[5206] SirHooks v0.01 (eventually will also contain all the features of melee.dll)

05/31/2010 05:58 lazydawg23#6136
sad i waited along time for this and it just had a unknown box and i check it and it just crashes nice try though war looks really cool though
05/31/2010 06:05 Roisen#6137
Quote:
Originally Posted by aeternus98 View Post
Sorry, but I've been away a while. How does the new bot do with conquers new anti-bot program?
Warlax, Please take a look at this: [Only registered and activated users can see links. Click Here To Register...].

The relevant portion from the EULA:

Quote:
(c) Consent to Monitor: Please note that, when running, some TQ games may monitor your computer's random access memory ("RAM"), media access control ("MAC") address, configuration files and system files, etc., for unauthorized third party programs running concurrently with your TQ game which, in TQ's sole determination: (i) enable or facilitate cheating of any type; (ii) allow users to modify or hack the applicable TQ game interface, environment, and/or experience in any way not expressly authorized by TQ; or (iii) intercept, "mine" or otherwise collect information from or through the applicable TQ game (an "Unauthorized Third Party Program"). In the event that a TQ game detects an Unauthorized Third Party Program, (a) the TQ game may communicate information back to TQ, including without limitation your TQ Account username, details about the Unauthorized Third Party Program detected and the activities or functions performed thereby, and/or details about your computer, and/or (b) TQ may exercise any or all of its rights and remedies under this Agreement or the applicable TQ game end user license agreement without prior notice to the user linked to such Unauthorized Third Party Program.
My friend and I noticed that Co Farmer renamed their executable to MSN messenger, likely to avoid this. However since they reserve the right to monitor our RAM, they will probably be able to see any loaded dll files. Just wondering if they have already implemented this and you're dealing with it, or what. The recent jump in the amount of jailed botters (or at least publicized jailed botters) makes me wonder if they have just recently implemented this.

For the life of me though, I can't figure out what the hell they would do with our MAC addresses haha.

Edit: This is old news from April 19th.
05/31/2010 06:25 lazydawg23#6138
wow thats bull shit there the end of all co bots Lol looks like its back to the old days thanks for the post
05/31/2010 07:02 Roisen#6139
Quote:
Originally Posted by lazydawg23 View Post
wow thats bull shit there the end of all co bots Lol looks like its back to the old days thanks for the post
They can make it more difficult, but they can't end all bots. Odds are there are more intelligent people working for the botting community than for TQ.

For the record I will still be botting, but I'm just wondering what Warlax is doing about this.
05/31/2010 08:19 poke1fan#6140
i have done what everyone has said and i dont have cofarmer open but my character just stands there
05/31/2010 08:56 Warlax#6141
Quote:
Originally Posted by Noob_4ver View Post
Wow... I did that... FINALLY IT WORK, THANKS :handsdown:


Just one question:
Is normal not see the char jumping? Here... my char stay on the same spot on the screen but still killing monster... and I can see on Mediator the coordenates changing... but on the screen, the char never moves...

It supose to be this way?
yea its coz we havent bothered to hook the recieve function yet (its a bit more complicated) so basically sometimes it jumps out of range, and unless we hack the client to disable max jump length it stops sometimes. watch long enough and he will come back within jump range and start moving again tho

Quote:
Originally Posted by Roisen View Post
Warlax, Please take a look at this: [Only registered and activated users can see links. Click Here To Register...].

The relevant portion from the EULA:


My friend and I noticed that Co Farmer renamed their executable to MSN messenger, likely to avoid this. However since they reserve the right to monitor our RAM, they will probably be able to see any loaded dll files. Just wondering if they have already implemented this and you're dealing with it, or what. The recent jump in the amount of jailed botters (or at least publicized jailed botters) makes me wonder if they have just recently implemented this.

For the life of me though, I can't figure out what the hell they would do with our MAC addresses haha.

Edit: This is old news from April 19th.
tq's anti botting shit is a giant fail. and the mac address thing, id be careful of multi clients. altho u mite be intreged to know that they've been recieving (not sure if they have been logging) mac addresses at log in time for a LONG time, and each machine (NIC actually) has a unique mac address, so in theory they could id multiclients VERY VERY VERY easily. just seems they've never done nething about it, usual tq fail really
05/31/2010 09:15 poke1fan#6142
Quote:
Originally Posted by Warlax View Post
yea its coz we havent bothered to hook the recieve function yet (its a bit more complicated) so basically sometimes it jumps out of range, and unless we hack the client to disable max jump length it stops sometimes. watch long enough and he will come back within jump range and start moving again tho



tq's anti botting shit is a giant fail. and the mac address thing, id be careful of multi clients. altho u mite be intreged to know that they've been recieving (not sure if they have been logging) mac addresses at log in time for a LONG time, and each machine (NIC actually) has a unique mac address, so in theory they could id multiclients VERY VERY VERY easily. just seems they've never done nething about it, usual tq fail really
dude need to fix this bot it sucks i keep dcing and it just has randoms stops where i just stand there and do nothing and when im in fatalstrike it doesnt attack
05/31/2010 10:02 Huseby#6143
Quote:
Originally Posted by Warlax View Post
yea its coz we havent bothered to hook the recieve function yet (its a bit more complicated) so basically sometimes it jumps out of range, and unless we hack the client to disable max jump length it stops sometimes. watch long enough and he will come back within jump range and start moving again tho



tq's anti botting shit is a giant fail. and the mac address thing, id be careful of multi clients. altho u mite be intreged to know that they've been recieving (not sure if they have been logging) mac addresses at log in time for a LONG time, and each machine (NIC actually) has a unique mac address, so in theory they could id multiclients VERY VERY VERY easily. just seems they've never done nething about it, usual tq fail really
Mac adresses can be changed easy as heck lol.
05/31/2010 10:06 poke1fan#6144
hey when i bot it doesnt work in bird island but it works fine when i kill mini macques
05/31/2010 10:53 funkyMan#6145
Damn can some one help me to download the file? ************** is a deep shit! thanks!
05/31/2010 11:07 funkyMan#6146
FUCKIng shit getting mad on this shit! i completed that fucking survey still cannot download it HELP!
05/31/2010 11:44 poke1fan#6147
Quote:
Originally Posted by funkyMan View Post
FUCKIng shit getting mad on this shit! i completed that fucking survey still cannot download it HELP!
dude calm down it doesnt really work anyway just use cofarmer free while they fix their bugs
05/31/2010 12:18 shimo diaz#6148
Quote:
Originally Posted by Huseby View Post
Mac adresses can be changed easy as heck lol.
yeah it's very easy I used to do it for some reason awhile ago.
05/31/2010 12:20 shimo diaz#6149
Quote:
Originally Posted by poke1fan View Post
dude calm down it doesnt really work anyway just use cofarmer free while they fix their bugs
COFarmer free will be removed at the first of June T-T
05/31/2010 12:55 poke1fan#6150
Quote:
Originally Posted by shimo diaz View Post
COFarmer free will be removed at the first of June T-T
#request
warning
double post