Mount System

08/28/2017 22:22 elitemember21#46
Quote:
Originally Posted by trashee09 View Post
look at the error logs or debug your worldserver/neuz if you have some crashes
My friend my mount wont jump and wont run, it just doing some slow motion movement and it wont jump.
How can i add them?
09/02/2017 23:52 xRageee#47
I have added this

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All works my only problem is i dont know how to add new mounts? (the only model thats works is the deathwing) I tried to add a new mounts using a model of a Saphyryan but its invisible

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09/03/2017 03:05 kiss805269587#48
Quote:
Originally Posted by xRageee View Post
I have added this

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All works my only problem is i dont know how to add new mounts? (the only model thats works is the deathwing) I tried to add a new mounts using a model of a Saphyryan but its invisible

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How to add Inventory can you teach me?:)
09/07/2017 11:50 Yolo143#49
How to fix the , Fixed camera when being rotated? Thank you!
09/07/2017 13:54 elitemember21#50
Quote:
Originally Posted by Yolo143 View Post
How to fix the , Fixed camera when being rotated? Thank you!
Hey bro have you fixed it yet?
09/10/2017 16:40 Mike Oxmaul#51
The Camera can be fixxed with filling empty animation with stand or walk f.e.
09/10/2017 20:10 elitemember21#52
Quote:
Originally Posted by Jupsi332 View Post
The Camera can be fixxed with filling empty animation with stand or walk f.e.
in the source or in mount.inc?
09/11/2017 01:48 Yolo143#53
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no in your mount file (.ani = animation) stand fly walk etc..
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so is it mean that pet/monster cannot be make as mount without changing its animation right?
09/11/2017 07:27 trashee09#54
mount.inc

Animation

"stand" MTI_FLY_STAND
"walk" MTI_FLY_WALK
"walk" MTI_FLY_GROUND
09/13/2017 11:33 elitemember21#55
Okay after testing out some mounts using this source i noticed that when i add one mount this particular mount will work without any problem but when you add another mount in mount.inc a camera rotation bug will occur like when you walk using the second mount the camera will automatically move.

Do you know how to fix this issue?
Thank you for the one who will answer this.
09/13/2017 15:57 trashee09#56
go search m_bCamera. (not sure about that) but just take a look
09/13/2017 21:58 Mike Oxmaul#57
Quote:
Originally Posted by elitemember21 View Post
Okay after testing out some mounts using this source i noticed that when i add one mount this particular mount will work without any problem but when you add another mount in mount.inc a camera rotation bug will occur like when you walk using the second mount the camera will automatically move.

Do you know how to fix this issue?
Thank you for the one who will answer this.
have you just readed some post's above? Fill all empty animations from your mount with an existing..
09/15/2017 18:41 elitemember21#58
Quote:
Originally Posted by Jupsi332 View Post
have you just readed some post's above? Fill all empty animations from your mount with an existing..
What i did was.
Is this correct?


II_MOUNTNEW1
{

SetBindBone(3);//Bone Clipping
Rotation(0.0f +50.0f +10.0f);
SetGroundSpeed(0.1f);
PlayerAnimation(MTI_FSTAND1_C);
SetOffSet(+0.0f -0.5f -0.5f);
Animation
{
"stand" MTI_STAND
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"run" MTI_WALK
"run" MTI_RUN

}
}
09/16/2017 20:53 Mike Oxmaul#59
Quote:
Originally Posted by elitemember21 View Post
What i did was.
Is this correct?


II_MOUNTNEW1
{

SetBindBone(3);//Bone Clipping
Rotation(0.0f +50.0f +10.0f);
SetGroundSpeed(0.1f);
PlayerAnimation(MTI_FSTAND1_C);
SetOffSet(+0.0f -0.5f -0.5f);
Animation
{
"stand" MTI_STAND
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"run" MTI_WALK
"run" MTI_RUN

}
}
can you make a video from your camera problem?
12/26/2017 19:40 Mr.Vendetta#60
@[Only registered and activated users can see links. Click Here To Register...], I have probably the strangest bug going. If you go from ground mount to flying mount, all NPCs, Players and monsters disappear (After the server gets its update mover command). Has anyone else come across this problem and fixed it?

Going from flying to ground mount again makes the NPC's show again after a while, however as far as i can tell it is something to do with Dynamic linking and Removing of Movers from within the LinkMap.cpp
-> ModifyView method. You can then look for Dynamic Link loops (one adds, one removes).

Apart from this, i can't tell why only when you are flying using the mounts it removes Movers and not whilst grounded on the mount.

Any advice guys?