need help with login packet

06/20/2012 17:16 pippop#46
ip is in the image posted before, map is 1-1
06/20/2012 17:24 MiszczuOfWorld#47
So first, you need to take ip from maps.php
Code:
http://<server>.darkorbit.com/spacemap/xml/maps.php
For 1-1 on us4 is
Code:
216.151.181.100
06/20/2012 17:36 pippop#48
Quote:
Originally Posted by MiszczuOfWorld View Post
So first, you need to take ip from maps.php
Code:
http://<server>.darkorbit.com/spacemap/xml/maps.php
For 1-1 on us4 is
Code:
216.151.181.100
yes, i'm doing this.... But the problem is here:
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06/20/2012 18:38 bottdo#49
@MiszczuOfWorld
Don't post shit here in this thread if you don't know anything about the new client.
The loginpacket contains the server ID... if you don't believe it look at the packets or decompile the gameclient (the NEW one, not the Uridiumwars client).

//Edit:

Proof: (From gameclient)
Quote:
public function _-dD(arg1:flash.utils.IDataOutput):void
{
arg1.writeShort(ID); //const ID:int = 160
arg1.writeShort(this._-4z()); //returns always 0

arg1.writeInt(this.userID);
arg1.writeShort(this.factionID);
arg1.writeUTF(this.sessionID);
arg1.writeUTF(this.version);
arg1.writeInt(this.instanceId); //<----- instance ID
return;
}
06/20/2012 21:28 pippop#50
Quote:
Originally Posted by bottdo View Post
@MiszczuOfWorld
Don't post shit here in this thread if you don't know anything about the new client.
The loginpacket contains the server ID... if you don't believe it look at the packets or decompile the gameclient (the NEW one, not the Uridiumwars client).

//Edit:

Proof: (From gameclient)
So why this shit?
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Quote:
Originally Posted by pippop View Post
So why this shit?
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no news?:(