You're welcome. :)Quote:
OMG! after all this and u still use cmd inside town?:confused: all ppl says injects is better now i tried the newver version 2.2 and it stucks as before cuz u still use cmd!!!:eek: i already told u how to know the injects from agbot i feel so sad for this i wil make my own script using injects i am sorry for saying this but without injects i wont use agdev which means its useless to me :( plz guys make injects in town forget the damn cmd:mad: anyway i know it took time and affort for the new version so i have to say thx for your time and affort :)
2.2 was mainly released to modify the teleport npc codes. The walking injects are still in progress. ;)
True about the walking injects... not only that, but you might get detected if you to inject a wrong code!! :)Quote:
AgDev is not useless!!!:mad:..... Oh and although i also support injects ad confirmed it, it can cause some problems etc. you should not click anywhere in silkroad.... if an 'inject' is missed it does not keep retrying the inject as in the case of 'cmd'..... it can gives an error and the script is terminated....
In cmd it makes sure it passes through a point even if you by mistake have moved your char...
problem in cmd is that the char moves a bit further than coordinates given to it to move to... i just wish they correct that and make it perfect!.....
It will take us time to do it and make sure it's correct.... There two options with next updates, one is for normal cmds and the other is for the walking injects. It's only a matter of time. ^^
antinokes...Quote:
btw the script to antinokes always get stuck when i pass the nouthern airdock among the birds...it gets stucked in a three and always it loops like sh*t sry to say that...:rolleyes:
We will check that.