The program can't read game time, it keeps at 00:00, FYI
That was added in 0.116.10.17 a few days ago. Click Keybinds to configure any of the buttons. I haven't personally tested these last two versions but they seem to work. Let me know if there's anything wrong.Quote:
Hi,
Any chance that in DX11 the hooksets buttons can be configured or these are moved from Shift + 2/3 keybinds?
Thanks as always,
Sorry, I don't have access to the Korean client so I'm unable to support the different executable.Quote:
Can I use Uminchu in Korean server? It seems to be unable to read stats from client, I think. [Only registered and activated users can see links. Click Here To Register...]
Hmm, it does try to press "Confirm" among other cursor keys when collecting, which can enter the chat text field if the collectability window loses focus. Please double check the keybinds in game and in the bot for the cursor manipulation keys, especially confirm/cancel/right/subcommand menu.Quote:
This is probably my fault but I was wondering how to fix this. Every time it picks up a collectible it isn't saving it above what I put into the collect box and when one does show up, it keeps it then puts "1" repeatedly into the chat box like it's trying to cast even though I don't even touch it while it runs and the chat box was not originally clicked on to type in chat.
I totally messed up the confirm key and put it as enter instead of my left mouse key, however now it just tries to press three to mooch a collectible fish instead of confirming it, and only confirms collectibles under the number that I put. Thank you so much for making this by the way!Quote:
Hmm, it does try to press "Confirm" among other cursor keys when collecting, which can enter the chat text field if the collectability window loses focus. Please double check the keybinds in game and in the bot for the cursor manipulation keys, especially confirm/cancel/right/subcommand menu.
When it tries to collect, it actually presses cancel twice to close the window. It's possible they changed this behavior in 3.41 to make the window lose focus rather than collect.
I'll resub tonight so I can take a look at the current state of the game and fix these various issues that popped up.