Thats so gay// I Can Code Simple NPCs to sell shits , to teleport you to some map or coords and etc , but npc like this ? not really so , Please help me!
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FUCK YOU AGAIN I DONT NEED ANYBODY'S HELP !
#Reported - Spam and Flaming oh and Double PostingQuote:
YOU ARE SHITTY MODERATOR ! NEVER RELASE ANY FIXED THING , ALL WITH ERRORS! AND YOUR SHITTY REBORN SCRIPTS AND YOUR SHITTY GUILD ALLIES/ENEMIES THING AND EVERYTHING!
..........orly :rolleyes:Quote:
FUCK YOU AGAIN I DONT NEED ANYBODY'S HELP !
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Where is the dictonary lols ? I Don't understand anything again lol ... Sorry about this eh...
More help pls ? :/
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oh Cmon Please..My English Doesn't allow me to learn C# so..HEEEELPP!
Well alrighty then.Quote:
Dude I'm a jerk can't do shit .. I Tried to learn , i even got a book from the internet from C# but still cant learn so.. Please tell me how can I add to the dictonary x(
Arco.'s the best mod from wat ive seen his guides are bugless ur the stupid one for not copy and pasting them correctly -.-Quote:
YOU ARE SHITTY MODERATOR ! NEVER RELASE ANY FIXED THING , ALL WITH ERRORS! AND YOUR SHITTY REBORN SCRIPTS AND YOUR SHITTY GUILD ALLIES/ENEMIES THING AND EVERYTHING!
If you cant learn or are not willing to learn it dont bother making a private server and insulting people.Quote:
oh Cmon Please..My English Doesn't allow me to learn C# so..HEEEELPP!
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..........orly :rolleyes:
Well alrighty then.
Herpderp.
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The NPC you already have should be fine for the allys/enemys just add this code into the NPC under Disband. Not sure if this will work for you but it works for me and has done for a while now. All you should need to do is change a few things.
NOTE! : This is JUST Allys you should be able to work out enemys for yourself.
If this doesn't work for you I will recode it using Tanels source.Code:#region Ally if (option == 20) { Say("Who would you like to ally?", GC); Link2("Ally", 21, GC); Done(30, GC); } if (option == 21) if (GC.MyChar.MyGuild != null && GC.MyChar.GuildRank == MayaCo.Features.GuildRank.GuildLeader) { string Ally = ReadString(Data); foreach (Features.Guild g in Features.Guilds.AllTheGuilds.Values) { if (g.GuildName == Ally) { if (g.Creator.Info != null) { if (g.Creator.Info.MyTeam.Members.Contains(GC.MyChar.EntityID)) { if (!GC.MyChar.MyGuild.Allies.ContainsValue(Ally)) { GC.MyChar.MyGuild.AddAlly(Ally); GC.AddSend(Packets.String(g.GuildID, 21, Ally)); Say(g.GuildName + " is now your ally!", GC); Link("Thanks.", 255, GC); } else { Say(g.GuildName + " is already your ally.", GC); Link("Damn.", 255, GC); } } else { Say("Make sure the guild leader of the Features guild is in your team.", GC); Link("Okay", 255, GC); } } } } break; } #endregion