Weapon Binder für Arme:
Source:
Credits : UnknownData ( Diesmal Wirklick :P )
Source:
Usage:Quote:
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
void WeaponBinder(int ID)//Für Arme :P
{
DWORD Player = *(DWORD*)ADR_PlayerPointer;
if(Player != 0)
{
if (GetAsyncKeyState(VK_F5)&1)
{
*(WORD*)(Player+OFS_Weapon1) = ID;
*(WORD*)(Player+OFS_Weapon2) = ID;
*(WORD*)(Player+OFS_Weapon3) = ID;
}
}
}
Quote:
if(binoculars== 1)
{
WeaponBinder(104);
}
Credits : UnknownData ( Diesmal Wirklick :P )