Credits : Angeblich Anksel , würde eher Sagen K7Quote:
#define OFS_GMMode 0x574
if(AL_GMMode)
{
DWORD Server = *(DWORD*)SPointer;
if(Server!=0){ *(FLOAT*)(Server+OFS_GMMode) = 5; }
}
Quote:
i need source code no m134idle no menu
void NoM134()
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(OFS_NOM134IDLE) = 1;}}
void MoveMenu()
{
if (GetAsyncKeyState(VK_CONTROL))
{
if(GetAsyncKeyState(VK_UP))
{
yMenu -= 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_DOWN))
{
yMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_RIGHT))
{
xMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_LEFT))
{
xMenu -= 1;
Sleep(2.5);
}
}
}
// Source: CyberVeezy Real Credits: Microsoft, Karraka, Sirosix
Quote:
Credits: ich denke mal Angel-PieceCode:void NoM134() { if(GetAsyncKeyState(VK_NUMPAD1)) { *(float*)(OFS_NOM134IDLE) = 1;}}
Quote:
Credits: ich denke mal Angel-PieceCode:void NoM134() { if(GetAsyncKeyState(VK_NUMPAD1)) { *(float*)(OFS_NOM134IDLE) = 1;}}
Kleines Move Menu
Code:void MoveMenu() { if (GetAsyncKeyState(VK_CONTROL)) { if(GetAsyncKeyState(VK_UP)) { yMenu -= 1; Sleep(2.5); } if(GetAsyncKeyState(VK_DOWN)) { yMenu += 1; Sleep(2.5); } if(GetAsyncKeyState(VK_RIGHT)) { xMenu += 1; Sleep(2.5); } if(GetAsyncKeyState(VK_LEFT)) { xMenu -= 1; Sleep(2.5); } } } [COLOR="Red"]// Source: CyberVeezy Real Credits: Microsoft[/COLOR]
void OPKHacks()
{
DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player;
DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server;
if(_CALLPLAYER !=0)
{
if ( cPlayer.CH_PlayerOPK )
{
if (_CALLPLAYER != 0 && _CALLSERVER != 0)
for(int i = 0; i < 32; i++)
{
*(float*)(ADDYS::ADR::Water1) =0 ;
*(float*)(ADDYS::ADR::Water2) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
*(float*)ADDYS::ADR::Bounds = 0;
*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
CPlayer* pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=0;
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}
if ( cPlayer.CH_PlayerSVP )
{
if (_CALLPLAYER != 0 && _CALLSERVER != 0)
for(int i = 0; i < 32; i++)
{
*(float*)(ADDYS::ADR::Water1) =0 ;
*(float*)(ADDYS::ADR::Water2) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
*(float*)ADDYS::ADR::Bounds = 0;
*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
CPlayer* pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=(i*50);
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}
}
}
Quote:
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)Code:void OPKHacks() { DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player; DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server; if(_CALLPLAYER !=0) { if ( cPlayer.CH_PlayerOPK ) { if (_CALLPLAYER != 0 && _CALLSERVER != 0) for(int i = 0; i < 32; i++) { *(float*)(ADDYS::ADR::Water1) =0 ; *(float*)(ADDYS::ADR::Water2) =0 ; *(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ; *(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ; *(float*)ADDYS::ADR::Bounds = 0; *(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999; CPlayer* pPlayerA = p_Player->pGlobal[i]; pPlayerA->PosX=0; pPlayerA->PosY=0; pPlayerA->PosZ=0; } } } }
error C2065: 'CPlayer' : undeclared identifier error C2065: 'pPlayerA' : undeclared identifier error C2065: 'p_Player' : undeclared identifier error C2227: left of '->pGlobal' must point to class/struct/union/generic type 1> type is ''unknown-type'' error C2065: 'pPlayerA' : undeclared identifier error C2227: left of '->PosX' must point to class/struct/union/generic type 1> type is ''unknown-type'' error C2065: 'pPlayerA' : undeclared identifier error C2227: left of '->PosY' must point to class/struct/union/generic type 1> type is ''unknown-type'' error C2065: 'pPlayerA' : undeclared identifier error C2227: left of '->PosZ' must point to class/struct/union/generic type
Ich habe die Source geschrieben also habe ich auch das Recht in den Credits zu stehen, aber mit Karraka und Grape hast du trotzdem recht.Quote:
Rote = Falsch.
Wieso gibst du hinter dir Real Credits, was sind die dann davor? Fake Credits?
Richtigen Credits gehen an Grape oder KarraKa.
Player OPK & Player SVP im eigenen Thread (weniger laggs), und mit NoFallDamage,NoBounds und NoWater:
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)Code:void OPKHacks() { DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player; DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server; if(_CALLPLAYER !=0) { if ( cPlayer.CH_PlayerOPK ) { if (_CALLPLAYER != 0 && _CALLSERVER != 0) for(int i = 0; i < 32; i++) { *(float*)(ADDYS::ADR::Water1) =0 ; *(float*)(ADDYS::ADR::Water2) =0 ; *(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ; *(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ; *(float*)ADDYS::ADR::Bounds = 0; *(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999; CPlayer* pPlayerA = p_Player->pGlobal[i]; pPlayerA->PosX=0; pPlayerA->PosY=0; pPlayerA->PosZ=0; } } if ( cPlayer.CH_PlayerSVP ) { if (_CALLPLAYER != 0 && _CALLSERVER != 0) for(int i = 0; i < 32; i++) { *(float*)(ADDYS::ADR::Water1) =0 ; *(float*)(ADDYS::ADR::Water2) =0 ; *(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ; *(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ; *(float*)ADDYS::ADR::Bounds = 0; *(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999; CPlayer* pPlayerA = p_Player->pGlobal[i]; pPlayerA->PosX=(i*50); pPlayerA->PosY=0; pPlayerA->PosZ=0; } } } }
Träum Weiter.Quote:
Ich habe die Source geschrieben also habe ich auch das Recht in den Credits zu stehen, aber mit Karraka und Grape hast du trotzdem recht.
if ( cPlayer.CH_NoSpawnWait )
{
*(float*)ADDYS::ADR::CQCSpawn = 0;
}
DWORD CQCSpawn = 0xB292A4;
wie sie immer alle Credits haben wollen.Quote:
Träum Weiter.
Die Source war schon auf WarHax Public da hast du noch garnicht Gecodet !
NoSpawnWait with 1 Addy (unbuggy):
Credits: CyberRazzerCode:if ( cPlayer.CH_NoSpawnWait ) { *(float*)ADDYS::ADR::CQCSpawn = 0; } DWORD CQCSpawn = 0xB292A4;