Para's VanillaTool [Rework]

10/02/2017 11:51 Paraly#6241
Quote:
Originally Posted by martin25 View Post
kann man auch Äther sammeln bei dem Programm ?
Ja, schau dir das [Only registered and activated users can see links. Click Here To Register...] mal an
10/04/2017 08:31 alkinus#6242
"Windows-Explorer" from your program in task manager is consuming more resurses now i see , i cant open now 3 aion and 3-4 script , from when we need to use your pipe to force aion start in 64 bit ALL IS CHANGE so is something change in aion or in your script ??
10/04/2017 11:44 Paraly#6243
Quote:
Originally Posted by alkinus View Post
"Windows-Explorer" from your program in task manager is consuming more resurses now i see , i cant open now 3 aion and 3-4 script , from when we need to use your pipe to force aion start in 64 bit ALL IS CHANGE so is something change in aion or in your script ??
There wasn't any change to the hack for months besides updating the offsets and adding new Script Editor commands
10/04/2017 11:46 dahniel#6244
Para,
meinst du man kann hide3/GM hide als normaler character nutzen? Man könnte dann z.B. an den Wachen in der Stadt vorbeilaufen, das wäre lustig
10/04/2017 11:48 Paraly#6245
Quote:
Originally Posted by dahniel View Post
Para,
meinst du man kann hide3/GM hide als normaler character nutzen? Man könnte dann z.B. an den Wachen in der Stadt vorbeilaufen, das wäre lustig
GMs nutzen hide 20 um genau zu sein und nein wir können uns nicht einfach buffs herzaubern :D
10/05/2017 00:36 thekiller258#6246
Hi Paraly, is there a way to use certain item in the quest inventory after a monster name matches the result?

In example:

If monster name is "Monster A" then use "Item A" with 1sec casting time from Quest Inventory.
10/05/2017 00:40 Paraly#6247
Quote:
Originally Posted by thekiller258 View Post
Hi Paraly, is there a way to use certain item in the quest inventory after a monster name matches the result?

In example:

If monster name is "Monster A" then use "Item A" with 1sec casting time from Quest Inventory.
Method 1
Code:
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=Monster A;
UseID=ItemIDHere;
Delay=1000;
#ENDIF
Method 2
Code:
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=Monster A;
Command=/use ItemNameHere;
Delay=1000;
#ENDIF
10/05/2017 19:00 Exem strike#6248
Smart Animation - Script ver. 1.01 excuses the question but what does he do paraly?
10/05/2017 19:02 Paraly#6249
Quote:
Originally Posted by Exem strike View Post
Smart Animation - Script ver. 1.01 excuses the question but what does he do paraly?
.
Quote:
Originally Posted by Paraly View Post
You may know that most chains have delays when you use a modified animation value, the smart animation script detects when you're going to use a chain and turns animations modes off while you do
10/05/2017 19:12 Exem strike#6250
Quote:
Originally Posted by Paraly View Post
.
I'll test thanks for the paraly explanation.
10/06/2017 00:41 hermanogondim#6251
Can you edit Cradle of Eternity to collect the first Bau? which can Manastone.
Thank you.
10/07/2017 02:49 gb2978#6252
hi paraly can u give the best example set up for assassin
10/07/2017 02:50 Paraly#6253
Quote:
Originally Posted by gb2978 View Post
hi paraly can u give the best example set up for assassin
You mean which is the best animationvalue for assassin?
I would use Custom Animation at 250
10/07/2017 04:39 gb2978#6254
ok thanks
10/07/2017 21:44 fakelucas0157#6255
Hi , sir paraly , i need a help with the combat wizard(bot) , i got a BUG that doesnt let me record new places, when i record a whole way into some spot , when i press "play" , it start to run to another place (old place that i recorded for the 1st time before) im i doing something wrong ? or its some bug for real ? anyway ty