[Release] GW2 eXtended (Multihack) by buFFy!

11/23/2012 12:30 Ver_#46
(More info, in case it can help you :

I do sPvp, it crashes when I load a new map or when I just die. Crashes everytime, no exception.

I'm using win7 64bit. )

Btw keep going, please. You're work is really awesome.
11/23/2012 12:38 buFFy!#47
Quote:
Originally Posted by Berry_ View Post
(More info, in case it can help you :

I do sPvp, it crashes when I load a new map or when I just die. Crashes everytime, no exception.

I'm using win7 64bit. )

Btw keep going, please. You're work is really awesome.
Little joke: There actually IS an exception, otherwise it wouldn't crash.

Exception handling - Wikipedia, the free encyclopedia
__________________________________________

#updated to version 1.3

Code:
#changelog:
-fixed crash bug on loading screen
-fixed crash bug on characters death
download new version in first post!
11/23/2012 13:51 shuuky#48
Am besten immer im startpost changelog posten..bessere übersicht:)
11/23/2012 15:40 Ver_#49
Thank you very much :).
11/23/2012 16:03 Tormiasz#50
I've got crashed on WvW. Seems like a FoV error (i used it)

Code:
*--> Crash <--*
Assertion: fov > 0.0f 
File: ..\..\..\Game\WorldView\WvCamera.cpp(257)
App: Gw2.exe 
Cmdline: 
BaseAddr: 00400000
ProgramId: 101
Build: 16100
Flags: 0

*--> Error Logs <--*
parent bone 'wristr', there's no bone with that name.
Model '0x005b81': UnlinkModel called on CModel without LinkComponent
Model '0x035cea': Can't link child '0x00df9a' to parent bone 'root', there's no bone with that name. Linking to root instead
Model '0x00eceb': Can't link child '0x00dfa4' to parent bone 'aura', there's no bone with that name. Linking to root instead
Model '0x035cea': Can't unlink child '0x00df9a' from parent bone 'root', there's no bone with that name.
Model '0x01048d': UnlinkModel called on CModel without LinkComponent
Model '0x00eceb': Can't unlink child '0x00dfa4' from parent bone 'aura', there's no bone with that name.
Model '0x00dc98': Missing anim or fallbacks: zeropose
Model '0x00ed79': Missing anim or fallbacks: teambupdown
Model '0x006e1b': Missing anim or fallbacks: ggtrunlrunr
Model '0x019f6f': Can't link child '0x00df44' to parent bone 'aura', there's no bone with that name. Linking to root instead
Model '0x00370b': Missing anim or fallbacks: ugtrunfidl
Model '0x00370b': Missing anim or fallbacks: ugtidlerunf
Model '0x019f6f': Can't unlink child '0x00df44' from parent bone 'aura', there's no bone with that name.
Model '0x00eceb': Can't link child '0x00df62' to parent bone 'aura', there's no bone with that name. Linking to root instead
Model '0x00eceb': Can't unlink child '0x00df62' from parent bone 'aura', there's no bone with that name.
Model '0x00eceb': Can't link child '0x00dfa4' to parent bone 'aura', there's no bone with that name. Linking to root instead
Model '0x00eceb': Can't unlink child '0x00dfa4' from parent bone 'aura', there's no bone with that name.
Model '0x005969': Missing anim or fallbacks: ugtalrtrunf
Model '0x00eceb': Can't link child '0x00df62' to parent bone 'aura', there's no bone with that name. Linking to root instead
Model '0x00ed79': Missing anim or fallbacks: teambupdown
Model '0x0070a3': Missing anim or fallbacks: ggtalrtrunr
Model '0x0071f7': Can't unlink child '0x00e886' from parent bone 'aura', there's no bone with that name.
11/23/2012 16:45 buFFy!#51
Quote:
Originally Posted by Tormiasz View Post
I've got crashed on WvW. Seems like a FoV error (i used it)

Code:
*--> Crash <--*
Assertion: fov > 0.0f 
File: ..\..\..\Game\WorldView\WvCamera.cpp(257)
App: Gw2.exe 
Cmdline: 
BaseAddr: 00400000
ProgramId: 101
Build: 16100
Flags: 0

*--> Error Logs <--*
parent bone 'wristr', there's no bone with that name.
Model '0x005b81': UnlinkModel called on CModel without LinkComponent
Model '0x035cea': Can't link child '0x00df9a' to parent bone 'root', there's no bone with that name. Linking to root instead
Model '0x00eceb': Can't link child '0x00dfa4' to parent bone 'aura', there's no bone with that name. Linking to root instead
Model '0x035cea': Can't unlink child '0x00df9a' from parent bone 'root', there's no bone with that name.
Model '0x01048d': UnlinkModel called on CModel without LinkComponent
Model '0x00eceb': Can't unlink child '0x00dfa4' from parent bone 'aura', there's no bone with that name.
Model '0x00dc98': Missing anim or fallbacks: zeropose
Model '0x00ed79': Missing anim or fallbacks: teambupdown
Model '0x006e1b': Missing anim or fallbacks: ggtrunlrunr
Model '0x019f6f': Can't link child '0x00df44' to parent bone 'aura', there's no bone with that name. Linking to root instead
Model '0x00370b': Missing anim or fallbacks: ugtrunfidl
Model '0x00370b': Missing anim or fallbacks: ugtidlerunf
Model '0x019f6f': Can't unlink child '0x00df44' from parent bone 'aura', there's no bone with that name.
Model '0x00eceb': Can't link child '0x00df62' to parent bone 'aura', there's no bone with that name. Linking to root instead
Model '0x00eceb': Can't unlink child '0x00df62' from parent bone 'aura', there's no bone with that name.
Model '0x00eceb': Can't link child '0x00dfa4' to parent bone 'aura', there's no bone with that name. Linking to root instead
Model '0x00eceb': Can't unlink child '0x00dfa4' from parent bone 'aura', there's no bone with that name.
Model '0x005969': Missing anim or fallbacks: ugtalrtrunf
Model '0x00eceb': Can't link child '0x00df62' to parent bone 'aura', there's no bone with that name. Linking to root instead
Model '0x00ed79': Missing anim or fallbacks: teambupdown
Model '0x0070a3': Missing anim or fallbacks: ggtalrtrunr
Model '0x0071f7': Can't unlink child '0x00e886' from parent bone 'aura', there's no bone with that name.
Does it always occur? Looks pretty unique to me.
11/23/2012 16:50 Tormiasz#52
I get it while swimming when my char goes under the bridge. It's my first error like that, but still strange.
11/23/2012 17:11 buFFy!#53
Quote:
Originally Posted by Tormiasz View Post
I get it while swimming when my char goes under the bridge. It's my first error like that, but still strange.
implemented a possible fix for the next version.

by the way, coming in the next version:

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11/23/2012 17:19 Ver_#54
mmmh, sadly I'm still having a crash when I resurrect. "send a Report to anet blabla"
11/23/2012 17:30 buFFy!#55
Quote:
Originally Posted by Berry_ View Post
mmmh, sadly I'm still having a crash when I resurrect. "send a Report to anet blabla"
Always? In sPvP? Does it happen in PvE, too? More information please, quiet hard to fix if i know a shit about the issue.

Edit: Does not occur for me.

__________________________________

another update. see first post.

#updated to 1.4
Code:
#changelog

-speedhack and fov can now be entirely toggled trough click (key-holding no longer required)
-adjusted the colors of the activated hacks
-added donate button
-fixed a crash bug concerning fov
-sliders no longer reset when moving the menu
11/24/2012 16:13 jackalone#56
Perfect now it's not crashin anymore for me when I zone and I can alt tab to desktop now (before I couldn't with program injected) !
Windows 8 64
Speed fov and noclip 100%, jump and wallwalk not workin..but still my favourite program so far :)
11/24/2012 16:31 buFFy!#57
Quote:
Originally Posted by jackalone View Post
Perfect now it's not crashin anymore for me when I zone and I can alt tab to desktop now (before I couldn't with program injected) !
Windows 8 64
Speed fov and noclip 100%, jump and wallwalk not workin..but still my favourite program so far :)
Are you sure it doesn't work? Does the Flyhack work then? (CTRL+Space to activate)
11/24/2012 17:04 rjohns#58
Quote:
Originally Posted by buFFy! View Post
Are you sure it doesn't work? Does the Flyhack work then? (CTRL+Space to activate)
Everything works for me , but the flyhack ( Ctrl + space) for some odd reason
11/24/2012 17:10 buFFy!#59
Quote:
Originally Posted by rjohns View Post
Everything works for me , but the flyhack ( Ctrl + space) for some odd reason
works flawless for me. what keyboard layout do you use?

btw guys, what do you think about the NodeESP Beta?

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11/24/2012 17:37 shuuky#60
Node esp aber mit namen wäre nice.
Oder verschiedene farben für bestimmte erze.
Also ora-erz in rot...minderwertiges in grün oder ähnlich.

Wie siehts mit dem radar aus? Es gibt zwar schon einen aber ein dx radar wäre ressourcen schonender und gibt nicht soviele lags :)