#add_state(1001, 100, 9000000, "ur char") //max HP
#add_state(1002, 30, 9000000, "ur char") //max MP
#add_state(1003, 600, 9000000, "ur char") //hp reg.
#add_state(1004, 600, 9000000, "ur char") //hp Rec.
#add_state(1005, 50, 9000000, "ur char") //mp Reg.
#add_state(1006, 50, 9000000, "ur char") //mp rec.
#add_state(1007, 150, 9000000, "ur char") //Patk.
#add_state(1008, 150, 9000000, "ur char") //Matk
#add_state(1009, 250, 9000000, "ur char") //Pdef
#add_state(1010, 450, 9000000, "ur char") //Mdef
#add_state(1011, 90, 9000000, "ur char") //Atk Speed
#add_state(1012, 50, 9000000, "ur char") //Cast Speed
#add_state(1013, 150, 9000000, "ur char") //Mov Speed
#add_state(1014, 100, 9000000, "ur char") //Acc.
#add_state(1015, 150, 9000000, "ur char") //Evasion
#add_state(1016, 250, 9000000, "ur char") //Macc
#add_state(1017, 150, 9000000, "ur char") //Mres
#add_state(1018, 50, 9000000, "ur char") //Crit Ratio
#add_state(1019, 50, 9000000, "ur char") //Crit Pow.
#add_state(1507, 50, 9000000, "ur char") //Luck
#add_state(2601, 50, 9000000, "ur char") //Threat Increase
#add_state(4016, 50, 9000000, "ur char") //MP regeneration
#add_state(4042, 50, 9000000, "ur char") //Kentaurus Pot Effect
#add_state(4065, 50, 9000000, "ur char") //Slowly HP recovery
#add_state(4088, 50, 9000000, "ur char") //30 MP regen
#add_state(4518, 50, 9000000, "ur char") //Agility Increase
#add_state(4541, 50, 9000000, "ur char") //Skeleton Desguise
#add_state(5013, 50, 9000000, "ur char") //Decrease Mres
#add_state(6010, 50, 9000000, "ur char") //Debuff Stun
#add_state(6513, 50, 9000000, "ur char") //Harmony of Life
#add_state(7017, 50, 9000000, "ur char") //Ornito for Ridding
#add_state(9911, 50, 9000000, "ur char") //Pieces of Vitality
#add_state(12022, 50, 9000000, "ur char") //Decreases Mdef
#add_state(13035, 50, 9000000, "ur char") //Unable attack
#add_state(13442, 50, 9000000, "ur char") //Increase CriRatio/Threat
#add_state(14402, 100, 9000000, "ur char") //Mental Support Buff
#add_state(145210, 50, 9000000, "ur char") //Flame Blow - Strong debuff
#add_state(145609, 50, 9000000, "ur char") //Unity of Siren
#add_state(145733, 50, 9000000, "ur char") //Encouragement - Intelligence
#add_state(145740, 50, 9000000, "ur char") //Encouragement - Dexterity
#add_state(145741, 100, 9000000, "ur char") //Fortune Clover - INcrease DropRate
#add_state(145742, 50, 9000000, "ur char") //Encouragement - Agility
#add_state(145409, 50, 9000000, "ur char") //Painfull Auria - Strong Debuff
#add_state(145501, 50, 9000000, "ur char") //Decreases Mov Speed
#add_state(145502, 50, 9000000, "ur char") //decreases Accuracy
#add_state(145504, 50, 9000000, "ur char") //decreases Patk / Pdef
#add_state(145507, 50, 9000000, "ur char") //Strong Debuff
#add_state(145509, 50, 9000000, "ur char") //Strong Debuff
#add_state(145510, 50, 9000000, "ur char") //debuff
#add_state(145511, 50, 9000000, "ur char") //debuff
#add_state(145512, 50, 9000000, "ur char") //debuff
#add_state(145513, 50, 9000000, "ur char") //debuff
#add_state(145514, 50, 9000000, "ur char") //debuff
#add_state(145515, 50, 9000000, "ur char") //debuff
#add_state(145516, 50, 9000000, "ur char") //debuff
#add_state(145517, 50, 9000000, "ur char") //debuff accuracy
#add_state(145518, 50, 9000000, "ur char") //debuff accuracy
#add_state(145519, 50, 9000000, "ur char") //debuff MovSpeed
#add_state(145720, 50, 9000000, "ur char") //Gigantic
#add_state(145521, 100, 9000000, "ur char") //Ifrit Lv150 Buff skill
#add_state(146001, 500, 9000000, "ur char") //HP recovery
#add_state(146002, 50, 9000000, "ur char") //Decreases Damage %
#add_state(146007, 50, 9000000, "ur char") //Vampiric Rage
#add_state(164805, 50, 9000000, "ur char") //Might of Underworld
#add_state(201001, 50, 9000000, "ur char") //Instant Kill, unable to revive
#add_state(201032, 50, 9000000, "ur char") //Sleep
#add_state(201033, 50, 9000000, "ur char") //Stun
#add_state(201035, 50, 9000000, "ur char") //Fear
#add_state(164407, 50, 9000000, "ur char") //Aura of Halisha
#add_state(201025, 50, 9000000, "ur char") //Wrath
#add_state(4003, 50, 9000000, "ur char") //Stamina Saver
#add_state(2605, 50, 9000000, "ur char") //Never get Fear
#add_state(6016, 50, 9000000, "ur char") //Hidding
|