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05/06/2018 16:57 im batman#46
the output routines need a bit of work. doesn't seem to be saving changes, but I will get around to fixing it.
05/06/2018 17:44 Ishtaria#47
Quote:
Originally Posted by im batman View Post
the output routines need a bit of work. doesn't seem to be saving changes, but I will get around to fixing it.
It's an excellent tool. Looking forward to seeing it fully working. I like to edit a lot of things in excel but some things like skills spread across more than 1 bin and it can be a pain to edit simultaneous sheets. Some sheets also have so many columns, it can be annoying to scroll across everything to get to where you want. This is why tools like this are so helpful.
05/06/2018 19:33 DretoNEX#48
Quote:
Originally Posted by Ishtaria View Post
It's an excellent tool. Looking forward to seeing it fully working. I like to edit a lot of things in excel but some things like skills spread across more than 1 bin and it can be a pain to edit simultaneous sheets. Some sheets also have so many columns, it can be annoying to scroll across everything to get to where you want. This is why tools like this are so helpful.
Pretty sure you use this allready in excell but what helps me keep track is a color code.

Row Red = Bad
Row Green = Edited and Working good
Row Yellow = Needs changing
05/06/2018 22:07 Ishtaria#49
Actually I don't. That's because I'm hardcore unorganised :awesome:
05/07/2018 22:32 im batman#50
Quote:
Originally Posted by Ishtaria View Post
Actually I don't. That's because I'm hardcore unorganised :awesome:
I can testify to that ;) :p
05/09/2018 18:39 im batman#51
Today updated the repository with fixes for the save system and some functional improvements.

* Fixed save function for skill.bin, skilllevel.bin and skilltree.bin.
Minor changes to the saving function:
* Editing a skill and/or the skill levels will trigger saving of the skill.bin and skilllevel.bin only.
* Editing only the skill tree will trigger save only the skilltree.bin
Editing skills, levels and skill tree will trigger saving of all files.
* You should not be offered a save button unless you have edited (as in committed) the skill, its levels or the skill tree. If you don't change anything you will not be offered an option to save them.

Other Notes:
If you change a skill in the skill tree, the skills list on the main dialog will not show the skill as being one for that job. If you edit the newly updated skilltree.bin you should see the newly changed skill in the job skills when it is loaded at startup.

You cannot load only one of the skill files trinity. Those files work together and are loaded together. Missing files has not realaly been tested but you can be pretty sure the editor will fail to work right.
05/09/2018 20:12 smoka95#52
Im happy to see this tool finaly working, however in this release the bug which would cause the replaced skill to dissappear from the skill list alltogether. i will give the example that ive given the first time:
You want to replace skill A with skill B, after thats done Skill A is gone for good and you cannot work with it in any way
05/09/2018 21:29 im batman#53
Quote:
Originally Posted by smoka95 View Post
Im happy to see this tool finaly working, however in this release the bug which would cause the replaced skill to dissappear from the skill list alltogether. i will give the example that ive given the first time:
You want to replace skill A with skill B, after thats done Skill A is gone for good and you cannot work with it in any way
That is an unfortunate side effect of replacing skills for a particular job - especially when they are specific to that job (Like the priest's almighty). Where do you put the displaced skill?

Skills (and their levels) do not include the id of the job or race that can use it. The way the editor (and the Rohan client) know skills are related to a race or job is 100% driven via the job id in the skill tree entries. Each entry contains a job id, skill and a child skill along with a couple points numbers. That's all. The way the Editor and Rohan itself understands these skills is by using the job id in the skill tree and fetching the appropriate skills for it. The skills are the things you can do. the skill tree is the strings that tie them all together in a usable way.

I will need to think about what to do with the skills that are orphaned when you change them - especially between editing sessions (serializing). There will be a update later that has something in place for dealing with it.

------- edit rather than create a double post ----------

I've solved the issue of skills lost after editing a skill tree. Skills that are displaced when editing a skill tree are now placed in an "orphan" list. This list persists between editing sessions and are loaded into the race's skills whenever you enter the skill tree editor. The GitHub repository has been updated with this addition.

Credit for finding this goes to @[Only registered and activated users can see links. Click Here To Register...]

With this update I am going to leave it like this as it seems to have enough functionality to get you going. If there is something you want changed about it, feel free to have at it while I move on to other things.
Cheers!
05/15/2018 09:30 tagsnek#54
Quote:
Originally Posted by anoofy View Post
if u want help with it i can tell u how to swap skills and i don't need money for it :) :) and i mean skill swap not just skilltree.bin i mean with rohanclient.exe
Hello anoofy, can you teach me how to swap skill with other class Thanks!
12/23/2018 23:16 eberic1#55
Anyone Got origin client? Could upload cauze there is no official link anymore
12/24/2018 12:52 ddarmondy#56
Quote:
Originally Posted by im batman View Post
No, not stupid. Just running the version prior to the one I released yesterday at 5:00 PM U.S. Eastern daylight time.
the distance between entries in the job skill listbbox and the color of what should be the skill tree editor gives it away.

-------------- edit --------------
1: Took a look at the archive in github's web interface and I see it is not showing my latest update... Arrrgh! :facepalm:

I'll get it pushed out again. Thanks for the catch [Only registered and activated users can see links. Click Here To Register...]

2: Republshed to sync stuff up (I found the no-longer-used RHImage.dll still hanging around so removed it). After looking in the web interface everything looks good to go.
merry christmas! sir batman,
any chance you have a link on a hero 3 client compatible from this DB shared here? [Only registered and activated users can see links. Click Here To Register...]

Thanks!