A weapon look is basically composed of a texture (.dds) and a mesh file (.c3)
(+ effect and icons, in option )
Texture is (obviously) the color and texture of a weapon, it's in Conquer/c3/texture
Mesh is the 3d model, the shape and size of a weapon, it's in Conquer/c3/mesh
Just switch the two files of a weapon with the two other files of the weapon you want; with your exemple :
lvl 115 blade :
TEXTURE: Conquer/c3/texture/410225(normal) 410226(refined+unique) 410228(elite+super)
MESH: Conquer/c3/mesh/410220.C3
switch with
lvl 110 blade :
TEXTURE: Conquer/c3/texture/410215(normal) 410216(refined+unique) 410218(elite+super)
MESH: Conquer/c3/mesh/410210.C3
That easy ^^
After, you have to swap weapon effect folders ( conquer/c3/effect/blade-/weapon ), and item icon files ( conquer/data/ItemMinIcon+MapItemIcon ) so it looks exactly the same
You gotta have a fully unbatched client!
thats all, i think.
lol im bored?