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Originally Posted by Penelope Pitstop
This is exactly whats wrong with rohan in general. There is way more broken stuff than just templars. If it wouldnt be for templars damage and reflection, wizards would have an easy play. However, this does not prove the actual need for templars being OP, no, it proves the opposite. It proves that there's more to be fixed. Balancing one thing will turn your view from one problem to the next, in other words it creates a chain of other problems untill you hit a point where it gets near to true balance. But yea, in order to have a balanced game, balances need to be done, obviously. Just turning around and blindly taking templars as a necessary evil is not the proper way. Balance is a progress. (And a bitch)
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Yeah this is exactly the point I also try to make.
There can be no excuse for a single class to be game breakingly OP. Whatever reasons there might be, you have to fix those too i.e. vit wizard crowd control spam, vit dekans etc.
Once you remove any justification for being OP, those who still support it just want to be OP for the sake of it.
Quote:
Originally Posted by matank
so what templar argument? u keep said temp are op about is skill i keep said gear and high atk stuff or high+ ring make it op, u got skill for change some skill u want tell me if u leave max ring + 8 u cant make some class on group pvp to handle 15k melee templar with no lion ? everydecent ppl know temp with 70 ipv and hawk have around 15k hp is 1 triple fatal 1 ffs and he flight lol if templar want survive need dn or mb from priest if guard want survive to templar need priest on his pt or def and work togheter till reflect is gone thats how work rohan
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Waaaat? You're talking as if a decent dev won't have already adjusted dekans. You keep talking as if nerfing templars is the only thing a decent dev will do. Read what I said at the top of this post in reply to Penelope.
Can you comprehend that a templar shouldn't be a frontline attacker and instead would be a support-caster with backup healing and damage?