Quote:
Originally Posted by waidas123
#2x post reported?
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LoL keep cool, i dont wanted to make a super long x times edited version so calm down, write better usfull stuff than statring spaming with abuses(yes spaming), nobody is interested on your report(exept mods and admin) but i write my posts for the users not for the admins that they look if i have made somthing wrong or not.
ps: in my eyes i reporting/abuse by every kiddy same as spaming one liners.
by the way "waidas123" if you look and see, i dont post mutiple oneliners, as you can see my posts contain minimum 15 hand tipped lines (quotes and returns not counted)
so spot naggin me, kakkarot is her more accepted/and respected for reporting abuse than you.
pps: fisrt of all. you should warn min 1-2 times if someone makes such mistakes like I(my first doubl post) after ignoring your warning you could report. i know the board rules, but i dont want to make a 8k pixel long post which after quoting me reaches 16 k pixels because you maybe fortgot to think why I did this.
..off..man thats realy nerving
Quote:
Originally Posted by bottomy
Though about the damage, im not sure i understand what you wrote exactly but if you're saying the client works out how much damage is dealt then sends to the server.
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what i wrote is allways in meaning of serversided.
by the way, my theory is that DC are 2 sided or only serversided
anomalies and hack protection causes a serverside KICK this makes on client a conncetion error(because client checks serverstatus if he cant then auto DC) which causes DC ;)
you are right, client sends attack command and which mob, rest ist done by server.
hehe but look, you thought i talk about client sided, if DC woudl be only klient sided, so you coudl teoretical write hacks which make fake status codes, if you hack and server sends do klient code to DC, it coudl be to easy to lets this comand puff and instead to replace it with a staTus OK comand ;) oha, there would be everywhere hacking, and no more DC xD
but such as i said it is to 90% SERVER ONLY, when server dont get respond from client he auto logsoff the char, very simple ;) if status ok, server keeps char online ;)
no need to make 2 side requests
Quote:
Originally Posted by bottomy
Only thing im wondering is why they make this check for mob? Why not map, would only need to be called once (at map enter), and that would lock the hacker in that map not being able to escape.
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i think in the monster.csv or somewhere there is an little number which is dedicated to this ID on the LEGITIM list.
legitim checkcould be called if the monster is flagged with such a number, here coudl be even a IF ELSE, IF ID is not EMPTY start LEGITIM FUNCTION()
but i can also be wrong. its all theoretical ;) i try to find with you as well an explain how it coudl work ;)
Quote:
Originally Posted by sachamo512
And from what I've seen, it's not that you DC when you attack the mob. You DC right before you kill it, blocking you from getting the XP
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hmmmm, but tell me why a friend get DC few mins ago even he did not attack the mob, but mob attacked him, here i think it does no mather who attacks, what does matter is that there is an attack interaction an there is the control which makes the serverkick.
ps: sorry for dbl post, but read my FAT BOLD info i wrote before ;)
Quote:
Originally Posted by ~Kakkarot~
+#60-61 reported at 8/1/10 GMT +1 16:10 cause double post
If you have to then make a 8k pixel post ;)
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man thats funny xD but ok, sorry i got much to write and have not the time to wait few hours until someone posts whatever xD
aswell i am waitng for REALreplies related to this topic not for reports or others ^^....so...
LOL i will now start reportign REPORTERS who report and dont care about userfriendly guides ^^