Quote:
Originally Posted by someone0101
I tryed this and it works but I dc instantly....are u leaving anything out mastershouter?
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I didnt leave anything out. I dont get any dc with this method. Just when i tried to to change the casttime (which has just a visuell effect) i got a dc.
Quote:
Originally Posted by Gankstuh
Actually you can make 3-digit numbers into 4 or higher digit, you just gotta take out any 0's near by. An example would be this: '1234,0,0' can turn into '123456,,' (same bytes in the end).
Edit: Do you use a bypass, master? If so, which one?
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Hmm if u overwrite 1234,0,0 to 123456 u automaticly overwrite other columns.
example:
ComboIndex,ActionType,Style,ActionIndex,TimeTick,E ffectID,SceneID,EffectTime,ResultCode,Arg1,Arg2,Ar g3,Arg4,Arg5,Arg6,Arg7,ResultEffectID,ResultSceneI D,ResultEffectTime,StyleCodeIndex,StyleCode
22,NO_CANCEL,255,99,1100,0,0,0,1000202,448,0,535,0 ,0,0,0,1121,1,300,
22,NO_CANCEL,255,99,1100,0,0,0,1000202,448,0,53590 ,0,0,0,1121,1,300,
no u have arg3 53590 but the following numbers are changed too. dunno if that have a negative effect. maybe worth a try.
And i dont use any bypass.
Edit: Tried it, has no effect for me. But i tried with an aoe skill and there it never has an effect for me. Maybe it works with a 1hit skill.