WarRock - Pointer und Offsets

04/09/2013 21:23 Angel-Piece2#601
Right GMWaring Addy:
Code:
#define ADR_GMWarning Removed on Request of SubZero/m
#define ADR_BasePointer 0xAAF8C8
04/10/2013 22:27 »x«#602
Code:
#define ADR_FullBright1					0xA53F4C
#define ADR_FullBright2					0xA53F50
#define ADR_FullBright3					0xA53F54
#define ADR_MapColor1					0xA53F7C
#define ADR_MapColor2					0xA53F80
#define ADR_MapColor3					0xA53F84
#define ADR_FogColor1					0xA53F94
#define ADR_FogColor2					0xA53F98
#define ADR_FogColor3					0xA53F9C
#define ADR_WaterShallowColor1				0x91BE94
#define ADR_WaterShallowColor2				0x91BE98
#define ADR_WaterShallowColor3				0x91BE9C
#define ADR_WaterDeepColor1				0x91BEA0
#define ADR_WaterDeepColor2				0x91BEA4
#define ADR_WaterDeepColor3				0x91BEA8
#define ADR_GlassWalls					0xA530E0
#define ADR_NearFog					0xA5ABC0
#define ADR_FarFog					0xA5ABC8
[B]#define ADR_ExtraClip1					0xA53042
#define ADR_ExtraClip2					0xA53043
#define ADR_VirtualJump					0x8A6984[/B]
Searched by me
04/13/2013 22:55 HighScore7x#603
#Request

NoReload Source
04/13/2013 23:14 CyberMask#604
Quote:
Originally Posted by HighScore7x View Post
#Request

NoReload Source
Code:
if ( cWeapon.CH_NoReload )
		{
			if ( p_Player->pLocal->WeaponState == *(INT*)(ADR_WEAPONRELOAD) )
			{
				p_Player->pLocal->NoDelayReload |= 0x10;
			}//0x
		}
[B]Credits: CyberRazzer[/B]
Or

Code:
if ( cWeapon.CH_NoReload )
		{
			if ( p_Player->pLocal->WeaponState == *(INT*)(ADR_WEAPONRELOAD) )
			{
				*(FLOAT*)(dwPlayer + OFS_NORELOAD) = 1.0F;
			}
		}
04/15/2013 15:31 M0kap#605
I need all public update addy :)
04/15/2013 17:08 aerrow107#606
#request
No Spawn Wait
Plant AnyWhere
Defuse AnyWhere
Quick Defuse
Quick Plant
04/15/2013 19:31 [N]oSoul#607
Quote:
Originally Posted by aerrow107 View Post
#request
No Spawn Wait
Plant AnyWhere
Defuse AnyWhere
Quick Defuse
Quick Plant
Code:
#define ADR_NOSPAWNWAIT       0x00B9D21C
#define ADR_QUICKPD                0x00A53010
#define ADR_PLANTANYWHERE     0x00A5317B
#define ADR_DEFUSEANYWHERE    0x009F92E4
04/15/2013 20:47 aerrow107#608
Quote:
Originally Posted by [N]oSoul View Post
Code:
#define ADR_NOSPAWNWAIT       0x00B9D21C
#define ADR_QUICKPD                0x00A53010
#define ADR_PLANTANYWHERE     0x00A5317B
#define ADR_DEFUSEANYWHERE    0x009F92E4
Thanks buddy :P
04/15/2013 21:27 [N]oSoul#609
#request

Updated Structs.
04/15/2013 22:02 5ubZer0#610
Quote:
Originally Posted by [N]oSoul View Post
#request

Updated Structs.
which structs?
04/15/2013 22:42 [N]oSoul#611
Quote:
Originally Posted by 5ubZer0 View Post
which structs?
CPlayer,CPlayerInfo,CLocal
04/17/2013 14:18 Swaggin'#612
ist nicht meiner ^^

Code:
//**********************************************//
//*********** Marekiarox AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
#define ADR_PLAYERPOINTER     0x00A5348C
#define ADR_SERVERPOINTER     0x00A5341C
#define ADR_HEALTHPOINTER     0x00103E0
#define ADR_BASEPOINTER       0x000
#define ADR_VIEWANGELS        0x00A52FEC
#define OFS_NORECOIL1         0x000
#define OFS_NORECOIL2         0x004
#define OFS_NORECOIL3         0x008
#define ADR_SLOTBASE          0x000
//================ [ Hack Shield ] ================//
#define  ADR_NanoScan1  0x00A5EBA
#define  ADR_NanoScan2  0x00A359E
#define  ADR_SelfCRC  0x008523E
#define  ADR_NanoCheck1   0x000
#define ADR_NanoCheck2   0x003D67F
#define ADR_NanoCheck3   0x003F77D
#define ADR_CallBack1 0x0085B43
#define ADR_CallBack2   0x00A238
#define  ADR_Detection  0x00A1A0
04/18/2013 21:22 .BlackHat#613
Code:
#define adrAuthority 0x00A764B2
Die Authority Addy gibt die Rechte an (GameMaster, Player, Unknown)
Datentyp: Word
Werte:
  • 0: Player
  • 5: Unknown
  • 123: GameMaster

(Achtung: ungetestet; laut Code ist diese Addresse wie beschrieben zuständig)
04/18/2013 23:16 -Marekiarox-#614
#Request

ADR_DistanceGunPlayer ! :)
04/19/2013 06:31 Lazl07#615
#define ADR_DISTANCEGUNPLAYER 0x008A699C