heya,
well most of u know in data/share/skill/n u will find some skills. Is it possible to edit the skill there or is it serversided?
and for my understanding castTick means the time which u need to finish the skill and coolTick is the cooldown time . am i right?
and there is a line ResourceMP should be the mana which u use for the skill. right?
EDIT: ok, here´s what i found out so far and what is working for me.
the example is the AK Skill Jumping crash on lvl 10.
Its located in data/share/skill/k_2_1_jumpingcrash but u have to edit it in data.pak by using winhex. Otherwise it will have no effect.
ComboIndex,ActionType,Style,ActionIndex,TimeTick,E ffectID,SceneID,EffectTime,ResultCode,Arg1,Arg2,Arg3,Arg4,Arg5,Arg6,Arg7,ResultEffectID,ResultSceneID, ResultEffectTime,StyleCodeIndex,StyleCode
91,NO_CANCEL,255,92,1100,0,0,0,1000201,384,0,2003,0,0,0,0,1001,1,5000
red is the actually dmg for the skill on lvl10
i changed it to
91,NO_CANCEL,255,92,1100,0,0,0,1000201,384,0,9999,0,0,0,0,1001,1,5000
Result is double and more dmg.
If u dunno where the lvl of ur skill u want to change is located, take a look here 2Moons - Azure Knight Skill Simulator [Only registered and activated users can see links. Click Here To Register...] there u can see the dmg which the lvl of ur skill will do. Then search in the files for Arg3 that have the same number.
My experience is that it is easier to search for the skill first in a unpacked data and then just copy the line and put it into search function in winhex.
If u think this is usefull and u get it to work leave me a thx also replie when it is not working. Maybe we can find a solution for it all together.
Cya
well most of u know in data/share/skill/n u will find some skills. Is it possible to edit the skill there or is it serversided?
and for my understanding castTick means the time which u need to finish the skill and coolTick is the cooldown time . am i right?
and there is a line ResourceMP should be the mana which u use for the skill. right?
EDIT: ok, here´s what i found out so far and what is working for me.
the example is the AK Skill Jumping crash on lvl 10.
Its located in data/share/skill/k_2_1_jumpingcrash but u have to edit it in data.pak by using winhex. Otherwise it will have no effect.
ComboIndex,ActionType,Style,ActionIndex,TimeTick,E ffectID,SceneID,EffectTime,ResultCode,Arg1,Arg2,Arg3,Arg4,Arg5,Arg6,Arg7,ResultEffectID,ResultSceneID, ResultEffectTime,StyleCodeIndex,StyleCode
91,NO_CANCEL,255,92,1100,0,0,0,1000201,384,0,2003,0,0,0,0,1001,1,5000
red is the actually dmg for the skill on lvl10
i changed it to
91,NO_CANCEL,255,92,1100,0,0,0,1000201,384,0,9999,0,0,0,0,1001,1,5000
Result is double and more dmg.
If u dunno where the lvl of ur skill u want to change is located, take a look here 2Moons - Azure Knight Skill Simulator [Only registered and activated users can see links. Click Here To Register...] there u can see the dmg which the lvl of ur skill will do. Then search in the files for Arg3 that have the same number.
My experience is that it is easier to search for the skill first in a unpacked data and then just copy the line and put it into search function in winhex.
If u think this is usefull and u get it to work leave me a thx also replie when it is not working. Maybe we can find a solution for it all together.
Cya