Quote:
Originally Posted by Aldeel
Dunno what you morons have a problem with.
Kou, this changes nothing for me on moving while aiming, I don't pause when I go to shoot or any of that, I shoot and hit a hell of a lot more often.
Without this in place, I can't keep up with anyone in the arena scene range wise, with it I can hold my own because I can aim faster. If I also might include, I'm at rF and can hit at 30 - 40% with this, without it I can hardly hit 80's.
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That's exactly what I meant, it doesn't do what it's supposed to do. You're changing IsEnabledMovingAim to jump to a false result after it checks if your character is an elf. This
should disable the aiming animation while moving, however it does nothing of the sort. I've tested this myself before coming here to say it doesn't work.
Any effects caused by modding this function are client sided and have no actual effect on game play server sided. If you want to test it out, do the reverse of this and force it to always treat your charcter as an elf, get on a human, and get a friend to record a pvp match or you attacking a monster or something. You'll notice that on your screen, you'll walk and aim as a human, but on your friends video, and to everyone else, you'll stop, aim, and then fire when you do get to your location.
To why you hit better: I'm not sure, maybe you're using SoG better since you believe you'll range better, or you've just been hella unlucky when you didn't use this. I don't know, but I know that I've tested this multiple ways, and the way you did to give you the benefit of the doubt and it has proved to do nothing different.
To people saying elf lag is caused by multi-core processors:As I said, you can use fixes to get rid of that.
[Only registered and activated users can see links. Click Here To Register...] It's a fix I've been using ever since elves have been out, I run an E6750 Duo core processor btw.
Again, most issues people have can be solved with proper tweaks and connection improvements. As an East Coaster, I am proof of this.