sad i waited along time for this and it just had a unknown box and i check it and it just crashes nice try though war looks really cool though
Warlax, Please take a look at this: [Only registered and activated users can see links. Click Here To Register...].Quote:
Sorry, but I've been away a while. How does the new bot do with conquers new anti-bot program?
My friend and I noticed that Co Farmer renamed their executable to MSN messenger, likely to avoid this. However since they reserve the right to monitor our RAM, they will probably be able to see any loaded dll files. Just wondering if they have already implemented this and you're dealing with it, or what. The recent jump in the amount of jailed botters (or at least publicized jailed botters) makes me wonder if they have just recently implemented this.Quote:
(c) Consent to Monitor: Please note that, when running, some TQ games may monitor your computer's random access memory ("RAM"), media access control ("MAC") address, configuration files and system files, etc., for unauthorized third party programs running concurrently with your TQ game which, in TQ's sole determination: (i) enable or facilitate cheating of any type; (ii) allow users to modify or hack the applicable TQ game interface, environment, and/or experience in any way not expressly authorized by TQ; or (iii) intercept, "mine" or otherwise collect information from or through the applicable TQ game (an "Unauthorized Third Party Program"). In the event that a TQ game detects an Unauthorized Third Party Program, (a) the TQ game may communicate information back to TQ, including without limitation your TQ Account username, details about the Unauthorized Third Party Program detected and the activities or functions performed thereby, and/or details about your computer, and/or (b) TQ may exercise any or all of its rights and remedies under this Agreement or the applicable TQ game end user license agreement without prior notice to the user linked to such Unauthorized Third Party Program.
They can make it more difficult, but they can't end all bots. Odds are there are more intelligent people working for the botting community than for TQ.Quote:
wow thats bull shit there the end of all co bots Lol looks like its back to the old days thanks for the post
yea its coz we havent bothered to hook the recieve function yet (its a bit more complicated) so basically sometimes it jumps out of range, and unless we hack the client to disable max jump length it stops sometimes. watch long enough and he will come back within jump range and start moving again thoQuote:
Wow... I did that... FINALLY IT WORK, THANKS :handsdown:
Just one question:
Is normal not see the char jumping? Here... my char stay on the same spot on the screen but still killing monster... and I can see on Mediator the coordenates changing... but on the screen, the char never moves...
It supose to be this way?
tq's anti botting shit is a giant fail. and the mac address thing, id be careful of multi clients. altho u mite be intreged to know that they've been recieving (not sure if they have been logging) mac addresses at log in time for a LONG time, and each machine (NIC actually) has a unique mac address, so in theory they could id multiclients VERY VERY VERY easily. just seems they've never done nething about it, usual tq fail reallyQuote:
Warlax, Please take a look at this: [Only registered and activated users can see links. Click Here To Register...].
The relevant portion from the EULA:
My friend and I noticed that Co Farmer renamed their executable to MSN messenger, likely to avoid this. However since they reserve the right to monitor our RAM, they will probably be able to see any loaded dll files. Just wondering if they have already implemented this and you're dealing with it, or what. The recent jump in the amount of jailed botters (or at least publicized jailed botters) makes me wonder if they have just recently implemented this.
For the life of me though, I can't figure out what the hell they would do with our MAC addresses haha.
Edit: This is old news from April 19th.
dude need to fix this bot it sucks i keep dcing and it just has randoms stops where i just stand there and do nothing and when im in fatalstrike it doesnt attackQuote:
yea its coz we havent bothered to hook the recieve function yet (its a bit more complicated) so basically sometimes it jumps out of range, and unless we hack the client to disable max jump length it stops sometimes. watch long enough and he will come back within jump range and start moving again tho
tq's anti botting shit is a giant fail. and the mac address thing, id be careful of multi clients. altho u mite be intreged to know that they've been recieving (not sure if they have been logging) mac addresses at log in time for a LONG time, and each machine (NIC actually) has a unique mac address, so in theory they could id multiclients VERY VERY VERY easily. just seems they've never done nething about it, usual tq fail really
Mac adresses can be changed easy as heck lol.Quote:
yea its coz we havent bothered to hook the recieve function yet (its a bit more complicated) so basically sometimes it jumps out of range, and unless we hack the client to disable max jump length it stops sometimes. watch long enough and he will come back within jump range and start moving again tho
tq's anti botting shit is a giant fail. and the mac address thing, id be careful of multi clients. altho u mite be intreged to know that they've been recieving (not sure if they have been logging) mac addresses at log in time for a LONG time, and each machine (NIC actually) has a unique mac address, so in theory they could id multiclients VERY VERY VERY easily. just seems they've never done nething about it, usual tq fail really