[Help Thread] Please post your questions here.

04/15/2016 09:15 .BlackCat.#5641
Quote:
Originally Posted by rapmike1 View Post
is there a way to set up a sell all npc that will sell all items dura or non dura useing the wear_type from itemresource in the db?

like

if wear_type = 9 ?
If I understood you right , you are trying to make every NPC that have wear_type = 9 sells the same thing ?

If it's the case then this should do the job :

Code:
Update Arcadia.dbo.NpcResource
set contact_script = 'your_npc_lua()'
where wear_type = '9'
Just change "your_npc_lua()" to whatever your npc contact_script is .
04/15/2016 18:55 rapmike1#5642
i want to set a sell all npc that will you can sell items to that is based on wear_type so i dont have to put every item none dura into the thing there is over 12800 items id have to add to the lua script

Got a odd bug for some reason when players log out it removes there pets skills from the hot bars anyone got any idea why
04/16/2016 21:33 CHlNAMAN#5643
Quote:
Originally Posted by .BlackCat. View Post
you are trying to make every NPC that have wear_type = 9 sells the same thing ?
Lol, this made me giggle. :D :D

Quote:
Originally Posted by rapmike1 View Post
i want to set a sell all npc that will you can sell items to that is based on wear_type so i dont have to put every item none dura into the thing there is over 12800 items id have to add to the lua script
You can get the wear_type of the item via lua commands. Check this post to find out which - [Only registered and activated users can see links. Click Here To Register...]
04/17/2016 01:42 rapmike1#5644
//Starts the game
private void strtGameBtn_Click(object sender, EventArgs e)
{
Process.Start("RappelzCmdLauncher.exe", "Sframe.exe", "/auth_ip:Ouriphere/use_nprotect:0/help_url_w:611/help_url_h:625/locale:ASCII/country:US/use_nprotect:0/cash/commercial_shop/layout_dir:6/layout_auto:0/cash_url_w:800/cash_url_h:631"); Environment.Exit(0);



this code is for VS2012 any help would be nice

can anyone help me fix this for the new rappelz 9.1 files plz and ty
04/17/2016 02:30 ThunderNikk#5645
This is what I use...

Code:
        //Starts the game
        private void strtGameBtn_Click(object sender, EventArgs e)
        {
            string currentDirectory = Directory.GetCurrentDirectory();
            string currentDrive = Path.GetPathRoot(currentDirectory);
            string finalArguments = string.Format("/C {0} & CD {1} & ", currentDrive.Replace("\\", ""), currentDirectory);
            string startArguments = "Sframe.exe /auth_ip:10.71.1.2 /auth_port:8841 /use_nprotect:0 /locale:ASCII /country:US /commercial_shop /cash";

            finalArguments += startArguments;

            Process.Start("RappelzCmdLauncher.exe", startArguments);

            this.Close();
        }
04/17/2016 02:35 rapmike1#5646
tyvm m8
04/17/2016 10:16 .BlackCat.#5647
Quote:
Originally Posted by Leqendary View Post
Lol, this made me giggle. :D :D


You can get the wear_type of the item via lua commands. Check this post to find out which - [Only registered and activated users can see links. Click Here To Register...]
Honestly , I didn't understand much of what he said :o
04/17/2016 15:58 fumble2010#5648
-- Nulled --

problem fixed by myself ...
04/20/2016 22:17 rapmike1#5649
so anyone know what would cause the 9.1 gs to lag when a player is running through Palmier ? any help fixing this would be greatful ive done turned all the logs off and still not fixed not 100% what is causing this to happen when players run through palmier and another player hits a skill they lag for like 3-5 seconds in game
04/21/2016 17:43 colonelx#5650
how can i trace captinherlock crashes when log does not show any strange line
i have some crashes from time to time idk if its an item or something cuz nothing
strange in log and i can not figure out what reason cuz that crash
btw : im talking about 8.1 server files
04/21/2016 19:33 CHlNAMAN#5651
Can you provide us with a log as an attachment please?
04/23/2016 17:00 bertie2008#5652
is there a way to spawn mobs on a different layer, i would like to spawn mobs on layer 1 and not 0, I tried this in the lua but the mob still spawns on layer 0

function hungry_mob()
local layer =(1)
-- ������ �� ������
respawn_hungry_mob( -1, 300000, 149623, 12171, 22000086, 1, 0 )

end
04/23/2016 17:27 CHlNAMAN#5653
Hallur der o great bertie2008, you can use this command to spawn monsters on a different layer:
Quote:
add_npc(x, y, id, count, alive time, layer)

x marks the position x on world map (int)
y marks the position y on world map (int)
count determines how many monsters will be spawned (int)
alive time determines how long the monster will stay spawned until it disappears (int, seconds)
layer determines the layer the monster(s) will be spawned to
04/24/2016 19:57 elbatouri#5654
problem whit guild icons using glandu auth emu v4.1
Hi i try to make the guilds icon work whit rzauth and still dont work any help
Im using glandu auth emu
gameserver.opt configuration
the auth.opt configuration
04/24/2016 20:32 CHlNAMAN#5655
As far as I know you can't use an IP in the gameserver.opt file for the icon shiznit. Must use a URL.