[Release] Muddy's D2NT

03/01/2012 20:22 joshiii#5836
Quote:
Originally Posted by kal_el View Post
wenn du reinschaust,.... is alles durch die delays geregelt die du oben einstellen kannst.
ich find da ned auch wirklich was.

btw.
warum ist das auskomentiert muddy? interessehalber .

game joinen is ja da
Code:
 case 5: // Join Game
		if (Game)
		{
			ControlData.setText( ControlData.controls.lobby.join.editBox.gameName, Game);
			Delay(100);
			ControlData.setText( ControlData.controls.lobby.join.editBox.password, GamePassword);
			for(var i = 0; i < DelayedJoinChars.length; i++)
			{
				if(me.charname.toLowerCase() == DelayedJoinChars[i].toLowerCase() || me.account.toLowerCase() == DelayedJoinChars[i].toLowerCase())
				{
					Delay(MultipleLeecherJoinDelay * i);
					break;
				}
			}
			Delay(JoinDelay);
			ControlData.click(ControlData.controls.lobby.join.button.joinGame);
			RunGC(); // run garbage collector between each game
			locationTimeout(5000, location);
			LastGameStatus = 1; // pending join
:D such dir langsamere runs :D
case 5: // Join Game hatte ich auch schon angepasst :( das aendert alles nix an der Zeit zwischen dem gamenamen eingeben und dem login druecken ^^

die runs sind ja nicht zu schnell nur zu beliebt :D ^^ ist einer der babybaal/pornobaal mods >,< da sind die runs DIREKT voll -.-
03/01/2012 20:29 kal_el#5837
andere runs, runnen genauso.
03/01/2012 21:48 Hirnverbrannt#5838
Quote:
Originally Posted by Muddy Waters View Post
Du änderst die Funktion MWC_GetSlotID() entsprechend ab, diese ist in der NTCommon library implementiert.



If you'd merely like to define a single mule, don't use a for loop. ;)
You are currently creating 8 objects for the very same mule which which of course isn't particularly useful.

If you would like to define two mules, the first one on location 0 (first row, left) and the second one on location 1 (first row, right) and have the first one pick runes and the second one pick everything else, your config should be similar to this:
Code:
case "sir.smarder1":					 			// <-- Enter your bot's account name here. (lower case only!)
	Automule.GameName = "trol_muleIV"; 				// Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
	Automule.GameNamePassword = "game password";	// Enter the password of your mule game here.
	
	_newMule = new Mule(); 							// Create a new mule object. (no need to change anything here)
	_newMule.Account = "here is my mule acc"; 		// Enter the name of your mule account here.
	_newMule.Password = "here is my pass"; 			// Enter the password for your mule account here.
	_newMule.NipFiles.push("mule/runes.nip"); 		// Enter any number of mule paths here.
	_newMule.CharLoc = 0; 							// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
	Automule.Mules.push(_newMule);					// Add the mule you just created. (no need to change anything here)
	
	_newMule = new Mule(); 							// Create a new mule object. (no need to change anything here)
	_newMule.Account = "here is my mule acc"; 		// Enter the name of your mule account here.
	_newMule.Password = "here is my pass"; 			// Enter the password for your mule account here.
	_newMule.NipFiles.push("mule/all.nip"); 		// Enter any number of mule paths here.
	_newMule.CharLoc = 1; 							// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
	Automule.Mules.push(_newMule);					// Add the mule you just created. (no need to change anything here)
	break;
top support danke!
nur jetzt bo't er sich ja mit wizzy :(
ich möchte das er mit dem 1. slot "kämpft" bzw teleportiert und mit dem 2. slot(2x hoto) sich bo't
03/01/2012 23:33 r3xxor#5839
Jemand ne ahnung warum beim rushen der quester die quests nicht fertig macht? steht bei andariel rum und WAITING QUEST COMPLETION

dabei ists schon durch und ich muss eig nur noch mit warriv reden...
03/02/2012 11:11 palados#5840
Zitat:
Warum nich noch ne MF-Bitch reinstellen (dachte so an 1xxx%MF)? Aber....


next:
weils nix bringt? :confused:

hmmm...also ich kenne die Meinungen hierzu...aber ich kann da nich so ganz zustimmen...hinter MF% steckt doch eine mathematische Funktion...ergo muss es zwangsweise einen Einfluss haben.

Inwieweit is mir nich ganz klar. Deswegen würd ich das gerne ausprobieren wollen...

Naja, wenn es aber kein konkretes Skript gibt kann ich das eh vergessen....glaub nicht das irgendjemand (muddy) Lust hat das extra zu programmieren.

life goes on...
03/02/2012 12:56 getgoodson#5841
ich habe 4 chars in einem game und ein paar leecher. die runs dauern zwischen 5 und 5:30 minuten. alle 10 Spiele lasse ich die chars den key wechseln. Warum krieg ich immer noch wna? das ist doch lächerlich....
03/02/2012 13:01 -Sun-#5842
Wieviele Keys hast denn pro Char?

Bei mir war erst Ruhe, als ich für jeden Char 3 Keys benutzt hatte.
03/02/2012 13:03 joshiii#5843
Quote:
Originally Posted by getgoodson View Post
ich habe 4 chars in einem game und ein paar leecher. die runs dauern zwischen 5 und 5:30 minuten. alle 10 Spiele lasse ich die chars den key wechseln. Warum krieg ich immer noch wna? das ist doch lächerlich....
ich glaube dass das fast allen so geht ^^ probleme mit rd etc obwohl die garnicht sein duerften ^^ blizzard trollt uns einfach gerne =/
03/02/2012 16:40 getgoodson#5844
Quote:
Originally Posted by -Sun- View Post
Wieviele Keys hast denn pro Char?

Bei mir war erst Ruhe, als ich für jeden Char 3 Keys benutzt hatte.
2. hab insgesamt nur 8.
Bei dir läufts jetzt echt 24/7? also bzgl wna keine probleme mehr?
03/02/2012 17:40 joshiii#5845
Quote:
Originally Posted by getgoodson View Post
2. hab insgesamt nur 8.
Bei dir läufts jetzt echt 24/7? also bzgl wna keine probleme mehr?
alsoooooo wenn ich mal von mir ausgehe ich hatte auch immer rd mit 2 keys obwohl ich nicht mehr als 20 runs pro key die stunde gemacht habe ~ 2:30min runs seit ich 3 keys benutze hatte ich nie mehr probleme..... total seltsam ^^ ging aber schon mehreren so
03/02/2012 19:48 -Sun-#5846
Quote:
Originally Posted by getgoodson View Post
2. hab insgesamt nur 8.
Bei dir läufts jetzt echt 24/7? also bzgl wna keine probleme mehr?
Jep, das läuft jetzt schon etliche Tage oder sogar schon Wochen mit 3 Chars in diabaal runs perfekt.
03/03/2012 12:17 sir.smarder#5847
Quote:
Originally Posted by Muddy Waters View Post
Du änderst die Funktion MWC_GetSlotID() entsprechend ab, diese ist in der NTCommon library implementiert.



If you'd merely like to define a single mule, don't use a for loop. ;)
You are currently creating 8 objects for the very same mule which which of course isn't particularly useful.

If you would like to define two mules, the first one on location 0 (first row, left) and the second one on location 1 (first row, right) and have the first one pick runes and the second one pick everything else, your config should be similar to this:
Code:
case "sir.smarder1":					 			// <-- Enter your bot's account name here. (lower case only!)
	Automule.GameName = "trol_muleIV"; 				// Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
	Automule.GameNamePassword = "game password";	// Enter the password of your mule game here.
	
	_newMule = new Mule(); 							// Create a new mule object. (no need to change anything here)
	_newMule.Account = "here is my mule acc"; 		// Enter the name of your mule account here.
	_newMule.Password = "here is my pass"; 			// Enter the password for your mule account here.
	_newMule.NipFiles.push("mule/runes.nip"); 		// Enter any number of mule paths here.
	_newMule.CharLoc = 0; 							// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
	Automule.Mules.push(_newMule);					// Add the mule you just created. (no need to change anything here)
	
	_newMule = new Mule(); 							// Create a new mule object. (no need to change anything here)
	_newMule.Account = "here is my mule acc"; 		// Enter the name of your mule account here.
	_newMule.Password = "here is my pass"; 			// Enter the password for your mule account here.
	_newMule.NipFiles.push("mule/all.nip"); 		// Enter any number of mule paths here.
	_newMule.CharLoc = 1; 							// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
	Automule.Mules.push(_newMule);					// Add the mule you just created. (no need to change anything here)
	break;
thx but i tryed and it didnt pick up the last items on the ground.:-(

it picked runes up like it is suppose to but not the rest of my items i was to mule!
The message in all.nip says

Code:
[Quality] >= 0
is that the right code for the "pick it all up" script?

This is how i made my script look atm with 4 bots running and making automule! Is it made correct?

Code:
		case "sir.smarder":					 			// <-- Enter your bot's account name here. (lower case only!)
	Automule.GameName = "trol_mule1"; 				// Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
	Automule.GameNamePassword = "game pass here";	// Enter the password of your mule game here.
	
	_newMule = new Mule(); 							// Create a new mule object. (no need to change anything here)
	_newMule.Account = "sir.smarder5"; 		// Enter the name of your mule account here.
	_newMule.Password = "my pass here"; 			// Enter the password for your mule account here.
	_newMule.NipFiles.push("mule/runes.nip"); 		// Enter any number of mule paths here.
	_newMule.CharLoc = 7; 							// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
	Automule.Mules.push(_newMule);					// Add the mule you just created. (no need to change anything here)
	
	_newMule = new Mule(); 							// Create a new mule object. (no need to change anything here)
	_newMule.Account = "sir.smarder5"; 		// Enter the name of your mule account here.
	_newMule.Password = "this is my pass"; 			// Enter the password for your mule account here.
	_newMule.NipFiles.push("mule/all.nip"); 		// Enter any number of mule paths here.
	_newMule.CharLoc = 1; 							// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
	Automule.Mules.push(_newMule);					// Add the mule you just created. (no need to change anything here)
	break;
		
			case "sir.smarder1":					 			// <-- Enter your bot's account name here. (lower case only!)
	Automule.GameName = "trol_mule2"; 				// Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
	Automule.GameNamePassword = "game pass here";	// Enter the password of your mule game here.
	
	_newMule = new Mule(); 							// Create a new mule object. (no need to change anything here)
	_newMule.Account = "sir.smarder5"; 		// Enter the name of your mule account here.
	_newMule.Password = "password here"; 			// Enter the password for your mule account here.
	_newMule.NipFiles.push("mule/runes.nip"); 		// Enter any number of mule paths here.
	_newMule.CharLoc = 7; 							// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
	Automule.Mules.push(_newMule);					// Add the mule you just created. (no need to change anything here)
	
	_newMule = new Mule(); 							// Create a new mule object. (no need to change anything here)
	_newMule.Account = "sir.smarder5"; 		// Enter the name of your mule account here.
	_newMule.Password = "password here"; 			// Enter the password for your mule account here.
	_newMule.NipFiles.push("mule/all.nip"); 		// Enter any number of mule paths here.
	_newMule.CharLoc = 2; 							// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
	Automule.Mules.push(_newMule);					// Add the mule you just created. (no need to change anything here)
	break;

	
			case "sir.smarder3":					 			// <-- Enter your bot's account name here. (lower case only!)
	Automule.GameName = "trol_mule3"; 				// Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
	Automule.GameNamePassword = "password here";	// Enter the password of your mule game here.
	
	_newMule = new Mule(); 							// Create a new mule object. (no need to change anything here)
	_newMule.Account = "sir.smarder5"; 		// Enter the name of your mule account here.
	_newMule.Password = "password here"; 			// Enter the password for your mule account here.
	_newMule.NipFiles.push("mule/runes.nip"); 		// Enter any number of mule paths here.
	_newMule.CharLoc = 7; 							// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
	Automule.Mules.push(_newMule);					// Add the mule you just created. (no need to change anything here)
	
	_newMule = new Mule(); 							// Create a new mule object. (no need to change anything here)
	_newMule.Account = "sir.smarder5"; 		// Enter the name of your mule account here.
	_newMule.Password = "password here"; 			// Enter the password for your mule account here.
	_newMule.NipFiles.push("mule/all.nip"); 		// Enter any number of mule paths here.
	_newMule.CharLoc = 3; 							// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
	Automule.Mules.push(_newMule);					// Add the mule you just created. (no need to change anything here)
	break;
	
		
		case "sir.smarder4":					 			// <-- Enter your bot's account name here. (lower case only!)
	Automule.GameName = "trol_mule4"; 				// Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
	Automule.GameNamePassword = "password here";	// Enter the password of your mule game here.
	
	_newMule = new Mule(); 							// Create a new mule object. (no need to change anything here)
	_newMule.Account = "sir.smarder5"; 		// Enter the name of your mule account here.
	_newMule.Password = "password here"; 			// Enter the password for your mule account here.
	_newMule.NipFiles.push("mule/runes.nip"); 		// Enter any number of mule paths here.
	_newMule.CharLoc = 7; 							// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
	Automule.Mules.push(_newMule);					// Add the mule you just created. (no need to change anything here)
	
	_newMule = new Mule(); 							// Create a new mule object. (no need to change anything here)
	_newMule.Account = "sir.smarder5"; 		// Enter the name of your mule account here.
	_newMule.Password = "password here"; 			// Enter the password for your mule account here.
	_newMule.NipFiles.push("mule/all.nip"); 		// Enter any number of mule paths here.
	_newMule.CharLoc = 4; 							// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
	Automule.Mules.push(_newMule);					// Add the mule you just created. (no need to change anything here)
	break;
03/03/2012 15:19 Northern Light#5848
hey kann man bei der assa auch i.wie einstellen,
dass sie zwischen den waves shock web casted...

also das der mob gleich auf das web droped und die trotzdem die traps casted?
03/03/2012 16:50 using11#5849
habe mal eine frage zum automule

welche ist den nun richtig`habe hier 2 verschiedene text..

Code:
/**
*	This file was written by [Only registered and activated users can see links. Click Here To Register...]
*	Check the programming section for updates and further scripts
*	Last Update: 15:45 20.08.2011
*/

function NT_LoadMuleConfig()
{
	var _newMule;

	Automule.MuleIsFullThreshold = 0.90;
	
	switch(me.account.toLowerCase())
	{
		//------------------------------------------------------------------------------
		// Full account sample - Copy the below case if you'd like to assign a full mule account to your bot char.
		// Note: you have to create both the account and the mules yourself before using them for auto mule.
		//
		case "your_bot's_lower_case_account_name_goes_here": 	// <-- Enter your bot's account name here. (lower case only!)
			Automule.GameName = "SomeGameName"; 				// Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
			Automule.GameNamePassword = "SomePassword";			// Enter the password of your mule game here.
			
			for(var i = 0; i < 8; i++)
			{
				_newMule = new Mule(); 							// Create a new mule object. (no need to change anything here)
				_newMule.Account = "YourMuleAccNameGoesHere"; 	// Enter the name of your mule account here.
				_newMule.Password = "YourMulePWGoesHere"; 		// Enter the password for your mule account here.
				_newMule.NipFiles.push("mule/all.nip"); 		// Enter any number of mule paths here.
				_newMule.CharLoc = i; 							// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
				Automule.Mules.push(_newMule);					// Add the mule you just created. (no need to change anything here)
			}
			
			break;
		//
		//
		//------------------------------------------------------------------------------
		
		//------------------------------------------------------------------------------
		// Single mule sample - Copy the below case if you'd like to assign single mules (even from different accounts) to your bot char.
		// Note: you have to create both the account and the mules yourself before using them for auto mule.
		//
		case "your_bot's_lower_case_account_name_goes_here": 	// <-- Enter your bot's account name here. (lower case only!)
			Automule.GameName = "SomeGameNameI"; 				// Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
			Automule.GameNamePassword = "SomePasswordI"; 		// Enter the password of your mule game here.
			
			_newMule = new Mule(); 								// Create a new mule object. (no need to change anything here)
			_newMule.Account = "YourMuleAccNameGoesHere"; 		// Enter the name of your mule account here.
			_newMule.Password = "YourMuloePWGoesHere"; 			// Enter the password for your mule account here.
			_newMule.NipFiles.push("mule/all.nip");				// Enter any number of mule paths here.
			_newMule.CharLoc = 0;								// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
			Automule.Mules.push(_newMule);						// Add the mule you just created. (no need to change anything here)
			
			_newMule = new Mule(); 								// Create a new mule object. (no need to change anything here)
			_newMule.Account = "YourOtherMuleAccNameGoesHere";	// Enter the name of your mule account here.
			_newMule.Password = "YourOtherMulePWGoesHere"; 		// Enter the password for your mule account here.
			_newMule.NipFiles.push("mule/all.nip");				// Enter any number of mule paths here.
			_newMule.CharLoc = 1;								// Enter the the mule's location here. Check the FAQ if you don't know what this is about.
			Automule.Mules.push(_newMule);						// Add the mule you just created. (no need to change anything here)
			
			break;
		//
		//
		//------------------------------------------------------------------------------
	}
}

// INTERNAL FUNCTIONS
function Mule(acc, pw, loc, nips)
{
	this.Account = acc;
	this.Password = pw;
	this.NipFiles = (!nips || typeof nips != "array") ? new Array() : nips;
	this.CharLoc = loc;
	this.Load;
}
03/03/2012 18:56 Northern Light#5850
Quote:
Originally Posted by Northern Light View Post
hey kann man bei der assa auch i.wie einstellen,
dass sie zwischen den waves shock web casted...

also das der mob gleich auf das web droped und die trotzdem die traps casted?
muss man hier was adden?
Code:
	else if(me.classid == NTC_CHAR_CLASS_ASSASSIN)
	{
		_trapPos = new Array(2);
		_trapPos[0] = [15095, 5033, 15089, 5033, 15101, 5033];
		_trapPos[1] = [15092, 5033, 15098, 5033];
		
		_index = NTConfig_AttackSkill.indexOf(MWS_LIGHTNING_SENTRY); // Check attack skills for Lightning Sentry
		
		if(_index > -1)
		{
			for(var i = 0; i < _trapPos[0].length; i += 2)
				NTC_CastSkill(NTConfig_AttackSkill[_index], NTC_HAND_RIGHT, _trapPos[0][i], _trapPos[0][i + 1]);
		}
			
		_index = NTConfig_AttackSkill.indexOf(MWS_DEATH_SENTRY); // Check attack skills for Death Sentry
		
		if(_index > -1)
		{
			for(var i = 0; i < _trapPos[1].length; i += 2)
				NTC_CastSkill(NTConfig_AttackSkill[_index], NTC_HAND_RIGHT, _trapPos[1][i], _trapPos[1][i + 1]);
		}
		
		return true;
	}