		{
		if (_CALLPLAYER != 0 && _CALLSERVER != 0)
		for(int i = 0; i < 32; i++)
		{
		*(float*)(ADDYS::ADR::Water1) =0 ;
		*(float*)(ADDYS::ADR::Water2) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
		*(float*)ADDYS::ADR::Bounds = 0;
		*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
		CPlayer* pPlayerA = p_Player->pGlobal[i];    
		pPlayerA->PosX=(i*50);
		pPlayerA->PosY=0;
		pPlayerA->PosZ=0;
		}
		}
	}
}
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)
02/15/2012 08:47 Infern017#6430
German: Hat jemand die neuesten structs?

English: Does anyone have the newest structs?
02/15/2012 14:09 GolTrend0km#6431
Quote:
Originally Posted by _TradEmArk_ ™ View Post
Code:
void OPKHacks()
{
	DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player;
	DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server;
	if(_CALLPLAYER !=0)
	{
		if ( cPlayer.CH_PlayerOPK ) 
		{
		if (_CALLPLAYER != 0 && _CALLSERVER != 0)
		for(int i = 0; i < 32; i++)
		{
		*(float*)(ADDYS::ADR::Water1) =0 ;
		*(float*)(ADDYS::ADR::Water2) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
		*(float*)ADDYS::ADR::Bounds = 0;
		*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
		CPlayer* pPlayerA = p_Player->pGlobal[i];    
		pPlayerA->PosX=0;
		pPlayerA->PosY=0;
		pPlayerA->PosZ=0;
		}
		}
	}
}
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)
Code:
error C2065: 'CPlayer' : undeclared identifier
error C2065: 'pPlayerA' : undeclared identifier
error C2065: 'p_Player' : undeclared identifier
error C2227: left of '->pGlobal' must point to class/struct/union/generic type
1>        type is ''unknown-type''
error C2065: 'pPlayerA' : undeclared identifier
error C2227: left of '->PosX' must point to class/struct/union/generic type
1>        type is ''unknown-type''
error C2065: 'pPlayerA' : undeclared identifier
error C2227: left of '->PosY' must point to class/struct/union/generic type
1>        type is ''unknown-type''
error C2065: 'pPlayerA' : undeclared identifier
error C2227: left of '->PosZ' must point to class/struct/union/generic type
how I can solve this error? :(
02/15/2012 14:13 CyberVeezy :)#6432
Quote:
Originally Posted by _TradEmArk_ ™ View Post
Rote = Falsch.
Wieso gibst du hinter dir Real Credits, was sind die dann davor? Fake Credits?
Richtigen Credits gehen an Grape oder KarraKa.

Player OPK & Player SVP im eigenen Thread (weniger laggs), und mit NoFallDamage,NoBounds und NoWater:

Code:
void OPKHacks()
{
	DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player;
	DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server;
	if(_CALLPLAYER !=0)
	{
		if ( cPlayer.CH_PlayerOPK ) 
		{
		if (_CALLPLAYER != 0 && _CALLSERVER != 0)
		for(int i = 0; i < 32; i++)
		{
		*(float*)(ADDYS::ADR::Water1) =0 ;
		*(float*)(ADDYS::ADR::Water2) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
		*(float*)ADDYS::ADR::Bounds = 0;
		*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
		CPlayer* pPlayerA = p_Player->pGlobal[i];    
		pPlayerA->PosX=0;
		pPlayerA->PosY=0;
		pPlayerA->PosZ=0;
		}
		}

		if ( cPlayer.CH_PlayerSVP )
		{
		if (_CALLPLAYER != 0 && _CALLSERVER != 0)
		for(int i = 0; i < 32; i++)
		{
		*(float*)(ADDYS::ADR::Water1) =0 ;
		*(float*)(ADDYS::ADR::Water2) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
		*(float*)ADDYS::ADR::Bounds = 0;
		*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
		CPlayer* pPlayerA = p_Player->pGlobal[i];    
		pPlayerA->PosX=(i*50);
		pPlayerA->PosY=0;
		pPlayerA->PosZ=0;
		}
		}
	}
}
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)
Ich habe die Source geschrieben also habe ich auch das Recht in den Credits zu stehen, aber mit Karraka und Grape hast du trotzdem recht.
02/15/2012 15:32 _TradEmArk_ ™#6433
Quote:
Originally Posted by CyberVeezy :) View Post
Ich habe die Source geschrieben also habe ich auch das Recht in den Credits zu stehen, aber mit Karraka und Grape hast du trotzdem recht.
Träum Weiter.
Die Source war schon auf WarHax Public da hast du noch garnicht Gecodet !

NoSpawnWait with 1 Addy (unbuggy):
Code:
if ( cPlayer.CH_NoSpawnWait )
{
*(float*)ADDYS::ADR::CQCSpawn = 0;
}
DWORD CQCSpawn = 0xB292A4;
Credits: CyberRazzer
02/15/2012 15:34 Chown¡¡qhtz#6434
Quote:
Originally Posted by _TradEmArk_ ™ View Post
Träum Weiter.
Die Source war schon auf WarHax Public da hast du noch garnicht Gecodet !

NoSpawnWait with 1 Addy (unbuggy):
Code:
if ( cPlayer.CH_NoSpawnWait )
{
*(float*)ADDYS::ADR::CQCSpawn = 0;
}
DWORD CQCSpawn = 0xB292A4;
Credits: CyberRazzer
wie sie immer alle Credits haben wollen.
CynerVeezy weiß noch nicht mal wann man void benutzt es sei denn was es bedeutet
02/15/2012 16:41 Mr. Muscle#6435
How do I fix this ?

1>Main.cpp(614): error C2065: 'p_Player' : undeclared identifier
1>Main.cpp(614): error C2227: left of '->pGlobal' must point to class/struct/union/generic type
1> type is ''unknown-type''