[OFFICAL]Conquer Online graphical modification request thread

06/25/2010 18:45 Illiest#46
Quote:
Originally Posted by Crestx View Post
Request:
Item:sword skill nix and spear skill speedgun
Edited: fixed nix to have lvl 7s color and fixed speedgun to have lvl 5s color
Enjoy.
07/01/2010 08:06 ▪◦כֿסּףּצּגּפֿђ◦▪#47
Request:
Name:Jok3rBlade/Jok3rSword
Level:185
Edit:[Red,Blue,White,Black,Yellow]
Type:Jok3r

Thank You :D
07/09/2010 00:17 Hernandez138#48
yo can u make me a lvl 185 and 215 wepon edits ?? i got them on my server but cant see them .. only the icons ..
08/10/2010 23:03 SparksPwnsAll#49
I was wondering if i could know what folder/.dds to edit to make a goldbar edit?

On a private server it lags me like crazy!!

Thanks
08/12/2010 07:12 Illiest#50
Quote:
Originally Posted by SparksPwnsAll View Post
I was wondering if i could know what folder/.dds to edit to make a goldbar edit?

On a private server it lags me like crazy!!

Thanks
Hmm , they should be in Data > Map Item Icon : 1090000 , 1090010 , 1090020 ,1091000 , 1091010 & 1091020.
08/16/2010 17:26 copz1337#51
Hey what files do you switch around to make 1 weapon look like another. For example if I want to make a lvl 110 Blade look like a lvl 115 blade, so switch the looks, how would I do it? Explain please if anyone doesn't mind.
08/16/2010 18:04 Opale#52
A weapon look is basically composed of a texture (.dds) and a mesh file (.c3)
(+ effect and icons, in option )
Texture is (obviously) the color and texture of a weapon, it's in Conquer/c3/texture
Mesh is the 3d model, the shape and size of a weapon, it's in Conquer/c3/mesh

Just switch the two files of a weapon with the two other files of the weapon you want; with your exemple :

lvl 115 blade :
TEXTURE: Conquer/c3/texture/410225(normal) 410226(refined+unique) 410228(elite+super)
MESH: Conquer/c3/mesh/410220.C3

switch with

lvl 110 blade :
TEXTURE: Conquer/c3/texture/410215(normal) 410216(refined+unique) 410218(elite+super)
MESH: Conquer/c3/mesh/410210.C3

That easy ^^

After, you have to swap weapon effect folders ( conquer/c3/effect/blade-/weapon ), and item icon files ( conquer/data/ItemMinIcon+MapItemIcon ) so it looks exactly the same

You gotta have a fully unbatched client!

thats all, i think.



lol im bored?
08/16/2010 19:51 copz1337#53
Quote:
Originally Posted by Opale View Post
A weapon look is basically composed of a texture (.dds) and a mesh file (.c3)
(+ effect and icons, in option )
Texture is (obviously) the color and texture of a weapon, it's in Conquer/c3/texture
Mesh is the 3d model, the shape and size of a weapon, it's in Conquer/c3/mesh

Just switch the two files of a weapon with the two other files of the weapon you want; with your exemple :

lvl 115 blade :
TEXTURE: Conquer/c3/texture/410225(normal) 410226(refined+unique) 410228(elite+super)
MESH: Conquer/c3/mesh/410220.C3

switch with

lvl 110 blade :
TEXTURE: Conquer/c3/texture/410215(normal) 410216(refined+unique) 410218(elite+super)
MESH: Conquer/c3/mesh/410210.C3

That easy ^^

After, you have to swap weapon effect folders ( conquer/c3/effect/blade-/weapon ), and item icon files ( conquer/data/ItemMinIcon+MapItemIcon ) so it looks exactly the same

You gotta have a fully unbatched client!

thats all, i think.



lol im bored?
What do you mean fully unbatched client?
08/16/2010 20:16 Opale#54
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Download this extractor, to unbatch all the files, cause some files, textures and effects meshes were "hidden" by TQ

Just use it as it's described in Korvac's thread so u'll have every single meshes and textures , you'll be able to swap every weapon , armors, and etc, as you wish ^^
08/16/2010 22:50 copz1337#55
Quote:
Originally Posted by Opale View Post
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Download this extractor, to unbatch all the files, cause some files, textures and effects meshes were "hidden" by TQ

Just use it as it's described in Korvac's thread so u'll have every single meshes and textures , you'll be able to swap every weapon , armors, and etc, as you wish ^^
I don't get it..
08/17/2010 02:50 Illiest#56
TQ hides some of their files in the c3.wdf & data.wdf use the extra Opale gave you to extract them to get all the files.
08/17/2010 05:52 copz1337#57
Quote:
Originally Posted by edwardvuong View Post
TQ hides some of their files in the c3.wdf & data.wdf use the extra Opale gave you to extract them to get all the files.
Okay I found out how to do it.
08/17/2010 10:33 Opale#58
My english sucks =/

Oh and you gotta extract 3dtexture.ini to get every .dds, and 3dEffectObj.ini for .c3s .
08/17/2010 17:21 copz1337#59
Quote:
Originally Posted by Opale View Post
My english sucks =/

Oh and you gotta extract 3dtexture.ini to get every .dds, and 3dEffectObj.ini for .c3s .
When I browse with the extractor it doesn't show .ini types... I only extracted cd.wdf and data.wdf but I am still having problems because I search the item I'm trying to change into another in c3/texture I already have the ID for it from itemtype and I don't see it it's not in there here's a screeny.

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08/19/2010 15:57 DragonHeart#60
Itemtype ID and texture id's aren't the same