Quote:
Originally Posted by Korvacs
Depends really, im writing completely from scratch with no source as a reference, and im doing a few completely new things which have never to my knowledge been done previosuly, so its going to take me quite a while.
The other guys may well have sources which they are using as a guideline, extracting existing packets, databases, monsters, spawns etc. So they will be finshed in quite a short amount of time.
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Well, check the differences, you load about 4 different applications acting as 4 different servers, including named pipes, while we only load 1 application acting as 3 different servers.
Also, our main references are:
1- Your packet wiki (special thanks to you for this amazing wiki)
2- My flat file dumped version of CoFuture's databases and monsters(heard that was yours too =o)
if we can't find the specified packet that we need at the wiki, we just check the offsets and structure of the packet from CoFuture, however how the way packets get written ,filled or handled is merely our own work - we extracted our packet class form our proxy(Jan 21 2010) that was abandoned when TQ decided to shoot us at patch 5211/5212.
Quote:
Originally Posted by zenos
lol nice, but who is working with who btw? Is everyone working for himself??? or is there just a little group of people who work together??
elseway i guess nullable will be the first one with the done server :P you're working so fast :P
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Everyone of us(ImmuneOne and me) works as much as he can then both of us combine the results into one complete version
UPDATE:
Random mob spawn algorithm? :p
First attempt at the autopatcher(yes you guessed it, it's native as well :p)
En garde!