[Beta] UntzBot (Space Missions Bot, recorder+player)

04/07/2012 15:55 AtraMors#586
they usually do their patching Tuesdays or Wednesdays...
04/08/2012 06:42 y2krazy#587
Quote:
Originally Posted by thephilz View Post
- DO NOT CUSTOMIZE YOUR UI (yet) - just to be safe. at the moment, it detects your world map on the bottom right corner, so i may change the detection mechanism to allow you to change your UI around, but thats a maybe. besides, youre botting, not playing, so just keep it default for now.
See: bold and large.
04/08/2012 18:03 thephilz#588
fun picture

[Only registered and activated users can see links. Click Here To Register...]

so yeah, screw logging off, like i care

/lol

this is on my brothers superior computer

604/636 = 95%, good enough for me

note that on my computer i get around 80%~ on this same mission, with the same script, with the same setup

so yeah, computer specs matter a lot when you want extremely high success rates, but at anything 40 and under (including drexel40/sullest40) this computer can break 90%+ easily (with missions like level 10 escort being an easy 100%)
04/08/2012 22:11 Ganondorf7#589
Any suggestion on how to synchronize it properly, i tried both event synch (i also created the images, 4x4 bitmaps) and timer synch but still it's always off by a few seconds. Even adjusting the delay doesn't help, as it is off randomly +-2000ms. Since you get such a high success rate there's something i'm doing wrong.
04/10/2012 02:35 99Em1#590
I seem to have an issue where my loading time to get into the mission is all over the place and it never stays constant so would this be better to use the timer option? I have gotten this bot to work for me before but I have never had such nonregular load times for the missions. Its very strange.
04/10/2012 07:51 thephilz#591
Quote:
Originally Posted by Ganondorf7 View Post
Any suggestion on how to synchronize it properly, i tried both event synch (i also created the images, 4x4 bitmaps) and timer synch but still it's always off by a few seconds. Even adjusting the delay doesn't help, as it is off randomly +-2000ms. Since you get such a high success rate there's something i'm doing wrong.
2000ms (2 seconds) is VERY LARGE (it literally should be +-100ms, or even less) and i advise that you find a better sync image to use as there is possibly multiple occasions where the same event can get matched, such as drexel40/sullust40 where the 6 ships come in, and more ships come in from the same positions - mismatching can cause the script to start on THE WRONG SET of ships and pretty much break the run

generally the default images are fine, but if you want to be more accurate, then try to match with something more 'unique', like in the example video i used red against blue

Quote:
Originally Posted by 99Em1 View Post
I seem to have an issue where my loading time to get into the mission is all over the place and it never stays constant so would this be better to use the timer option? I have gotten this bot to work for me before but I have never had such nonregular load times for the missions. Its very strange.
fresh resets usually help for loading time/lag issues
timer sync is .. well, give it a try and see how it goes
the advantage of event sync is that it does not rely on loading times, and only relies on your computer speed to detect the event, timer sync relies on loading times/your lag to be consistent, so just give it a try
04/10/2012 14:32 Ganondorf7#592
Switched to the other mission, now it works perfectly. Once i get to 44 i'll subscribe, so pretty soon.. it's close to 100% success rate on republic34Pakuni. Using the default event synch, then i recorded the mission once, has been running smoothly. Don't even need to upgrade the ship until then i guess (or do missions scale with my level ?).
04/10/2012 15:22 thephilz#593
Quote:
Originally Posted by Ganondorf7 View Post
Switched to the other mission, now it works perfectly. Once i get to 44 i'll subscribe, so pretty soon.. it's close to 100% success rate on republic34Pakuni. Using the default event synch, then i recorded the mission once, has been running smoothly. Don't even need to upgrade the ship until then i guess (or do missions scale with my level ?).
missions are all preset difficulties, so just get the appropriate upgrades when needed (the .zip has some files to let you know what to get them)

generally you only upgrade when you finish a mission bracket and go back to the fleet to pick up whatever (and use fleet commendations)
04/10/2012 18:44 Ganondorf7#594
Ok, well this game is too easy even for a bot i guess untzbot gets bored from time to time. One thing i noticed, and that's probably not me doing something wrong (or is it ?) the bot does not detect mission failures, ie when you die, get to the end of the mission but didn't complete the objective (usually happens if i accidentally move the mouse while checking on the bot), then it will just get stuck.
04/11/2012 06:23 thephilz#595
Quote:
Originally Posted by Ganondorf7 View Post
Ok, well this game is too easy even for a bot i guess untzbot gets bored from time to time. One thing i noticed, and that's probably not me doing something wrong (or is it ?) the bot does not detect mission failures, ie when you die, get to the end of the mission but didn't complete the objective (usually happens if i accidentally move the mouse while checking on the bot), then it will just get stuck.
deathcheck should pick this up, make sure its running in the 'background' in admin mode (when it picks up a fail/death, it sends the 'E'/stop command to the main module)
04/11/2012 16:15 Ganondorf7#596
Quote:
Originally Posted by thephilz View Post
deathcheck should pick this up, make sure its running in the 'background' in admin mode (when it picks up a fail/death, it sends the 'E'/stop command to the main module)
Ok will try in admin mode, also i worded that wrong, i meant when you don't die but fail, it gets stuck. Any way to have multiple (virtual) mouse devices work with this ? And i mean, on the same machine, without using vms.
04/11/2012 18:30 99Em1#597
I guess it doesn't like dual monitors. I have it set up so it extends the desktop but I turned it off an the missions run great. The littlest things an this bit gets angry. Great work tho please keep us updated with these "ninja patches". They suck ass.
04/11/2012 21:08 Saurrus#598
Issue with Crewbot. When mission ended while crewbot routine in progress - character turn away from galaxy map. Mission result message in left side of screen and mouse trying to srcoll crew window to 5th crewmemer.
04/12/2012 06:34 thephilz#599
Quote:
Originally Posted by Saurrus View Post
Issue with Crewbot. When mission ended while crewbot routine in progress - character turn away from galaxy map. Mission result message in left side of screen and mouse trying to srcoll crew window to 5th crewmemer.
so, while doing the crewbot stuff, a mission ended, then the 'drag down' to 5th member blew up the script?

VERY rare but possible

anyway this will be fixed later, similar to how 'scrolling down the mission list' is only a 'left click' not a 'left drag', sorry about this
04/12/2012 10:29 Saurrus#600
Quote:
Originally Posted by thephilz View Post
so, while doing the crewbot stuff, a mission ended, then the 'drag down' to 5th member blew up the script?

VERY rare but possible
It was more often for me on level 5 scavenging - missions are short, and have same duration. 4 times in 6 hours.

On level 5-6 Underworld Trading missions it happend maybe once at all.