Code:
NTConfig_AttackSkill[0] = MWS_CHAIN_LIGHTNING = 53; // This skill is used once whenever attacking a new target. Set to -1 to deactivate.
NTConfig_AttackSkill[1] = MWS_LIGHTNING = 49; // Primary skill to bosses.
NTConfig_AttackSkill[2] = MWS_LIGHTNING = 49; // Primary untimed skill to boss. Set to -1 to deactivate.
NTConfig_AttackSkill[3] = MWS_LIGHTNING = 49; // Primary skill to others.
NTConfig_AttackSkill[4] = MWS_LIGHTNING = 49; // Primary untimed skill to others. Set to -1 to deactivate.
NTConfig_AttackSkill[5] = MWS_CHAIN_LIGHTNING = 53; // Secondary skill in case monster is immune to primary skill. Set to -1 to deactivate.
NTConfig_AttackSkill[6] = -1 // Secondary untimed skill. Set to -1 to deactivate.
NTConfig_AttackSkill[7] = MWS_CHAIN_LIGHTNING = 53;; // Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to -1 to deactivate.
Erklärung: Bot sieht Monster dann haut er einen Kettenblitz drauf und legt die Monster danach mit Blitzschlag.
Ist ein Monster Imun gegen Blitz so feuert der Bot Kettenblitz um deinen Gehilfen das Killen zu erleichtern.
regards
Lol warum schreibst deine Attacks in den Timeabschnitt..
den kannst ruhig so lassen wie er unten steht.
Code:
// Define a time limit for your attacks for each type of monster.
MWConfig_AttackTimeLimit[0] = 20; // Maximum time in seconds to attack a normal monster
MWConfig_AttackTimeLimit[1] = 120; // Maximum time in seconds to attack a super unique monster
MWConfig_AttackTimeLimit[2] = 30; // Maximum time in seconds to attack a champion
MWConfig_AttackTimeLimit[3] = 120; // Maximum time in seconds to attack a bosse
MWConfig_AttackTimeLimit[4] = 30; // Maximum time in seconds to attack a minion
deine Angriffe kommen in DIESEN ABSCHNITT:
Code:
//------------------------------------------------------------------------------
// Attack Configuration
//------------------------------------------------------------------------------
// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
NTConfig_AttackSkill[0] = MWS_METEOR; // This skill is used once whenever attacking a new target. Set to -1 to deactivate.
NTConfig_AttackSkill[1] = MWS_FROZEN_ORB; // Primary skill to bosses.
NTConfig_AttackSkill[2] = MWS_FIRE_BALL; // Primary untimed skill to boss. Set to -1 to deactivate.
NTConfig_AttackSkill[3] = MWS_FROZEN_ORB; // Primary skill to others.
NTConfig_AttackSkill[4] = MWS_FIRE_BALL; // Primary untimed skill to others. Set to -1 to deactivate.
NTConfig_AttackSkill[5] = MWS_METEOR; // Secondary skill in case monster is immune to primary skill. Set to -1 to deactivate.
NTConfig_AttackSkill[6] = MWS_FIRE_BALL; // Secondary untimed skill. Set to -1 to deactivate.
NTConfig_AttackSkill[7] = MWS_ICE_BLAST; // Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to -1 to deactivate.