[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code

06/06/2009 17:04 Kiyono#586
Quote:
Originally Posted by BERGHUIS1 View Post
That may be, but as I said, he should state it in the first post, as he's a mod and all.
You probably don't visit this thread anymore but whatever.
I found the old CoEmu credits lol
Quote:
Originally Posted by Credits
Original Source Credits:

For making the scripts
- Ideo, adidas 2006).
- Hybris.
For making this command list and file
- Titanium, Títñíúm or B3War3 ^^

[Only registered and activated users can see links. Click Here To Register...]
THÉ UCCO*
DeVELPMENT LAB


CoEMU Credits

UCCO Dev Lab Team:
Ideo
Hybris
Titanium
Títñíúm
B3War3

CoEMU Dev Team:
Ranny/Punkmak
Andy
Dan
Ideo

Others:
unknownone
06/06/2009 19:04 damianpesta#587
Quote:
Originally Posted by n0mansland View Post
Does this have TQ Binary in it? or is it like LOTF
I just laughed fucking hard.lol
06/06/2009 19:30 zilwas#588
when I start to run login or game server I have error game server stopped working bla bla...
close
how can I fix it?
06/06/2009 19:47 Zeroxelli#589
Quote:
Originally Posted by alexbigfoot View Post
port forward?

Anyway, i just got done the talisman socket progress, in my server, now, you can socket the talismans like on real co :D
I just did that, and weapon skills. Now most all skills should work cept Fog and Counter kill, them and guilds is next. :D
06/06/2009 21:36 medooo#590
Quote:
Originally Posted by Zeroxelli View Post
I just did that, and weapon skills. Now most all skills should work cept Fog and Counter kill, them and guilds is next. :D
could u tell us how to do that pls or upload ur source ?

i tried but i didn't make it !

sry if my english is bad :)
06/06/2009 21:46 Zeroxelli#591
Er, how about you guys learn to code? :D
06/06/2009 22:15 Andrew.A#592
Quote:
Originally Posted by Zeroxelli View Post
I just did that, and weapon skills. Now most all skills should work cept Fog and Counter kill, them and guilds is next. :D
Thanks for your help last night. I got on and made an account etc.
Will you be realising tutorials on how to do those things, I can't Wait :D
Remind me to Rep+ you for the others lol.

Can you explain now I make my server Public because i have changed the ip's in PacketProcessor to mine but now i get "Error: Disconnected from Game Server" When i try and log in. No Errors when compiling and now im sort of stuck. All Ports are Forwarded.
06/06/2009 22:28 Zeroxelli#593
Andrew.A make sure it's your IP, your public IP ([Only registered and activated users can see links. Click Here To Register...]) and that the ports are accessible to the public.
06/06/2009 23:04 Andrew.A#594
Well I clicked the link and it shows the same IP i have put inside it
06/06/2009 23:09 Zeroxelli#595
Then check the Server.dat of your client to make sure it matches, and make sure your ports are public.
06/06/2009 23:14 Zehava333#596
Andrew have you also forwarded the ports properly from your router and/or firewall?

I apparently can only run the server on one of my computers. They are both using the exact same OS and VS 2008, MySQL server 5.1 but I get an error on one and not the other. Totally lost. The fixes in previous posts for it are about removing the pooling from the database line, I have done this and still no go. I get errors in gameserver after loading the maps that says "Object reference not set to an instance of an object." It appears that the DB connection is not opening and/or remaining open for the GS to load the monster table. But I can't for the life of me figure out why.

Also, I'm not too good with C# just yet, but it is very similar to java which I know a bit of. I've been able to make a couple items work now that didn't, simple things like the money bags. And I almost have the CP admin working properly. Once that's done I'll be making the promotions to require the proper items. So I'm not trying to just leech I am attempting to work the code myself aswell. Any help would be much appriciated.

Thanks,
Zehava
06/06/2009 23:32 Andrew.A#597
Quote:
Originally Posted by Zeroxelli View Post
Then check the Server.dat of your client to make sure it matches, and make sure your ports are public.
My server.dat is running on ip 127.0.01 do i need to change that to my ip?
06/06/2009 23:44 Zeroxelli#598
Yes, whatever IP is in your C# Project
06/07/2009 00:27 Zehava333#599
Hope you get yours running Andrew. I can't get mine open to public till I get it running on my desktop.
06/07/2009 00:48 Xanrry#600
Need help here

Login Server Working
Game Server Not Working :



----> C.Open(); <----
}
catch(Exception e)
{
Console.WriteLine(e.ToString());
return null;
}
return C;
}

Need Help!