[WIP] Silkroad Map Viewer

06/23/2012 22:15 PortalDark#46
you know, i recall a sro project like 6 years ago, and you have done what they did on like 3 months

btw, do you think it would be possible to import 3d models from somewhere else(other MMORPG for example)?
06/23/2012 23:05 Th3K1nG#47
Quote:
Originally Posted by PortalDark View Post
you know, i recall a sro project like 6 years ago, and you have done what they did on like 3 months

btw, do you think it would be possible to import 3d models from somewhere else(other MMORPG for example)?
Yes, for example gta sa, new cars ^^

for example: every weapon have a structure file and a grafic file(model)

if you just want to change the model it works becouse its just grafic

for the structure you need to understand how this structure files are build to create new forms
06/23/2012 23:14 ÑõÑ_Ŝŧóp#48
Quote:
Originally Posted by PortalDark View Post
2gb ram
1,89ghz intel pentium D
takes to me 2-4 seconds
Lol,my pc is a bit better,iam talking about c#,i rewrote c++ pk2reader to c# and it took 8 seconds to load the pk2
anyway,awesome project
06/24/2012 00:20 PortalDark#49
Quote:
Originally Posted by ÑõÑ_Ŝŧóp View Post
Lol,my pc is a bit better,iam talking about c#,i rewrote c++ pk2reader to c# and it took 8 seconds to load the pk2
anyway,awesome project
still whats 8 seconds
if it was 1 minute, that could be lame
06/24/2012 00:23 kevin_owner#50
Awesome project! I just started a project like this but yours is way better and further in development.

Quote:
Originally Posted by ÑõÑ_Ŝŧóp View Post
Lol,my pc is a bit better,iam talking about c#,i rewrote c++ pk2reader to c# and it took 8 seconds to load the pk2
anyway,awesome project
Then it's obviously a performance issue with your code:)
06/24/2012 08:42 ÑõÑ_Ŝŧóp#51
Quote:
Originally Posted by kevin_owner View Post
Then it's obviously a performance issue with your code:)
well,I tried a code which was released with a bot,it was even slower than mine :D
06/24/2012 11:35 perrytje#52
Quote:
Originally Posted by PortalDark View Post
you know, i recall a sro project like 6 years ago, and you have done what they did on like 3 months

btw, do you think it would be possible to import 3d models from somewhere else(other MMORPG for example)?
Look at my signature lol. It is definitly possible.
06/24/2012 19:00 Nezekan#53
Quote:
Originally Posted by ÑõÑ_Ŝŧóp View Post
Lol,my pc is a bit better,iam talking about c#,i rewrote c++ pk2reader to c# and it took 8 seconds to load the pk2
anyway,awesome project
whyyyyyyyyyyyyyyyyyyyyyyy
06/24/2012 19:53 CraYu#54
Shouldn't it be in map.pk2 the folder is Z and files inside the folder X not Y ? because in regioninfo.txt and _RefRegion it's Z and X, I found that maybe the caves are in Data\dungeon\ the .dof file instead .o & .o2.
06/24/2012 20:15 perrytje#55
Quote:
Originally Posted by CraYu View Post
Shouldn't it be in map.pk2 the folder is Z and files inside the folder X not Y ? because in regioninfo.txt and _RefRegion it's Z and X, I found that maybe the caves are in Data\dungeon\ the .dof file instead .o & .o2.
Well in 3d space that is correct, since Y is the height, but if you choose to look at is in 2d it would be X and Y. Not that it matters. The dungeons... might be, they're not where you would expect them to be in Map.pk2 from the coords ingame.
06/27/2012 16:47 ahmed4ever2u#56
when i can buy this tool?
07/01/2012 09:02 ᶽPhoenix1337ᶽ#57
By your hands , Silkroad will change :awesome:
07/02/2012 18:56 theonly112#58
Been working on something similar. [Only registered and activated users can see links. Click Here To Register...]

Still waiting for drew to release his custom GFXFilemanager. That's gonna make testing stuff alot easier.
EDIT: apparently he already did. thx CraYu
07/02/2012 19:22 CraYu#59
@theonly112
He already released it the GFXFilemanager.dll.
10/22/2012 15:55 ahmed4ever2u#60
can this tool delete an exists places ?