GM detect + Tele

10/20/2009 11:10 bottomy#46
Quote:
Originally Posted by kurorolucifer View Post
i remove the jnz to test it to every char that comes into my view, what happened is the game crashes i didn't get tele'd to anywhere...

btw here is my offsets, i followed ur instruction to count 4 bytes for the dword


mov byte ptr [005EA64B],B9
mov dword ptr [005EA64C],Tele
mov dword ptr [005EA640],9090E1FF

mov dword ptr [004571DD],891C508B
mov word ptr [004571D1],2051

mov dword ptr [00536BBA],5486B70F
mov dword ptr [00536BBE],8B000001
mov [esi+0c],00000000
jmp ReturnName

ok well ill test it again, but i can see what the problem is already just looking at your code. you've accidentally decreased some xd.


Code:
mov dword ptr [[COLOR="red"]005EA64C[/COLOR]],Tele 
mov dword ptr [[COLOR="red"]005EA640[/COLOR]],9090E1FF//you've gone back down here, should be 50 not 40. 

mov dword ptr [[COLOR="red"]004571DD[/COLOR]],891C508B 
mov word ptr [[COLOR="red"]004571D1[/COLOR]],2051//here you have gone down again should be E1 not D1.
so im guessing there's been a new update?
10/20/2009 12:33 marci0#47
yes, there is a new update
10/20/2009 13:51 bottomy#48
Quote:
Originally Posted by marci0 View Post
yes, there is a new update
a new dek.exe update?
10/20/2009 14:21 marci0#49
Quote:
Originally Posted by bottomy View Post
a new dek.exe update?
I think so, all offset are new..
The game version is 4.9.9 now

bottomy:


//8B 08 8B 50 04 89 4C 24 20
mov byte ptr [00603D4B],B9 //Update
mov dword ptr [00603D4C],Tele //Update
mov dword ptr [00603D50],9090E1FF //Update


00553763: //Update: C7 46 0C 00 00 00 00 89 47 04
00553763: //Update: C7 46 0C 00 00 00 00 89 47 04

Im stuck here,
in the red one, what i should update??
and in the blue one, when i look for the array of bytes, nothing shows, no result, what should I do?
thx
10/21/2009 03:14 marci0#50
Please, any can make version 1 works after update??
WHat do i have to update?
Thx
10/21/2009 09:10 bottomy#51
ill go make it soon, but haven't been ingame yet and the thread with updated offsets doesn't have the offset for elusive hack. but yeh ill do it soon.


Quote:
Originally Posted by marci0 View Post
bottomy:


//8B 08 8B 50 04 89 4C 24 20
mov byte ptr [00603D4B],B9 //Update
mov dword ptr [00603D4C],Tele //Update
mov dword ptr [00603D50],9090E1FF //Update


00553763: //Update: C7 46 0C 00 00 00 00 89 47 04
00553763: //Update: C7 46 0C 00 00 00 00 89 47 04

Im stuck here,
in the red one, what i should update??
and in the blue one, when i look for the array of bytes, nothing shows, no result, what should I do?
thx

you update tha value in the pointer so the bits in blue:
//8B 08 8B 50 04 89 4C 24 20
mov byte ptr [00603D4B],B9 //Update
mov dword ptr [00603D4C],Tele //Update
mov dword ptr [00603D50],9090E1FF //Update


as for the that array not working, idk then cause i just updated/added onto the normal gm detect script. but when i go get new offsets ill check if thats wrong then i'll add new array.
10/22/2009 08:00 kurorolucifer#52
Quote:
Originally Posted by bottomy View Post
ok well ill test it again, but i can see what the problem is already just looking at your code. you've accidentally decreased some xd.


Code:
mov dword ptr [[COLOR="red"]005EA64C[/COLOR]],Tele 
mov dword ptr [[COLOR="red"]005EA640[/COLOR]],9090E1FF//you've gone back down here, should be 50 not 40. 

mov dword ptr [[COLOR="red"]004571DD[/COLOR]],891C508B 
mov word ptr [[COLOR="red"]004571D1[/COLOR]],2051//here you have gone down again should be E1 not D1.
so im guessing there's been a new update?


:handsdown::handsdown: its working now :handsdown::handsdown:
10/22/2009 12:13 blademsis#53
can anyone give me the fulls script that teleport me to 250:250 when GM come and my Vac hack and No aggro Disable in the moment ?
10/22/2009 12:20 marci0#54
Quote:
Originally Posted by blademsis View Post
can anyone give me the fulls script that teleport me to 250:250 when GM come and my Vac hack and No aggro Disable in the moment ?
Yes, please i need it too

Edit: I updated all offset and its not working. bottomy, we need ur help XD
10/22/2009 16:27 bottomy#55
ok i've updated all offsets on both versions to current patch: 32.86.1 or 5.0.8
10/22/2009 22:38 marci0#56
bottomy, i changed the 5D4D475B ( [GM] ) to any random name that are in stall in loa, using the [Only registered and activated users can see links. Click Here To Register...] , but when i come near the name nothing happens :(
10/23/2009 05:58 ikudosi#57
How come in all ascii to hex converters 5D4D475B = ]MG[ ... and for [GM] it's 5B474D5D
10/23/2009 22:58 marci0#58
Well, i give up..
I tried everything and this script is not working for me..

is this working for any1 atm?
10/25/2009 02:27 ~Kakkarot~#59
+#58-59 reported at 25/10/09 GMT +1 2:27 cause double post
10/25/2009 13:10 trane.#60
#Posts merged