Code:
struct CBase
{
CPlayer* local; //0x9E27B0
char unknown0[1169876];
CPlayer** player; //0x9E27B0 + 4 + 1169876 = 0xB00188
}*pBase = (CBase *)0x9E27B0;
edit:
Pseudocode für so nen affencoolen mega crassen volle harte cbase logger
AddToLogFileA( "... unknown0[%d]\n ...", userpointer - playerpointer - 4 );
this->ePenis.length::set( 1337 );