Quote:
Originally Posted by Muddy Waters
Du änderst die Funktion MWC_GetSlotID() entsprechend ab, diese ist in der NTCommon library implementiert.
If you'd merely like to define a single mule, don't use a for loop. ;)
You are currently creating 8 objects for the very same mule which which of course isn't particularly useful.
If you would like to define two mules, the first one on location 0 (first row, left) and the second one on location 1 (first row, right) and have the first one pick runes and the second one pick everything else, your config should be similar to this:
Code:
case "sir.smarder1": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_muleIV"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "game password"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "here is my mule acc"; // Enter the name of your mule account here.
_newMule.Password = "here is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 0; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "here is my mule acc"; // Enter the name of your mule account here.
_newMule.Password = "here is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 1; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
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thx but i tryed and it didnt pick up the last items on the ground.:-(
it picked runes up like it is suppose to but not the rest of my items i was to mule!
The message in all.nip says
is that the right code for the "pick it all up" script?
This is how i made my script look atm with 4 bots running and making automule! Is it made correct?
Code:
case "sir.smarder": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule1"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "game pass here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "my pass here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "this is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 1; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
case "sir.smarder1": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule2"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "game pass here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 2; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
case "sir.smarder3": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule3"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "password here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 3; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
case "sir.smarder4": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule4"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "password here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 4; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;